SB Recommends Arcade Games
The arcade, though once the hub of videogame culture and bleeding edge of videogame hardware, has since dwindled in popularity in most parts of the world. And the arcades that are still to be found are mostly dedicated to a few select genres. Luckily we have MAME, which does a good job of emulating the wide variety of arcade hardware, even if it can't simulate the variety of input and feedback features that still make arcade cabinets special. Not to mention the atmosphere of the places. There have also been some good arcade compilations for consoles. Particularly worth mentioning are the Sega Ages series, and the Taito compilations. There are some okay Midway ones too, but not all the ports included are great. It seems like companies are getting a bit better at putting them together, at least; and a bit more generous.
This section is potentially quite large, so things are organised into loose genres.
???
Uncategorisable, and as-of-yet unsorted. Probably a good group of arcade games will fit here.
Bump 'n' Jump / Burning Rubber (JP) (also on: 2600, ColecoVision, C64, Intellivision, NES
1)
dessgeega: Bump other vehicles off the track or into satisfying, domino-like chains. Keep your speed up, though — bumping a car from behind will slow you down — because your car is a jumping car, and needs to be moving fast enough in order to clear environmental obstacles and debris dropped by enemies. you can also use your jump to land on other cars, squashing them
goomba-style.
City Bomber
shnozlak: Takes place almost entirely not in the city and no bombing of said city occurs. It's Bump-N-Jump at about 3 times the speed with the addition of some great power ups. Like the wings that let you jump higher and longer, Speed Racer style saws, a grenade launcher gun upgrade and so on. Stages are very tightly timed and you must execute near perfect runs to complete the higher levels.
Gunbarich
dessgeega: If you need an
Arkanoid clone, you can do worse than this one from
Psikyo. The ability to gain control over your ball (and bullets fired by enemies!) by whacking it with the flippers makes the game more nuance and makes the game move along much quicker.
Jungler
dessgeega: Incredibly balanced game that combines the mechanics of the calculator
snake game with the back-and-forth of a
Pac-Man maze game. Shoot at your opponents' tails to make them shorter, then eat their heads to gobble them up. Snake speed is determined by tail size, so snakes you can eat will always be just faster than you, snakes that can eat you just slower.
Marble Madness
The Blueberry Hill: Race against the clock with fun slippery controls, and one of gamings most striking and haunting
soundtracks.
Missile Command (also on: 2600, 360, Atari 8-bit,
GB, GG, Jaguar, Lynx, MD/G, PC, SMS)
dessgeega: One of the first games I ever played, and totally gave me nightmares. This game always ends with nuclear holocaust, and to begin a game is to doom yourself to inevitable armageddon. Play with the mouse, using either the mouse buttons and wheel for the three missile silos, or three keyboard keys. If you'd rather play with a joypad, try
Taito's
Colony 7 (which replaces the generic cities with a more elaborate infrastructure which actually serves you).
Phozon
dessgeega:
Kenta Cho-approved
3)! this
Namco shooter is one of a handful of identifiable
Katamari prototypes. In this game you attempt to construct molecules by collecting atoms and adding them to your body. Each one you add makes you a bigger target for the dancing nuclear monster that chases you around, scattering and then reforming dangerously near. While dancing around this pursuer, you're trying to make sure the atoms get attached in the right places (push the button to eject one).
Pooyan (also on: 2600, Apple II, Atari 8-bit, C64, CC2, MSX, NES
4), TRS-80, Wii VC)
dessgeega: Pooyan — which is a game about firing arrows at balloons to keep wolves from reaching the cliff where they want to shove a rock down onto your head, so you can rescue your little piglets — is all about character. It's also about simple, single-axis gameplay that quickly gets pretty frantic, with wolves moving at different speeds and rocks and fruits littering the space that you're trying to shoot across, and formations you can chain with a parabola shot for bonus points. Pooyan was designed to be accessible but deep, which will become a trend for this list.
Raiders5
dessgeega:
raiders5 is a puzzle shooter that is actually both puzzley and shootery. your goal is to destroy every target in the level while evading baddies, but you can only turn when you hit a wall or in an open space. in the above picture you see me using the egg that forms when an enemy is shot to turn my ship and shoot a target. it's by
upl and has their usual cute-but-not-clean visual style.
