SB Recommends Game Boy Games
Aside from PCs, the black and white Game Boy with its ghosting “spinach” screen was the most popular and successful gaming platform of all time. It maintained its market supremacy through a gauntlet of would-be competitors, such as the Game Gear, Lynx, and Neo Geo Pocket. The stripped-down nature of the hardware and its games, coupled with low development costs, meant that some real classics and neat curiosities were allowed to emerge that would have been rejected by their publishers as too simple or experimental for console release. Like the NES, the Game Boy has an absolutely massive library of commercial games, owing to its extensive lifespan as well as its popularity. Game Boy cartridges will play on the Gamecube's Game Boy Player, and Game Boy Advance models that aren't the micro.
Recommended
Alien 3
yellowlightman: An above-average top-down action game where you have to explore the detention facility and kill aliens. You start off with a cattle prod and eventually make your way up to more fearsome weapons like the pulse rifle. A lot more substance than you would expect a
licensed game from the era to have.
Sketch: Perhaps the best
film license I've played. This is how an
Aliens game should be made. Overhead map, multiple items, plenty of enemies, an absolutely stonking game. A real meaty adventure, with an amazing atmosphere.
Angel Marlowe
Dark Age Iron Saviour: The game itself is about an angel and his friend, the sun, and their quest to grow flowers in order to rescue the angel's girlfriend. Meanwhile, you have to avoid the farmers with the touch of death try and destroy the tilled ground that you cannot fly over. By pressing A, you cause the sun to fire a laser of awesome that makes flowers grow, temporarily kills enemies, and clears tilled ground. It's all quite….strange.
Astro Rabby
dessgeega:
Astro Rabby is an overhead platforming game that works, much like
Jumping Flash works as a first-person platforming game. Jump onto question spaces to reveal points, time bonuses, and “power up parts” (which look like flashing hearts), then jump on them again to collect them. Every third stage is a bonus game where you match tones by jumping between platforms.
Balloon Kid / Balloon Fight GB (JP) (also on: 3DS VC)
Batman
Levi: Required playing. It might even be better than the NES outing, and could be most succinctly described as “Brevity Megaman.”
RT-55J: Did the whole “Batman with a gun” shtick much
much better [than
Return of the Joker for the NES]. It has a very well thought out power-up system and some excellent level design. I second Levi's “required playing” recommendation.
Kitten ClanClan: To add do what's been said: The game's level design lends itself to having strong replay value given how it is structured. It is easy to miss many upper paths or downgrade your character, making it have a very slight puzzle element to it. I would also consider it “required playing.”
Battle Bull
dessgeega:
Pengo as a slower-paced robot arena battle with
Opa Opa-style upgrades between rounds.
sharc: The best part of
Battle Bull is that your choice of gear changes it from an action game to a puzzle game. I think it was either a missile launcher to blow up enemies directly, or a push-plate to shove the blocks around and crush them? I always thought it pretty surprising that the game is equally enjoyable either way.
Battle City
Loki Laufeyson: I'm going to say that the
GB version of
Battle City is really cool. the fact that you only see a small amount of the map at a time adds tension, and I think it was the first game that made me “fill in the blanks”, I mean, it's called “
Battle City”, right, so those walls must be whole city blocks, and each quarter you shoot off are the individual buildings!
Blues Brothers
hebereke: Fucking excellent oldschool platform game, as far as I'm concerned. Copies shit from
Chip'n Dale but I love all the pointless collecting pointless items, reminds me of the
Commodore Amiga I grew up on.
Bomb Jack
hebereke: I've loved
Bomb Jack since I was a kid, and the music in this version is indescribably brilliant. That's it.
Bubble Ghost
Max Cola: An interesting little puzzle game wherein you play a ghost that must navigate a bubble through all sorts of obstacles by blowing on it.
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Kitten ClanClan: Very interesting concept originally developed for DOS - very surprising that it translates to Game Boy, even more surprising that it translates well. Difficult, but addicting, and one of the more “actiony” puzzle-action games for the Game Boy.
Choplifter II
Cycle: I always loved
this series, and this has to be my favourite one. Great game where you fly around in a chopper, attacking enemies, blowing up structures and rescuing hostages. Kinda like a 2D, level based
Strike game. Anyway, it was extremely playable and damn addictive, each mission a bit more challenging than the last. Great portable game!
Crystal Quest
dessgeega: A seminal
Mac game that plays much better than you'd expect without the mouse.
Daruman Busters
dessgeega: A clever matching puzzle game where you control two fellows (one with the A button, one with the B) that smack blocks into other blocks and make them disappear, the goal being to make the monster fall to the bottom of the screen. The monster wants to reach the top, of course, and will climb onto higher blocks, as well as pull nasty tricks like stunning one of the player's little guys.
