SB Recommends PSP Games
Sony's first portable system. The PSP has been released in four major iterations, differentiated by size and screen, and then by a new form entirely (PSPGo). Hacking all of them is relatively simple, and gives much better load times for most games, access to most of the PlayStation library, and good emulation options. Home to the UMD format, which has set landfills and bargain bins on fire. There is something mildly romantic to the idea of buying Die Hard on UMD and then watching it immediately on a long train ride though.
The PSP has had sort of a tough ride, in that a lot of the games are just iterations of console games but with that PSP look on your PSP.
Now that the PSP is effectively dead and buried in North America and Europe, physical copies of PSP games are becoming increasingly difficult to find at retail outlets, with even trade-in stores like Gamestop phasing out their UMD collection to free up shelf space. Thankfully for the PSP late adopter, most of the system's noteworthy retail games have been made available for digital purchase via PlayStation Network, though a few older titles (circa 2008 or earlier) can only be found on UMD.
Recommended
The 3rd Birthday
Rudie: It is almost
Godhand with guns on the PSP. The absolute nonsense story and dubious choices make it not
Godhand with guns. But it almost is!
muteaid: Accomplishes everything mind jack couldn't. Real battle damage on the player model, great feeling guns, intuitive controls (this game doesn't cramp as much), good flow, and it's short. Jump in, around, and out. NAGOTY2011
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Sniper Honeyviper: There's three games here: a 2.5D remake of
Rondo of Blood, the original PCE-CD version of
Rondo, and a nicely re-translated
Symphony of the Night with unnecessary new sound effects. (Prepare for the blue-baller: you have to unlock the second two by playing the first.) It's a joy to finally be able to play
Rondo without shelling out massive sums of cash or resorting to finicky emulation. The remake plays almost as well as PCE
Rondo, and the controls are actually a bit better, but the graphics are extremely bland, so you'll probably just end up ignoring it once you unlock the classic games.
Loki Laufeyson: The re-translation of SotN removes all the overblown melodrama of the original translation, and replaces it with blandness.
Shapermc: I don't think I really need to say too much about this. I mean, Rondo of Blood remake, original Rondo of Blood (only US release), and Symphony of the Night (though, not the best/most complete version story wise, it is the best for gameplay). All in one package. You're a bastard if you demanded more.
Crush (also on: 3DS)
Shapermc: This is a puzzle game. Don't let the prospect of a puzzle platformer misguide you. There's very little skill based platforming, it's more about figuring out how to get from point a to point b. Anyways, I can't in good faith recommend this game flat out to anyone. The game is very difficult, even very early on. It doesn't care if you can't for the life of you figure out a puzzle and want to move on. It's a bit of a mean game. I respect it for that though, and do like what I played of the game, but probably a bit too early on I ended up getting hopelessly stuck in this game and I do hate it a bit for really giving me no way out. Very challenging if you like that kind of thing.
Daxter
Rudie: I'm convinced when people say
Jak 2 sucks, they played this game instead.
Every Extend Extra
Shapermc: Go
play Every Extend by
Omega. Do you like it? Great, then go get
EEE:
Q? Entertainment's update and expansion of the game. It's not exactly the same, but more like a spiritual continuation of the original. Some of the mechanics are slightly different and the visual style changes for each level, but in its heart it is still Every Extend. The game molds and adjusts to your skill, and is perfect for it's arcade like flow. (Now, I do not recommend
EEEE for the 360. It is awful. I'm really not sure how they went from making something that's pretty good to making the worst, most bloated, easy, and pointless games ever created).
Fate/Extra
Persona: If you like jazzy as fuck soundtracks by GODDAMN SHINJI HOSOE and want to play JRPG rock, paper, scissors in cyberspace with tsundere ancient heroes fighting for your love as you clash swords with legendary heroes led by masters with much nobler goals than you, then this is your game. Also you fight psychotic female Ronald McDonald who wants to eat you.
BotageL: I was kind of enjoying the dumb plot of .hack//Fate/Stay_Night for a while, but the gameplay is just a complete snore. Boring dungeons with by-the-numbers combat and only the occasional boss fight to make you actually think a little bit about your strategy.
Final Fantasy IV: The Complete Collection (
forum thread, in which the “DEFINITIVE” status of this version is discussed and contested relative to the various others)
Ni Go Zero Ichi: Yes, it is yet another entirely distinct version of FF4, because evidently someone at Square wanted to be absolutely certain that it had the most confusing release history of any game in the series. This version is based on the 2005 Game Boy Advance port, as opposed to the substantially modified 2008 Nintendo DS remake, only with hi-res sprite graphics reminiscent of the PS1 remakes of Final Fantasy I and II. Basically, either this or the DS version can reasonably be considered the “definitive” FF4 experience, but which one is best comes down to taste.
muteaid: The only FF I've played to completion. This is the gastropub burger of 16bit JRPGs. Everything feels and plays better than you remember. The game menu looks fucking amateur though.
