This Machine Kills Fascis: Man, I hate that all the positive reviews for
Deadly Premonition reduce it to some kind of so-bad-it's-good midnight movie game.
It's more like the sort of midnight movie that you see and you realize, “Oh wait, this is doing stuff I've never seen in a big studio movie. I mean, clearly they had no budget, but there's actually a spark of unbridled creativity and a thoughtfulness here.”
I mean, at no point during
Deadly Premonition did I feel like I was condescending to the game or its creators. Y'know, when I'm playing something like Gears of War I'm forced to try and enjoy the game's mechanics despite feeling like I'd avoid the people who made the game if I saw them at a party. I've said before that I don't want to play
Mass Effect, because I don't want my “open world” choices constricted by the biases of developers who seem to have an outlook on the world that grosses me out. I don't want to climb into someone else's fucked up head. With
Deadly Premonition, I didn't feel this same tension. It felt like a game made by people that are actually interested in exploring what kind of game they could get away with making.
And, c'mon, you have to respect their chutzpah. They basically decided to make
Shenmue with a thousandth of the budget and probably improved on the formula (offering a more obvious central story thread to focus on).