SB Recommends Sega Saturn Games
One of your first purchases with a Sega Saturn should be the 4-in-1 cart. Outside of being a RAM cart and cheat device, it allows you to play imports (regardless of your system's country of origin.) The Japanese versions of games are almost guaranteed to be cheaper than everyone elses.
Note that most non-Sega carts, like this one, are brutally bad for your cartridge slot (which isn't very robust to start with). Frequent insertions of non-Sega carts will cause the teeth to spread out and make poor contact, rendering the system unable to use carts. If you insist on using these carts, put it in there and don't remove it. Note that this will prevent the screen of a Hi-Saturn Navi from closing.
A lot of the Saturn's library are arcade ports. So, perhaps sadly, MAME has rendered a lot of the system's library obsolete.
Recommended
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Rudie: A fighter with high school girls beating the crap out of each other. Has an excellent R/P/S counter system, which gives the fights a dramatic feel.
The Blueberry Hill: The best entry of this under-appreciated fighting game series, which emphasises speed, combos, and cancelling, while managing to be a really easy fighter to learn. Highly recommended.
Bulk Slash
Sniper Honeyviper: Mission-based 3D
mecha game intended to be evocative of
Hudson's earlier
PC-Engine shooters, which would explain the low difficulty. Regardless, it's processor-strainingly fast and sports some of the system's most gorgeous polygonal visuals, and there's even a light dating sim element that has subtle effects on your mech's performance. Featuring the only escort mission in a video game that doesn't suck.
unhappy days: Bulk Slash is super pretty, but I actually find it weirdly disorienting and, well… not that fun? The controls always strike me as quite strange, especially the speed tier adjustment thing when you're flying, though this may be par-for-the-course for people more experienced with mech games. The first time I played through it I didn't realise that your mech's pilot is constantly yelling directions at you, which, if I could understand them, would be helpful to follow as I always seem get lost. Probably wouldn't be too difficult to familiarise myself with the Japanese for left/right/behind you etc.
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Rudie: I used to say this game was a trainwreck. It still is! It's just a really great Sonic Team trainwreck. When Sonic Team made good games.
WarpZone: In a sense, the Saturn's frail 3D contributes to the idea of an unreliable, dangerous environment, but at times it can feel almost unplayable.
mechanori: The real reason to play Burning Rangers is to experience the primordial modernity of Sonic Team's game design. The help system (in which you press a “call” button and you're told where to go next) actually works, and it's a great way to make the player interact with the game world without having to shoot it. The jumping, even, is surprisingly physics-y. Oh! and the camera works!
Persona-sama: After getting used to the clunky controls and the scary graphics though, the game ends up breaking down to be just like NiGHTS in a 3d world. By earning crystals from destroying large fires that get in your way, you power not only your shield (which works in a Sonic-style 1 ring = life, 0 rings = death) but also power the teleporter that sends off the victims/hostages of the fire, much like how the Ideya Capture requires 20 blue sphere in NiGHTS. Once you're in the habit of this, the game turns into a performance of dancing over flames and navigating through complex levels as fast as you can in order to save the hostages, much like how NiGHTS turns into a complicated air-dance through levels once you grow efficient in it.
Schwere Viper: Burning Rangers is very rickety most of the time, but man, the amount of stuff that game does that essentially set the stage for a lot of 3D action games never fails to impress me.
Dark Savior
Dark Age Iron Savior:
Dark Savior is the most beautifully ugly 2D game ever. I have no idea whether it's good or not (it's a weird follow-up to
Landstalker, although I think more mechanically faithful than
Lady Stalker or
Steal Princess), but man, it looks fantastic.
Sniper Honeyviper: Dark Savior's battles are fought running back and forth on a single plane with one enemy. Aside from that, it's just 3D Zelda “puzzles” and shoddy platforming.
spectralsound: I like Dark Savior, in theory. it's similar to Landstalker but with a semi-fighting-game-style battle system. it also has a neat little gimmick where your performance in the opening mission determines which path you take through the rest of the game.