Gungnir
2501: A Tactics Ogre clone with some interesting, abstract mechanical twists which give it a very high potential skill ceiling. The less talked-about entry in STING’s loose “Dept. Heaven” handheld RPG metaseries that also includes Riviera: The Promised Land, Yggdra Union and Knights in the Nightmare. This one must not have done too well, because it was one of the developer’s last real games before signing themselves away to Idea Factory’s Vita porn game dungeon. Sad.
Lumines (series)
Rudie: Download
Lumines demo. Try
Lumines demo. Decide whether you are depressed once you figure it out.
boojiboy7: The good news is that since Lumines was a launch title, it can be found cheaply pretty much anywhere that sells used PSP games. The music and aesthetic of the first one are nice, but yeah, once you figure it out,it is only a matter of time until you stop playing it.
Mega Man Powered Up
boojiboy7: A remake of
Mega Man, with a lot of added content, including a level editor and challenges you play through as the bosses. It's still
Mega Man, though, so if you hate the first game, it's not going to change your opinion.
Shapermc: For the most part it's just a remake of the first game. There's even one mode that is an exact block for block remake of
Mega Man 1, but it's not as enjoyable. After you complete the game proper if you haven't had enough lovingly thick nostalgic syrup poured on, you can go and download/make any level you want with a very robust level builder. There were even more tilesets released than are playable in the game proper. Other players created some really, really amazing levels with it all too. This is probably the best action game package you can pick up on the console, but good luck as I haven't seen it around much in stores.
Metal Gear Acid 2
gatotsu2501: A strange but compelling combination of turn-based strategy and collectible card game - two potentially addictive genres on their own that in tandem make for one of the most addictive games I've ever played. I was glued to the Acid games for a good couple of years back in high school. The first Acid is good too (and lets you carry over your best/rarest card to the sequel if you have a completed file on your memory stick), it's just that the sequel polishes, tweaks, tightens and improves just about everything.
Metal Gear Solid: Peace Walker (also on: 360, PS3) -
forum thread
Sniper Honeyviper: MGS3 Gaiden Portable with added Monster Hunter and Vocaloid functionality because them wacky nihonjin kids just love that stuff. I assume it becomes more bearable with co-op buddies, alone it's often strenuous, drawn-out and punishing. Though either way, it's definitely worth it for the story and palm-sized sneaking action if you like Metal Gear, and the default controls are just about perfect. Piles and piles of post-game content that doesn't feel like bullshit will keep you occupied well after the credits.
Ni Go Zero Ichi: You've got sort of a strange conundrum, here: the game's level design is clearly intended for handheld play, while the controls are - aggressively - designed with consoles in mind, to the extent that the PSP control scheme feels gimped (no idea what Sniper is talking about here). In my opinion the console version wins out, just because of how vast the improvement in playability is with a proper dual-stick gamepad; though if you're willing to double-dip for the game on both PSP and PS3, you can transfer saves and get the best of both worlds.
Felix: I tried playing this for the first time after buying the HD Collection which included this on PS3, and I couldn't get over how much less interesting both the level design and the range of motion afforded to you in this game are compared to MGS3. The bossfights present some relatively unique difficult spikes that all but require co-op (which otherwise helps to make the rest of the game bearable), but in all this one's a fair bit weaker than I expected.
Ni Go Zero Ichi: What distinguishes PW from MGS3 is its overarching focus on the metagame aspects first introduced in Portable Ops. If you go in expecting a cohesive, cinematic campaign with the scope and depth of MGS3 (as opposed to a progression of simplified, bite-sized scenarios woven into a more abstract metagame) you are bound for disappointment.
Ni Go Zero Ichi: WARNING: The obligatory torture sequence QTE mission in this game is so stupidly, pointlessly, unfairly hard that unless you have a natural-born talent for button mashing it grinds the entire game to a halt and might actually force you to stop playing unless you can literally find another person to do it for you. It's that bad.
Persona 3 Portable
gatotsu2501: Even without the female MC path and nifty bonus bosses, the fact that you can actually control your party members in battle makes this the definitive version of the game by default. After playing it you'll never believe that Persona 3 wasn't designed with a handheld platform in mind. The simplified visuals and removal of animated FMVs are a shame, but they're a small price to pay for the benefits this edition offers.
Rock Band Unplugged
robotdell : It is, for all intents and purposes, Frequency/Amplitude but on the PSP (and arguably better music).
Rudie: I'll be the one to argue that! Unplugged doesn't nearly have the conscious note design that goes along with switching tracks. It feels like they built each instrument individually then threw them together. This is more obvious when you play in free mode and all tracks are activated at all times. Judge this by the track list not the promise of Frequency/Amplitude.
