Sony's only portable system. Released in 4 major iterations, differentiated by size and screen, and then by a new form entirely (PSPGo). Hacking all of them is relatively simple, and gives much better load times for most games. Home to the UMD format, which has set landfills and bargain bins on fire. There is something mildly romantic to the idea of buying Die Hard on UMD and then watching it immediately on a long train ride though.
PSP has sort of a tough ride, in that a lot of the games are just iterations of console games but with that PSP look on your PSP.
The 3rd Birthday
Rudie: It is almost
Godhand with guns on the PSP. The absolute nonsense story and dubious choices make it not
Godhand with guns. But it almost is!
muteaid: Accomplishes everything mind jack couldn't. Real battle damage on the player model, great feeling guns, intuitive controls (this game doesnt cramp as much), good flow, and it's short. Jump in, around, and out. NAGOTY2011
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Sniper Honeyviper: There's three games here: a 2.5D remake of
Rondo of Blood, the original PCE-CD version of
Rondo, and a nicely re-translated
Symphony of the Night with unnecessary new sound effects. (Prepare for the blue-baller: you have to unlock the second two by playing the first.) It's a joy to finally be able to play
Rondo without shelling out massive sums of cash or resorting to finicky emulation. The remake plays almost as well as PCE
Rondo, and the controls are actually a bit better, but the graphics are extremely bland, so you'll probably just end up ignoring it once you unlock the classic games.
Loki Laufeyson: The re-translation of SotN removes all the overblown melodrama of the original translation, and replaces it with blandness.
Shapermc: I don't think I really need to say too much about this. I mean, Rondo of Blood remake, original Rondo of Blood (only US release), and Symphony of the Night (though, not the best/most complete version story wise, it is the best for gameplay). All in one package. You're a bastard if you demanded more.
Crush
Shapermc: This is a puzzle game. Don't let the prospect of a puzzle platformer misguide you. There's very little skill based platforming, it's more about figuring out how to get from point a to point b. Anyways, I can't in good faith recommend this game flat out to anyone. The game is very difficult, even very early on. It doesn't care if you can't for the life of you figure out a puzzle and want to move on. It's a bit of a mean game. I respect it for that though, and do like what I played of the game, but probably a bit too early on I ended up getting hopelessly stuck in this game and I do hate it a bit for really giving me no way out. Very challenging if you like that kind of thing.
Daxter
Rudie: I'm convinced when people say
Jak 2 sucks, they played this game instead.
Every Extend Extra
Shapermc: Go
play Every Extend by
Omega. Do you like it? Great, then go get
EEE:
Q? Entertainment's update and expansion of the game. It's not exactly the same, but more like a spiritual continuation of the original. Some of the mechanics are slightly different and the visual style changes for each level, but in its heart it is still Every Extend. The game molds and adjusts to your skill, and is perfect for it's arcade like flow. (Now, I do not recommend
EEEE for the 360. It is awful. I'm really not sure how they went from making something that's pretty good to making the worst, most bloated, easy, and pointless games ever created).
Fate/Extra
Persona: If you like jazzy as fuck soundtracks by GODDAMN SHINJI HOSOE and want to play JRPG rock, paper, scissors in cyberspace with tsundere ancient heroes fighting for your love as you clash swords with legendary heroes led by masters with much nobler goals than you, then this is your game. Also you fight psychotic female Ronald McDonald who wants to eat you.
BotageL: I was kind of enjoying the dumb plot of .hack//Fate/Stay_Night for a while, but the gameplay is just a complete snore. Boring dungeons with by-the-numbers combat and only the occasional boss fight to make you actually think a little bit about your strategy.
Final Fantasy IV: The Complete Collection (
forum thread, in which the “DEFINITIVE” status of this version is discussed and contested relative to the various others)
gatotsu2501: With its sexy FF Origins-style hi-res sprite graphics (as opposed to the DS version's fugly polygons) and available-if-you-want-it expansion packs, I feel pretty confident calling this the definitive version of FF4.
muteaid: The only FF I've played to completion. This is the gastropub burger of 16bit JRPGs. Everything feels and plays better than you remember. The game menu looks fucking amateur though.
Lumines (series)
Rudie: Download
Lumines demo. Try
Lumines demo. Decide whether you are depressed once you figure it out.
boojiboy7: The good news is that since Lumines was a launch title, it can be found cheaply pretty much anywhere that sells used PSP games. The music and aesthetic of the first one are nice, but yeah, once you figure it out,it is only a matter of time until you stop playing it.
