Broco: You know, I like a lot of things about EO
. But my main problem with it is that its numbers curves (experience growth/health/damage output/money) are balanced in such a way that the game has to take dozens of hours and there's no way to significantly accelerate that. But the battle system isn't interesting enough to sustain that length; after your initial skill choices are nailed down, you just select the same things out of a menu over and over.
The length creates another problem in that individual sessions are very long between savepoints. In Dark Souls
, you die a lot, but you just wasted 5-10 minutes of play at most, so it's not frustrating. In EO
, if you try to rush to a harder area to make progress faster but you die instead, you lose literally hours (I gave up on EO
after just such an attempt). The alternative is to play boringly and conservatively. Either way, the difficulty ends up making the game less rather than more fun.
I think if it was just rebalanced to be an 8-10 hour long game instead, it would be a really great game. As it is… yeah I'd rather just listen to the soundtrack.