SB Recommends Nintendo 64 games
Nintendo's awkward, misunderstood entry in the 32-bit wars, and the last major home console to take games on cartridges. Largely ignored in Japan, the N64 found its niche here as the system of choice among Mario-obsessed kids and FPS multiplayer-loving frat boys without a decent computer. Since you're reading a gaming wiki, you've probably at least played Mario 64 and Ocarina somewhere in your lifetime, if only emulated or at a friend's house.
The N64 has numerous accessories that many games at least partially require:
Expansion Pak: doubles the RAM, improving graphics in compatible games. Works the same as the regular cart for all other games, so you never have to take it out. DK64, Majora's Mask, and Perfect Dark require it.
Controller Pak: Memory card. Not many later games used this, opting instead to save to the cartridge battery. Some require it.
Rumble Pak: So friggin powerful that it needs its own batteries. Allegedly, it was once popular as a tattoo gun in prisons.
Transfer Pak: You put
GB carts into this, but the only ones you can play are Pokemon R/B/Y, within
Pokemon Stadium. Primarily used for transferring data.
VRU: An elaborate system for clipping a microphone to the controller, so you can watch
Pikachu fail to understand you.
64DD: Gigantic add-on only released in Japan that would have allowed for online play, among numerous other things. Kind of Nintendo's 32X + Saturn NetLink. It met a similar fate.
WideBoy 64: The N64's equivalent to the Super Game Boy, except it also played Color games. Never released to the public, it was intended as a development tool and to allow magazines to take screenshots of
GB games.
Recommended
Blast Corps
The Blueberry Hill: Hard to believe it's by
Rare, these days. Focused, race-against-the-clock, building demolition. There's a really great variety of vehicles to use, most with very different controls, and methods.
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The Blueberry Hill:
DMA's garish, clunky, sci-fi set, proto-
GTA III, is well worth a try.
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The Blueberry Hill: This game, and its sequel
Fighter Destiny 2 (no 's'!) are really interesting fighters. Fights are won by scoring points. A ring-out is one point, throws are worth two, and so on; and all this affects your strategy. Losing a round is always just a super move away.
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Six: Punching mutants and wrasslin' them to the ground is strange pleasure. One of them kicked me in the shin really hard and pretty much insta-killed me, which is frustrating but also kind of hilarious.
The Blueberry Hill: Sort of tedious, and ridiculous, but the game has a really interesting battle system. Basically, it's like a turn-based fighter. The fights are realtime, with the characters jostling for position until their meter fills, allowing either to stop the game and select commands from a menu. There are a lot of attacks to learn, particular to each limb, and they can be strung together for combos.
The Legend of Zelda: Ocarina of Time (also on: Gamecube, Wii/Wii U VC; remade for 3DS) -
forum thread
Ni Go Zero Ichi: It's still fun and all - the level designs are rich little puzzle playgrounds that encourage you to imaginatively inhabit the game's 3D spaces - but what really makes it hold up (and ironically it never actually gets credit for this) is the way it conveys one of the medium's strongest coming-of-age narratives, every bit as nuanced and poignant as Earthbound or Dragon Quest V yet largely nonverbal. The environments also have this great tactile, dreamlike, desolate ambiance, resulting from a combination of excellent art and sound design and primitive 3D maps, that few other pre-Ueda games capture. The score is far and away Koji Kondo's finest work. It's really a good game; too bad it will always live in the shadow of those contentious BEST OF ALL TIME superlatives.
Felix: Yup. Historically significant, straightfaced monomyth that sequels have largely been unable to achieve, but the level design and the world aren't all that good in 2012.
Rudie: A large part of the game I think is being 12 years old and letting your mind fill in the holes that are just unfillable as an adult.
Reed: It isn't as good as people say.
Mario Party 3
gatotsu2501: I know it's a taboo for any “serious” game connoisseur to enjoy Mario Party, but to this day I confess it's an occasional guilty pleasure of mine when I have friends over. 3 is the one game in the series you should play if you only play one game - the minigames are pretty fun, there's an enjoyable two-player map mode that (to my knowledge) doesn't show up in any of the other games, and the game overall is more developed than the first two while having not yet descended to the sequels' depths of soulless drudgery.
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vision: Though often visually smeared and stuck to a familiar secret agent plot line,
Perfect Dark forayed much deeper into varied weaponry, gadgets, AI foes and comrades than its predecessor, all while granting
GoldenEye fanatics their spiritual sequel.
Rudie: It's now on
Xbox360 and I kind of want a 360 for it.
Lainer: Still has the best collection of memorable weapons in an
FPS. Unfortunately it only has three good levels, and they're the first four levels in the game.
Hekatoncheir: This game is pretty great and the remake is cool looking and ridiculously faithful (blank faces in HD whose mouths don't move when they talk). There are a lot of things I really like about it that I think are missing from many shooters.
Ni Go Zero Ichi: Seconded on Perfect Dark doing some neat stuff that modern shooters are still catching up to. The Xbox Live version plays great too. Some of the campaign objectives/mission designs feel frustratingly trial-and-error though.
Star Fox 64 / Lylat Wars (also on: Wii VC; remade on 3DS)
forum thread
dessgeega: Though it was clearly intended as the hollywood blockbuster to
the original's short subject, and they cancelled a real sequel in preference of Zelda-style reiteration, it still has really strong direction and impressive storytelling, which none of its sequels have been able to match.
Felix: Remarkably punchy for a Nintendo game. Arguably aged better than anything on the N64 other than Mario and Paper Mario.
Ni Go Zero Ichi: I wish someone could have told me ahead of time that this game doesn't have a save function. That's a little TOO arcadey for me.
WinBack
Swarm: This game is pretty awesome, it's everything you'd imagine a late 90s Japanese cover-based shooter would be. It's also pretty tough. All the encounters with enemies feel deadly and the game won't forgive you if you play sloppy. Checkpoints are sparse, so you actually start getting reckless after a while, using your good ammo etc; because you don't want to be mess up holding just a pistol, and when the ammo runs out you start going through the level inch-by-inch. I'm not gonna say there isn't any bad/goofy shit in this game (there is (like backtracking)) and sometimes you have to wrestle with the aiming system a lil bit, but it's totally worth checking out.
Mikey: As a proto-cover-shooter/Metal Gear mash up, the game is really pretty tight, occasional aiming issues aside. The first time you pop out of cover, kick a dude in the stomach and then shotgun him down, well, that feels damn good. I'd only played this game as a rental from the local video store so I didn't have the time to get all the way through it, but I really enjoyed what I got a chance to play.
Relevant: During the N64 era the only game I played more than Winback was Goldeneye.
WWF: No Mercy
geist: everyone at one point in their life has been told “no really no mercy is an excellent video game” and they kind of filed it away as ok, sure, why not but seriously guys this game is so good I could play it all day every day. the create a wrestler mode alone is better than anything in the world
See also