Mega Man Powered Up
boojiboy7: A remake of
Mega Man, with a lot of added content, including a level editor and challenges you play through as the bosses. It's still
Mega Man, though, so if you hate the first game, it's not going to change your opinion.
Shapermc: For the most part it's just a remake of the first game. There's even one mode that is an exact block for block remake of
Mega Man 1, but it's not as enjoyable. After you complete the game proper if you haven't had enough lovingly thick nostalgic syrup poured on, you can go and download/make any level you want with a very robust level builder. There were even more tilesets released than are playable in the game proper. Other players created some really, really amazing levels with it all too. This is probably the best action game package you can pick up on the console, but good luck as I haven't seen it around much in stores.
Metal Gear Acid 2
gatotsu2501: A strange but compelling combination of turn-based strategy and collectible card game - two potentially addictive genres on their own that in tandem make for one of the most addictive games I've ever played. I was glued to the Acid games for a good couple of years back in high school. The first Acid is good too (and lets you carry over your best/rarest card to the sequel if you have a completed file on your memory stick), it's just that the sequel polishes, tweaks, tightens and improves just about everything.
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Sniper Honeyviper: MGS3 Gaiden Portable with added Monster Hunter and Vocaloid functionality because them wacky nihonjin kids just love that stuff. I assume it becomes more bearable with co-op buddies, alone it's often strenuous, drawn-out and punishing. Though either way, it's definitely worth it for the story and palm-sized sneaking action if you like Metal Gear, and the default controls are just about perfect. Piles and piles of post-game content that doesn't feel like bullshit will keep you occupied well after the credits.
Persona 3 Portable
gatotsu2501: Even without the female MC path and nifty bonus bosses, the fact that you can actually control your party members in battle makes this the definitive version of the game by default. After playing it you'll never believe that Persona 3 wasn't designed with a handheld platform in mind. The simplified visuals and removal of animated FMVs are a shame, but they're a small price to pay for the benefits this edition offers.
Rock Band Unplugged
robotdell : It is, for all intents and purposes, Frequency/Amplitude but on the PSP (and arguably better music).
Rudie: I'll be the one to argue that! Unplugged doesn't nearly have the conscious note design that goes along with switching tracks. It feels like they built each instrument individually then threw them together. This is more obvious when you play in free mode and all tracks are activated at all times. Judge this by the track list not the promise of Frequency/Amplitude.
Space Invaders Pocket
Shapermc: I love some of the
Space Invaders games, though the early ones are mostly unnecessary. This version has almost every version available (even cellophane colored versions of the original B&W game and cellphone versions) including some of my favorite versions like
Majestic Twelve (a version with non-standard formations, bosses, and
world runner-esque 3D sections) and
Attack of the Lunar Loonies aka
Akkanvader (the only console release iirc). Just for
MJ-12 and
Akkanvader alone this game is worth it, but it's nice to see the others tossed in for free anyways. Oh, yeah, the game supports TATE mode so you can rotate the PSP for a more correct aspect ratio.
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Felix: The primary reason that I and five other people love Tactics Ogre so much is the way it makes you desperate for your characters not to die. Though there are some weird changes (specifically to party-building) in this remake, it's still the best mix of balance and playability out of any Matsuno title; the template for Final Fantasy Tactics and a majority of Nippon Ichi games.
Talbain: Another game with a great soundtrack. This one adds a great story and good characters to boot. What is most interesting about this game is that it's intriguing how much you can abuse things that are never abusable in most games. Things such as stuns or paralysis, abilities that, in general, are useless in most other games.
Ys I and II Chronicles
Rudie: Pretty good rendition of
Ys I and II. If you've never played it, I would actually recommend playing the Turbographx CD version first. Then buy this because you are now an
Ys/
Falcom fan. The claustrophobic dark mazes would have been a thousand times worse if I didn't have memory of playing them on a big screen TV.
Ys Seven
Sniper Honeyviper: A more polished revisiting of
Napishtim's gameplay with CPU-controlled party members that don't end up meaning a whole lot. Very snappy, brisk and unpretentious, like all
Falcom games. The disparity in difficulty between normal battles and bosses is ridiculous though.
Rudie: The anime plot is a little bit draining, as is the repetition of environments. Most of the bosses are super fun to fight though. the normal battles being push overs is Ys style.
muteaid: This game broke my heart. Great controls, great boss battles, and grinding to level up moves for extra damage. Almost a perfect game! Half-way through the game you have to play through all the dungeons again. Bullshit anime story. RECOMMENDED ++
Yuusha no Kuse ni Namaikida (JP) / Holy Invasion of Privacy, Badman -
forum thread