Beat 'em ups
Beat 'em ups, Belt Scrollers, and other games where one wanders the screen terrorising hordes of palette swapped punks. One of the big genres in the heyday of the arcades: big colourful graphics, multiplayer, and great soundtracks are typical genre markers. There are quite a few gems that never made to to consoles, too.
Gaia Crusader
Burp: The first
Noise Factory game, in a time were the
beat em ups are almost unexisting in the industry. Its not so awesome in graphics but it got an awesome combo system.
The Ninja Kids
dessgeega: Four player brawler with differently-colored ninjas, each of whom wields a unique weapon. Thus far it sounds similiar to a certain other arcade brawling game, but where Ninja Kids wins is in the awesomeness category. Everything about this game is utterly ridiculous, from the premise — rescuing a town from the evils of THE SATAN — to the armies of levitating cultists, the chopping zombies in half in a construction yard, the duel with an evil ninja on top of a blimp, the crazy climber homage autoscrolling stages — and of course, the dialogue.
PuLiRuLa
Sniper Honeyviper: Surrealism and existential terror in beat-em-up land.
Loki Laufeyson: A lot of games are surreal, but PuLiRuLa is on a different level>
Light Gun Games
One of those genres that are a bit tricky to port to consoles. Though ports and gun accessories were quite popular during the 32-bit era and on the Wii, some of the more attractive features—like big unique guns, strong force feedback, etc.—were never able to make the transition.
One Screen
(The scope of this classification is probably too large; it pretty much encompasses every early-earlyish arcade game, and many later ones. Single-screen platformers could have their own bit, at least.)
Bomb Jack
dessgeega: Like the
bullet hell of
Single-Screen Platformers, in that you're given incredible manueverability and then expected to use it to squeak through the hordes of enemies homing in on you. Hold up or down on the joypad to adjust the height of your jump and tap the button in mid-air to cut off a jump, or to “flap” to stay in the air. Collect bombs when they're lit for the highest amount of points.
Bubble Bobble
dessgeega:
Taito platformers are characterized by simple mechanics with lots of depth, especially for those interested in playing for score.
Bubble Bobble has bubble-blowing dinosaurs! the bubbles are both a method of attack and a way to get around the screen. Contains like a bazillion different power-ups. Play with two players. other Taito platformers to consider include
Rainbow Islands,
Don Doko Don,
The New Zealand Story, and
Liquid Kids.
Dead Connection
spectralsound: “MEN MAKING A STAND AGAINST A GIGANTIC CRIME.” better at being a noir game than
L.A. Noire!
dessgeega: A
Taito film. Each stage serves as a backdrop for a grand firefight between players and a bunch of mafia thugs, and the sets change as the gunfight rages: shoot a gunman off of a balcony and break the railing, set bushes or tables ablaze, topple a statue. Slight auto-aiming and a “dive out of the way” button make the game play that much tighter and look that much more cinematic.
Diet Go! Go!
Loki Laufeyson: The spiritual sequel to
Tumblepop, that plays a lot faster. The villain is also notable, for his heinous plan of giving cakes and meat to the people of the world to make them overweight.
Donkey Kong
The Blueberry Hill: If there was a videogame licence test you would have to be able to complete two or three loops of
Donkey Kong, I'm sure. The game's terrific, and you should dedicate a few hours to learning it a bit, is what I'm trying to say. Also the
NES version's
title screen music is very very special.
Super BurgerTime
bizcwn: Everything is so colorful that it reminds me quite a bit of the
Neo Geo games. There is also a lot of variety in enemies designs with some having different abilities. A few take more than one hit of pepper and at least one (the giant pea) can shoot stuff at you (pea pods). It will take a few deaths to learn all their special abilities.
One thing I like are the unique level designs. While they are very typical of such games with ladders enabling you to go up and down, there are a few differences. First off, you cannot just walk over the burgers. You need to jump on them. They are higher than the levels and you need to jump up on them and then keeping jumping to knock them down a level. Also, some levels need to be scrolled to complete.