Dr. Franken
Cycle: A huge action adventure here. Dr Franken's castle has been invaded by ghouls and ghosts, and his girlfriend has been taken apart and scattered around the castle. So off you go, exploring the castle in a non-linear manner, finding inventory which would unlock things in the area they would logically be used and finding all your girlfriends bits. Erm. Great game, but it was easy to get lost due to many maze like areas that all look the same. Still, the puzzles were logical, and the castle was very fun to explore. Shame that the sequels sucked.
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The Blueberry Hill: The multiplayer mode is great fun. Players take turns to create a dungeon—by placing walls, a boss, etc.—which the other player much make their way through, revealing one tile at a time. The menus are in Japanese, but I figured it out without any ability to read the language.
Final Reverse
dessgeega: A two-player versus shooting game that's played in two rounds: in the first round, the players draw a trail as they move and shoot at each other. In the second round, each player is confined to the trail that the other player drew in the first round, and attempt to dodge and shoot each other.
Heiankyo Alien
extrabastardforumla:
Heiankyo Alien deserves respect. I think it was a remake of the precursor to
Lode Runner. Except it has an overhead view rather than from the side with ladders. It's still plenty exciting!
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HarveyQ:
LA is my favorite
Zelda game and one of the finest adventures ever released for any platform. it has loads of nostalgia value for me (being my first GBC game), but beyond that it has a dreamy, beautiful atmosphere, excellent pacing and a fine progression of difficulty. plus a nice, silly sense of humor about things (“You got
Marin! Is this your big chance…?”)
vamos: My favourite game of all time. I feel like I could cope with anything in life as long as I can retreat into this game when things get hard. A perfect little world, filled with characters with their own lives and stories, and just the right levels of melancholy, weirdness and joy. The first Zelda game I ever played, and none of the others have quite lived up to it. Just writing about it makes me want to play it again now.
The Blueberry Hill: Gorgeous little adventure game which feels like it truly suits the hardware; I couldn't imagine a redo on anything else being anything but worse. The tragic story matches the
Zelda mythos, the
GB's sound hardware, and the hand-held format well. In fact there seems to be more consideration here than any other entry in the series. As an aside: I am really curious about what an early generation Game Boy
Zelda game would have looked like (thinking about
Super Mario Land), and how it would have functioned.
gatotsu2501: Better than A Link to the Past. Quite possibly better than any other game in the series.
Mercenary Force
dessgeega:
Mercenary Force is a shooter wherein you hire a team of four mercenaries. Each has its own firing pattern — for example, the samurai is a dual forward, while the mystic fires vertically. Your mercenaries travel in formation — B button changes formation and select changes the leader. Each mercenary has an individual hit count that goes down when it is hit by an enemy bullet. Visit stores to purchase healing items with money left behind by enemies. Pressing A and B simultaneously transforms your leader into its invincible spirit form for a brief time, but completely extinguishes the leader afterwards. Between stages you can purchase new mercenaries.
The Blueberry Hill: Really neat little shooter, by
Lenar (the small company behind
Gunman's Proof). The members of your 'force' function somewhat like the options we see in other shooters—though the player may care more about their safety.
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Sync-Swim: As close as grayscale portable games come to 'scary'. Many call it the best installment in
the series.
Max Cola:
METROID 2 uses the monochrome palette and a limited soundtrack to create a genuine sense of foreboding. It's the best non-
Metroid Fusion Metroid in my opinion! (Yeah, I actually like it better than
Super Metroid for some reason! I really don't know why!)
cthuljew: Metroid II basically took all the wonder and exploration of the first game, added a bit more action, some really interesting weapons, and generally improved on the whole experience. I mean, Super Metroid was fun, but not as pure an experience as Metroid II.
dessgeega: Unlike in later games, you never feel as though you're the master of this world.
SR388 never loses its teeth, nor its ability to bite you.
gatotsu2501: The lack of a proper map kills this game
IMO. I somehow made it to the last boss before quitting in frustration.
Kitten ClanClan: Easily one of the best Game Boy games, by a long shot. Exploration in video games is almost never as foreboding or enthralling as this single, relatively tiny game on the Game Boy.
Millipede
glitch: The mono
GB has the best
Millipede port ever.
Mole Mania | Super Game Boy compatible (also on: 3DS VC) -
forum thread
Infernarl: One of my favorite games of all time is
Mole Mania. It was produced by Shigeru Miyamoto (that should get your attention). I feel that his influence is very evident when you play it. It is basically
Legend of Zelda with all the bullshit boiled out and harder puzzles. Maybe
Legend of Zelda +
Kickle Cubicle would be an apt description.
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Cycle: Yeah, this is certainly one of the best games on the
GB for sure. I played it a heap back in the day.
invisibleyogurt: That was probably my favorite game on the
GB B&W! I was never able to beat it, actually, they really did put some extremely well-thought-out, challenging object-moving puzzles in it.