Space Invaders Pocket
Shapermc: I love some of the
Space Invaders games, though the early ones are mostly unnecessary. This version has almost every version available (even cellophane colored versions of the original B&W game and cellphone versions) including some of my favorite versions like
Majestic Twelve (a version with non-standard formations, bosses, and
world runner-esque 3D sections) and
Attack of the Lunar Loonies aka
Akkanvader (the only console release iirc). Just for
MJ-12 and
Akkanvader alone this game is worth it, but it's nice to see the others tossed in for free anyways. Oh, yeah, the game supports TATE mode so you can rotate the PSP for a more correct aspect ratio.
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Talbain: Another game with a great soundtrack. This one adds a great story and good characters to boot. What is most interesting about this game is that it's intriguing how much you can abuse things that are never abusable in most games. Things such as stuns or paralysis, abilities that, in general, are useless in most other games.
Felix: Virtually every change from the original is a negative – permadeath is all but removed (and its removal poorly compensated for), and the new skill system they cooked up is sphere-grid-trivial and a disincentive to experimenting with new character setups, all of these changes serving to make your units less replaceable, which was one of the most unique things about the original – but it's gorgeous, the formerly lacking Lawful route through the game has been improved, the new script is less contentious than FFT's, and it is the game's first proper western release (the limited-quantity bad PS1 port doesn't really count for much). And for those of you who haven't played it, it's a direct predecessor to FFT; that should be a huge selling point right there (just stick to the translated SNES ROM if you don't mind doing so).
gooktime: That's going a bit far I reckon! While the skills & item creation are extraneous menu busywork, the original ROM is so slow & has the weird
Matsuno difficulty curve where things get progressively easier. I love both though, don't get me wrong.
Valkyria Chronicles 2
Felix: The consensus seems to be that the first game is better than this one, but I disagree – the sequel is better-balanced, has fewer tonal issues, fewer gimmick battles, and (possibly because I never had the patience for the jRPG mechanics in the Persona games that popularized this) I actually like the Harry Potter boarding school MAX S-LINK setting. There are still issues with most of the winning strategies feeling cheap/broken/mushy (lots of rushing past tanks and shooting guys point blank in the face; the difficulty spikes are too obviously the best part) and this game admittedly has way too much padding (you have to basically rush every mission and skip all of the optional stuff to finish it in under 20 hours), but now that the PSP can be emulated well on Android, it works really well as SRPG comfort food for me.
Valkyria Chronicles 3
Felix: Continuing the trend, this third installment is even better balanced and more padded than the second one. Rushing strategies and tanks are finally no longer overpowered, and leveling up / class changing / upgrading your weapons no longer seems designed to be as tedious as possible. Unfortunately, the English translation patch that was recently (2013) released is incredibly dry (less enjoyable than the second game's school setting save for its particularly gross anime moments), and after having played through most of the first two games I don't really have much remaining interest in plugging through the 80 or so missions in this one. The AI is also needlessly bad, which means that even though half of your units are no longer useless and you actually get to make some interesting decisions about how to build your characters (that aren't just 20-hour
FAQ projections), you'll still be challenged far too rarely outside of the obvious difficulty spikes unless you keep forgetting to guard your bases. If not for that and the length, this would finally have risen above its sort of C-plus status, but alas.
Ys I and II Chronicles
Rudie: Pretty good rendition of
Ys I and II. If you've never played it, I would actually recommend playing the Turbographx CD version first. Then buy this because you are now an
Ys/
Falcom fan. The claustrophobic dark mazes would have been a thousand times worse if I didn't have memory of playing them on a big screen TV.
Ys Seven
Sniper Honeyviper: A more polished revisiting of
Napishtim's gameplay with CPU-controlled party members that don't end up meaning a whole lot. Very snappy, brisk and unpretentious, like all
Falcom games. The disparity in difficulty between normal battles and bosses is ridiculous though.
Rudie: The anime plot is a little bit draining, as is the repetition of environments. Most of the bosses are super fun to fight though. the normal battles being push overs is Ys style.
muteaid: This game broke my heart. Great controls, great boss battles, and grinding to level up moves for extra damage. Almost a perfect game! Half-way through the game you have to play through all the dungeons again. Bullshit anime story. RECOMMENDED ++
Loki Laufeyson: No-one else has mentioned that this game also has some amazing scenery.
Yuusha no Kuse ni Namaikida (JP) / Holy Invasion of Privacy, Badman -
forum thread
robotdell: Easily the best RTS on the system. It's remarkably similar to
Dungeon Keeper!
Sniper Honeyviper:
Lemmings/Sim City with a retro RPG aesthetic. Fun, but you're given little control over the proceedings, and it's somewhat taxing on one's patience.
Rudie: Easily one of the best games on the system! The sequels are equally swell. It is the reason to own a PSP.
Felix: Yeah, I don't know. I was finally playing this on my phone lately after PPSSPP got to a point where it ran well enough, and it's pretty clever, but I couldn't really get excited about the pacing.
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psp thread - December 2012 recommendations thread.
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