Jungle Hunt (also on: all the Ataris, Apple II, ColecoVision, C64, MSX, PC, PS2
5), TI-99/4A, Vic-20, Xbox
6)
Jeff Garneau: It has pretty much anything you could ever ask for in a game: vine swinging; croc punching; boulder jumping; from savages maiden rescuing. There's really something about the underwater segments that's completely desperate and just makes you go, “YEAH FUCK YOU CROC I GOT YOU THIS TIME”.
The Blueberry Hill: Yeah, this is one of those game with, um, really specific controls that add to the game and the challenge, rather than being something negative and frustrating.
Psychic 5
dessgeega:
Psychic 5 is the platform version of
Earthbound.
I mean that.
Wonder Boy (also on: Atari ST, C64, CPC, GG, SG-1000, SMS, Wii VC, ZX)
dessgeega: The arcade version of
Super Mario Bros7). This game is about always moving forward — in fact, one of your power-ups, a skateboard, forces you to. This game is a lot like playing
Super Mario Bros. with the run button held down, which is how most people end up playing
Super Mario Bros.
Puzzle
Loco-motion
dessgeega: A sliding tile game, but the tiles are actually tracks, and a tiny train is rolling along them. Rearrange the tracks to direct the little train to its stations and to redirect the sinister, fanged “crazy trains” that careen along the tracks hoping for a collision. Game allows for a lot of improvisation if you're quick and crafty. You can hold the button to speed up the train.
Logic Pro
Loki Laufeyson: One of (if not the only) the few
Nonogames that actually turns the concept into a videogame. A time limit is constantly ticking down, and you lose a big chunk of it if you try to fill in the wrong square, and it refills a tiny amount for every correct square filled in.
The
Logic Pro series is made for the arcade, and non-coincidentally takes a very 'videogamey' approach to
nonograms. There is a tight time limit, which is added to, and subtracted from, based on accuracy of boxes checked. The image being revealed becomes unimportant in solving the puzzle, as the player is left little time to think if they wish to score well, not to mention just complete the board. The third game in the series,
Logic Pro Adventure, is also availible on the
PlayStation.
Puchi Carat (also on:
GB, PC, PS, PS2, PSN, XBox)
Loki Laufeyson: It's surprising it took until the late 90s for
Puchi Carat to exist. A
breakout game that has blocks that keep advancing like a puzzle game instead of stages is such an obvious good idea! (in before someone posts a much earlier example of this occuring).
-
-
dessgeega: Beautifully abstract. You construct the stage as you play, each successful line-drawing gambit bringing you closer and closer to the insane vector beast who prowls in the center of the screen, content to apparently ignore you for a bit and then suddenly lunge at your line-in-progress and make you jump as it seems to mock your failure with its sinuous vector dance. Scary game.
Star Sweep / Puzzle Star Sweep (also on:
GB, PS)
forum thread
colour_thief: The NTSC PSX port is for all intents and purposes the definitive version of the game. It has a bunch of new game modes and you can rotate in both directions instead of just one. Some subtle game elements (timings, and I think the randomness) are slightly tweaked also, but not in any way you are likely to notice.
The PAL port runs at 5/6 speed, as is common with lazy port jobs. It's otherwise fine, but the game gets slightly easier because of the reduced pace.
Booter: It's so so good, it's the best of this type of game in nearly every respect. Setting up chains is more mentally difficult than in
Panel de Pon, there's a bit more strategy to it. There's a bit less of an “actiony” feel. It's the thinking man's
Tetris Attack.
Volfied
The Blueberry Hill: A
Taito-made
Qix-alike with neat powerups. One of the best of the genre.
Racing
Another one of those genres the arcades really do well, which is why you'll still find linked Daytona cabs. everywhere.
2-D & may-as-well-be 2-D
Racing games viewed from overhead perspectives, typically made in 2-D, and having large portions of the track in view, if not all of it.