Harveyjames: […] basically the Light World / Dark World switching mechanic from
LTTP if they'd chosen to flesh it out and make a game out of it. You play a Mole, and you have the ability to go underground and overground.
Monster Max
Sketch: Isometric adventure made by the same 2 Brits who made
Head Over Heels on the
Speccy. A classically British game, where you have traverse several isometric worlds. B/W only, but damned charming. Screenshots do it little justice, especially regarding the humour, so you really will have to rom it. Or buy the original. A sublime jaunt through the minds of two of the UK's best developers. An excellent
GB game. Perhaps the best I've played.
Mysterium
sharc: A dense little dungeon-crawling WRPG, but one of the more interesting ones you can find on the old Game Boy since the focus is less on the wonky combat and more on alchemy. You can transmute items found in the levels using pools of fire, water, mercury or acid; each level is built around introducing a new element to you, until the tenth where the difficulty suddenly ramps way the shit up with puzzle boss rush. Hope you took good notes! can't find a scrap of video about it, but all the better I suppose since it's not much to look at.
dessgeega: God, there's something about
Mysterium that makes it far more evocative than it has any right to be.
Nail 'n' Scale
dessgeega:
Nail 'n Scale is fantastic because you have such a wide range of actions you can perform with your primary verb, which is throwing a nail. You can throw it at enemies as a weapon, you can throw it in a wall and climb on it, you can stick it in the floor to get some extra height, you can use it to break through crumbling blocks. You also have what I like to call a non-double jump - that is, you can walk off a platform and choose to jump while you're falling - and it perfectly suits the game's mechanics. Toss a nail into a wall while falling, jump up on top of it.
hebereke: It's like a refinement and expansion of this old
MSX game called
Quinpl that I discovered on one of my occasional jaunts through the MSX library to see if I could uncover anything interesting. I had no idea there was a
Gameboy game based on it until fairly recently.
Ninja Gaiden: Shadow
Kitten ClanClan: Originally planned to be a Game Boy adaptation of Shadow of the Ninja, this was later turned into a prequel to the Ninja Gaiden series on the NES. It was developed by
Natsume rather than
Tecmo, the same team workong on it that made Shadow of the Ninja. While its difficulty is perhaps a little too forgiving and its length could have been a stage longer, it looks and sounds stellar and is one of the most impressive Game Boy games I've played.
Noobow
dessgeega:
Noobow is a
licensed puzzle adventure game for kids, by
Irem. It is surprisingly satisfying.
Operation C
Kitten ClanClan: Operation C is a superb translation of the Contra series onto the Game Boy, featuring entirely original levels and themes while borrowing a few tunes from the original NES game. It is nearly as good as Super C, and a very impressive game given the hardware.
Lurky: If you want to play
Contra on a
|Gameboy Operation C is the way to go.
Picross 2
hebereke: I love this and its whole system with the four parts > one part thing, but it's still horribly obscure compared to the
original Picross (probably because that was released in America and Europe)
The Blueberry Hill: There's no need to get the first one: the interface feels a bit wrong, mostly.
Picross 2 Breaks the puzzles up, and it works!
Rainbow Prince
hebereke: A complete ripoff of
Twinbee by a Taiwanese company, somehow works out as one of the best and most stupidly fun shooters on the system.
Rolan's Curse 2
Red_venom: An action-RPG that was extremely linear, but featured something like 6 secondary characters that you could add to your 2 man party. Every character in the game basically had a melee/basic attack and a spell which could be leveled up(I think). It was simple, but really fun and I tried beating it with every 2ndary character to see all the ending texts for them.
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Loki Laufeyson:
Serpent is a pretty good game. It's sort of like
snake, but it's a versus game, and you have to either trap your opponent's head until it bursts, or completely surround them.
Trip World
hebereke: A beautiful platform game by
Sunsoft. One of that company's true masterpieces up there with
Mr.Gimmick and
Hebereke, just entirely overlooked because it was on the
Game Boy.
dessgeega:
Trip World, yes, is gorgeous and mysterious. Every screen is full of wonders, and only some of them will hurt you. So your curiosity is tempered by caution in a way that is actually close to exploring a beautiful and dangerous new place.
glossolalia:
Trip World is frustrating because it would be so good if only the main mechanic was something more interesting than a feeble kick within a character's existing hitbox. There's so much
Gimmick!-like talent and imagination evident in every other aspect of the game but unlike
Gimmick! there's not much holding it together.
Vattle Guiche
glitch: Sort of similar [to
Aero Star], but instead of spending most time on the ground like in
Aero Star, you're mostly flying and occasionally take a dive to take out ground targets. it's bloody fast, got some great music, and a pretty wide choice of crafts. Japan only
AFAIK, unfortunately…
X
glitch:
X is spectacular. Wireframe 3D by the brains behind
Starfox.
See Also
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Game Boy Galleria - Thorough documentation of the many strange and wonderful types of Game Boy hardware, from the brick to the SP.