Broco: GOTY 1992 for me as well. But, I agree with your criticisms. Ships have jerky turning behavior, making it easier to over/undershoot targets, and the camera likes to unpredictably flip to a totally different perspective.
SC3 made both of these things gradual and smooth, and that's the one place where it's an improvement over
SC2. But the
SC2 way just takes some getting used to and it's fun, in fact the jerky turning becomes part of the tactics of it (you can squeeze between enemy turn increments).
I don't think
SC2 combat is particularly “unfair” either, I'm not sure what you're complaining about exactly there. Sometimes the battle starts with both ships very close to each other, but you just have to be aware of that possibility and you can take advantage of it as much as the enemy can.
Aside from these details though,
SC2 still stands up really well as an ambitious game successfully fusing together many different scopes in a way that still today few games either try or succeed at doing. You've got freeform exploration, RPG development, excellent sci-fi writing, and live-action battles, all cohering together to give you the whole awesome space-captain experience. It's like
Mount & Blade in space and with a well-written story.