Ivan 'Ironman' Stewart's Super Off Road (also on: Amiga, Amstrad, Atari ST, C64, DOS,
GB, GG, Lynx, MS, MD/G, NES, SNES, ZX Spectrum)
YoutImaginaryFriend:
Super Offroad is actually one of my favorite multiplayer games. Me and my little brother spent a lot of time playing that game together(along with
TMNT Arcade and
Super Contra) and we got hours of entertainment out of it. I love the way it feels, and it's the only racer of
its type that I've enjoyed playing.
Sega Hot Rod
Slonie: Uber-awesome top-down racing in the vein of
Super Sprint, except taking place in a huge country full of roads. So much fun, though I it might lose something when played in MAME instead of on the awesome 4-player cocktail cabinet that it had in the arcade.
Stocker
Slonie: God, could this game be any more perfect? The setup is simple. “Race from coast to coast!”. Try to avoid cops (3 tickets and you lose, or just lose your bonus, selectable via dip switch). Make it to the gas station before you run out of gas, or you lose! Top view perspective, you won't guess that it's anything special if you look at a screenshots, but just play it.
The driving handling feels just right, allowing you to slide all over leaving tire marks and dirt trails in your wake. Offroad shortcuts may make sense, and avoid the police as well.
Cops chase you down, or wait on the side of the road and take off when you drive by. There's usually two of them forming a road block at the state lines. There's branching paths and shortcuts that might lead you to another state quicker, or leave you stranded and out of gas (game over).
The difficulty level is set so perfectly…Perfect enough to lose in 3 mintues yet demand another playthrough immediately. Games that can be won or lost in 5 or 10 minutes are always a real bite-sized treat. That really makes it an arcade game.
3-D & Pseudo 3-D
For games with 'cockpit' or behind car viewpoints, be they actually 3-D or not.
Datsun 280 zzzap
HavaR: This is a game from 1976 by
Midway. I was initially drawn to it because of the amazingly cool name, but it's actually a very good racing game. The simple graphics doesn't detract from the incredible sense of speed in this game. The sound doesn't work
8), but the gameplay makes up for it.
I don't know if there's a finish line in the end since my urge to drive fast overpowers my ability to stay on the road, but I have a feeling there may be nothing out there except more road.
Highly recommended!
Super Chase
mmd: First person driving game of criminal chasing action. GO FAST because the bad dudes won't slow down. In the first person view there are plenty of nice effects. When you hit a tree the windshield will burst and parts of the car my fly off. If a helicopter comes and pelts you with rounds, bullet holes will appear on the windows. To take down a criminal you must hit them a certain amount of times (which can be annoying when you have 3 guys who take 10 hits each). When a threat approaches, the game will zoom out into a 3rd person view of the car so you can dodge bullets, grenades, whatever.
Slonie:
Super Chase is the third game in the
Chase HQ Series, after
Chase HQ and
Special Criminal Investigation. They're all worth a shot.
The move to first person in
Super Chase actually hurts it, but the overall presentation is very polished. Definitely worth playing if you're a fan of the series or if you just like to see more examples of what the later days of scaling sprite 3D were like.
Run 'n' Gun
Devastators
dessgeega: A
Konami run-and-gun in polygon-free 3d. like
G.I. Joe with slightly less jingoism (actually the final mission is to overthrow Cuba or something) and slightly more strategy — the game isn't auto-scrolling and you have to advance carefully, dodging around enemy shots and taking cover behind obstacles. Has kind of an
Ikari-like in feel. a very tight time limit (and a crazed computer sargeant yelling “move it out! move it out!”) keep you moving. When a targeting reticule appears over an enemy craft, you can press the grenade button to fire a rocket at it.
Metal Slug X (also on: Neo-Geo, PC, PS, PS2, Wii)
Broco: don't bother with 2, X is better in every way. You'll hear from some quarters that 2 is better but I have no idea why anyone thinks that. X is worth it for the lag reduction alone, and there's also a ton of extra weapon and enemy variety.
Metal Slug 3 (also on: 360, Neo-Geo, PC, PS2, PS3, PS4, PS Vita, XBox, Wii)
Broco: Everything is a bullet sponge, even the first
crab enemies in Stage 1. Most of the bosses don't give you any weapon drops so you need to kill them with the pistol if you die once.