Enemy Zero (also on: PC)
Sniper Honeyviper:
Kenji Eno experimenting as usual. An unforgiving first-person shooter where all the enemies are invisible, and can only be tracked through audio “blips.” Spread over four discs, the game is chock-full of CG FMV cutscenes that come across as hilariously dated but pleasantly abstract. Featuring numerous direct references to the movie Alien.
Fighting Vipers
Sniper Honeyviper: Most of the game's content is present in Megamix, but I still really like this. It's the first 3D fighter with walls, and they sure didn't put them to waste: comboing your opponent off wall-bounces is essential to winning against human opponents, and there's many moves that can only be performed in close proximity to a wall, an idea I don't believe was ever copied. That aside, it's essentially a sped-up Virtua Fighter 2 with ridiculous knockback, and its chunky polygons are dripping with cheesy 1995-ness.
Fighters Megamix
Loki Laufeyson: easy enough that you don't need to be that good at fighting games to win, and the absurd cast should get people's attention. It is also the best videogame company fanservice fighting game ever.
The Blueberry Hill: I can't stand this game. The cast is outstanding!, but otherwise its a pretty ropey, bastard version of the fun 3-D fighters Sega was releasing in the arcades round the same time.
Maztorre:
Fighters Megamix is a mashup of the
Virtua Fighter and
Fighting Vipers cast, coupled with miscellany from
AM2's history. Characters from
Sonic Fighters,
Virtua Cop and
Daytona are among some of the additional fighters, alongside various other little cameo appearances (both players hold X at the start of the skyscraper stage to have the
Afterburner jet do a flyover, for example). This is pretty essential. There are no other ports of the title, and the concept hasn't really been done to a similar level since.
Konami Antiques MSX Collection Ultra Pack (also on: PlayStation (over three separate releases)) -
game list
showka: I really enjoy these ancient
Konami games, particularly
Penguin Adventure. I don't know why and doubt the condition is widespread. There are four
Gradius games and a
Parodius in this collection and they are really interesting once you look up how they work. I have never beat any of them or played past an hour or so (well, I actually have, just not in the last decade) because they're so goddamn frustrating but I'm still glad to own this disc.
Linkle Liver Story
Arisu: If you like
Magic Knight Rayearth and want more
Zelda slash value for your import, look no further than
Linkle Liver Story. It feels like it was made with the same people […] Very fun to play.
Takashi: God I love Rinkle/Linkle Liver Story so much. It's a fantastic game and it's just the perfect mix of 16-bit ideas and early 32-bit stuff. Again, not terribly hard, but fun and I think it's one of the cheapest games you could find (I haven't checked in a while).
Panzer Dragoon Zwei
Sniper Honeyviper: No other game has married level design to narrative so elegantly. A simple rail shooter that also happens to be a brilliant 32-bit spectacle, and it gets kudos for the indecipherable ending that blatantly references 2001: A Space Odyssey.
Loki Laufeyson: Excellent, beautiful and easy to get a cheap copy of. If you have a saturn, there's no excuse for not having this game.
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Shining Force III
Loki Laufeyson: Possibly my favourite RPG ever. The friendship system is pretty unique, and adds a kind of strategy that carries from battle to battle in a cool way as well as making the characters feel more like people than just setss of numbers. Infamously, only one of the three scenarios was officially released in english. It's still worth playing, though.
Sky Target
wasted potential: No one ever mentions
Sky Target. It's Sega's spiritual successor to
After Burner, but with polygons! It's cheap and retains that arcade-fun style, so go for it.
Super Tempo
Take it Sleazy: A really fun
Earthworm Jimmy kind of platformer with really nice animation and music. It has lots of Japanese text in the cutscenes, but no real language barrier to play it/beat it.
Wachenroder
Sniper Honeyviper: How I wish this wasn't forgotten! Unfortunately, it was released a mere three months prior to the Dreamcast in Japan. It's basically Sega's answer to
FF Tactics, and remains remarkably streamlined and playable. The “mystic steampunk” setting is well fleshed out, complemented by some amazing FMVs of plastic model animation. Former King Crimson member Ian McDonald was even involved (I think that's his contribution in the video), as well as Yoshitoshi ABe. If only some missions didn't have unfair turn limits. There's a fan translation, but it only exists as a text file, as Saturn emulation/hacking is notoriously finicky.
See also