There sure is a lot of great artwork in it so it's worth playing once or twice for that. But
Metal Slug X is definitely where the most fun is to be had in general.
Loki Laufeyson: 3 would be the best if the final stage wasn't such absolute bullshit
allensmithee: 3 is fucking tiresome but it has the most sights to see so i feel it is worth playing for that purpose. it gets really fucking ridiculous
Surprise Attack
Teflon: I like
Surprise Attack, sort of a more tense
Rolling Thunder IN SPAAAACE.
Shooters
Bosconian
dessgeega: It's one of two
Galaxian sequels
Namco developed after its success — the other is
Galaga. In
Bosconian you fly around a large map, destroying enemy battlestations by firing into their cores (you can also destroy their weapons before taking them out).
The enemy forces respond to your invasion, first by sending lone ships to tail you, then by dispatching formations of fighters, then finally by activating “red alert”, during which time they will throw ship after ship at you until you are dead. there are nice “mission control”-style vocal samples to announce these developments, but you'll need to download the sound pack from mame.net.
Grobda
The King: Grobda is a beauty. The color choices are lovely, blues and purples and green, and the psychedelic lasers and explosions. The explosions are lethal so if enemies are near one another you can kill them by chain-reaction, and the sound effects fit the game perfectly.
Outzone
Predator Goose: I love this game. It's basically
Gain Ground with Aliens and Lasers.
Time Pilot
dessgeega: Probably the best game ever made. Swoop through the skies, outdancing missiles and scattering bullets like cherry blossoms. Elegant, graceful, and utterly satisfying to play. The sequel is a good game in its own right but nothing quite comes close to the original Time Pilot.
Single-Screen Shooters
Galaga
TORUMASUTA: I play Galaga on one of those controller-to-TV miniconsoles whenever I have spare time before I need to head off to the bus stop, and I'd argue it's an important game because it hits all the right notes in terms of playability—there's a few mysterious parts, such as the twin-ship trick and the scoring mechanisms, but most of the game is immediately accessible to anyone, and the difficulty hits a sweet spot where it can be difficult but also is fair in its difficulty, which I don't get a sense of from most contemporary arcade games.
Galaga 88
dessgeega: Totally charming — dare I say sassy — 1988 update to
Namco's 1981 gallery shooter. “Galactic dancing” challenging stages, which feature
Galagans performing waltzes and tangos and jazz numbers, punctuate waves of alien-sniping.
Galaga rewards precision and accuracy while letting button-mashers play along too. In the beginning, ignore the dimensional warping (which provides a more difficult and higher-scoring game to those who want it), and just shoot pop-eyed, adorable alien invaders.
Gaplus
Sniper Honeyviper: It's everything
Galaga should have been: actual bullet patterns, a great “juggling” bonus stage, and 8-way movement. No one played it because it came out at the dawn of the video game crash.
Space Bomber:
L: “Cutesy” bullet-curtain shooter. One button shoots, while the other button grabs with the claw. Grabbing an invader creates a small enemy icon (maximum of 3) that trails your ship (like
Yoshi's eggs, both in appearance and function). You hold down the fire button to “ready” an enemy. Once you do that, you have two choices:
Releasing the fire button simply drops the enemy, whereupon it sits there using its signature attack on the invaders. Armadillo and turtle enemies act as barriers that block shots. Also, any invaders hit by the enemy's fire will drop small money-bags.
Pressing the claw button will fling the enemy forward, creating a large area-of-effect blast on contact. Invaders disintegrated in this manner release big money-bags — and there's a bonus multiplier for multiple invaders struck!
Spiders
bizcwnThe game plays somewhat like
Space Invaders. You have the spiders coming down like the aliens in
Space Invaders, but the difference is they are making webs and branching out and there are more and more spiders. Your goal is to keep them from reaching the bottom of the screen, much like
Space Invaders. If they do, you are dead and the game is over.
Horizontal Shooters
Fantasy Zone
thesycophant: Dropped a few coins in a
Fantasy Zone machine at the Mikado in Shinjuku. Having only played its
NES and
Genesis ports, this was something something of a revelation. I don't know if I can play any other version every again.
unlabored flawlessness: I find its very short, heavily downsampled music loops rather hypnotic.
Honestly, it's less stressful than most of the Irem shooters it rips off. What happened to Allumer, anyway?
Vertical Shooters
Exed Exes / Savage Bees
dessgeega:
Exedexes (released in North America as the bizarrely-titled “attack of the savage bees”) is one of my favorite shooters. simple, straightforward shooting and dodging. It has a few little tricks. “POW” icons, ala
Son Son, that change all on-screen enemies into fruits. bosses which are huge gun platforms that have to be destroyed piece by piece. It goes on and on, stages blending seemlessly into each other, and often I'll just play for an hour or two, feeding in credits.
Raiden Fighters Jet
Shapermc: Not much to really say about this. It's the evolution of the
Raiden games, making them faster and with many more bullets on screen. The fast enemy bullets have been replaced by more interesting patterns. There is a nice large ship selection, including ships from other
Seibu games. The reason that I recommend this over the other two is because it is the most playable of the
RF games on MAME
9). I am pretty sure I like it the least of them all, but I still enjoy it quite a bit!
Viper Phase 1
Sniper Honeyviper:
Raiden in space with pumped-up weapons. Good stuff.
Rail Shooters
Railshooters, Hariets, and other 3-D, into the screen type shooting games. Often the arcade versions have big moving cabs like racing games.
Rail Chase
Slonie: Absofuckinglutely amazing game that pulls off the most absurdly awesome things with scaling sprites. Also had an awesome sequel on the
Model 2, but the original may always be the more impressive one in terms of doing what it did without any “true 3D graphics!”
Star Wars
dessgeega: Typically a light gun game in MAMA is played with the mouse, and while there are many fine light gun games in MAME —
Point Blank and
Rail Chase for example — the mouse is often too precise and makes games easier than they should be. In
Star Wars, where the mouse controls both your targeting reticule and the movement of your craft, it's just right. Don't fire during the trench run for a force bonus!
Sport Games
NBA Jam (also on: SNES,
GB, GG, MD/G, Mega CD)
Off the Wall (not to be confused with the two
Breakanoids)
Bennett: Off The Wall (
Sente). Most fun I've ever had with a two-player game.
Versus Fighters
Now the main arcade genre, and one who the arcade experience is still considered a vital factor, even during development (IE the importance of location testing). Make sure to browse the CPS and Neo Geo pages for lots more.
Asura Blade
Sniper Honeyviper: No-name developer
Fuuga shamelessly rips off the
Darkstalkers series, with mostly positive results. Not quite as good, but the fantasy-anime setting is nicely imagined, and the archetypal character design is solid. The sequel adds several new characters and sexes up its existing female ones, but it's unfortunately got serious emulation problems as of this writing.
Outfoxies
Sniper Honeyviper:
Smash Brothers before there was
Smash Brothers. Gorgeous spy-movie aesthetic and screen zooming effects.
dessgeega: “Kill your enemy by any means.” Now with working sound! A predecessor of games like
Power Stone and
Smash Bros.,
Outfoxies has you and an opponent scramble around ever-changing stages — an exploding apartment building, a flooding museum — attacking each other with whatever weapons you can get your hands on — guns, swords, fruit baskets, tigers. Absolutely amazing. The final stage in particular is spectacular to witness.
shnozlak: Its a 1 on 1 smashless
Smash Brothers Esq brawl that takes place in various interactive environments including: A plane that dives and climbs an aquarium that floods, and a boat on rough seas among others. The game takes advantage of lots of sprite resizing, zoom and rotation of the environment.
killy: Versus battle
Rolling Thunder. With scaling effects depending on the level and/or how far away you and your opponent are from eachother. That's all there is to know. That's all you
need to know.
Ultimate Mortal Kombat 3
Sniper Honeyviper: A steaming pile of broken, idiotic, utterly hilarious bullshit. Best played while drunk, and with the arcade version's insane X-shaped button layout.
See Also