Nintendo's nearly-as-popular successor to the Game Boy, with graphics comparable to the SNES. There were three very different hardware versions released, each with distinct advantages and disadvantages. It can link up to the Gamecube as a secondary display, and there are actually quite a few games that utilized this heavily. GBA games will play on the Gamecube (via the Game Boy Player peripheral) DS and DS Lite, but not the DSi.
There is a bulky add-on called the E-Reader, which could load data off (something like) bar codes. It's used to transmit Animal Crossing items from cards, play NES ports (that have to be loaded from multiple cards), and bonus Super Mario Bros. 3 levels. Nothing original other than a few minigames ever came out for it.
Ebay is plagued by GBA cartridge piracy. If it's unboxed (especially if they offer to send the box flattened/unmade), and sounds too-cheap-to-be-true, avoid it. They tend to have poor batteries that won't keep your save data for long.
Advance Guardian Heroes
Sniper Honeyviper: Amazingly solid belt-scroll beatemup with fairly heavy RPG elements, significant possibilities for combos and the ability to play as literally every enemy and boss character in the game. Shame about the muddy graphics, though.
sawtooth: Advance Guardian Heroes is alright but I didn't find it very compelling at all. I couldn't be bothered to work out difficult timing when I'm being swarmed by enemies on a tiny screen.
The Blueberry Hill: My favourite of
Treasure's pre-
Bangaio GBA output. The countering is what makes it: feels really solid, and tangible.
Castlevania: Aria of Sorrow / Castlevania: Akatsuki no Menuett (JP) -
forum thread
Rudie: Thought of as the closest to Symphony of the Night. Takes place in the future, but there is almost nothing interesting done with that concept.
Sniper Honeyviper: I beat it in five hours and never felt compelled to pick it up again. Some people really got addicted to soul farming though. As diplo has said, the castle is very “comfy.”
dementia: The Double Pack featuring [Harmony of Dissonance] & [Aria of Sorrow] is mercifully easier to find than AoS alone. Buy that.
Castlevania: Circle of the Moon (NA) / Castlevania (PAL) / Akumajo Dracula Circle of the Moon (JP) -
forum thread
Rudie: The only recent Castlevania not done by
Iga. Enemies and screens actually have some thought put into them.
Chris B: I do prefer the first GBA Castlevania (Circle of the Moon). Kinda felt like the
Richter Belmont mode of
Symphony of the Night done right and thanks to higher difficulty and less collectables this one didn't feel quite like such a grindy timewaster as most of the other metrovanias either.
Castlevania: Harmony of Dissonance / Castlevania: Byakuya no Concerto (JP) -
forum thread
Cima: The enemy
Leau: Kind of rare, but worth it if you can find it. One of my favorite GBA games. You need to lead a party of settlers through this demon world. They all have different abilities and all are playable. Feels a bit like Zelda, and has lots of personality. Spotty hit detection though.
Digidrive
firenze:
Digidrive [is] all kinds of fantastic and one of the best games on any system in 2006. Part of Nintendo's BitGenerations line, and arguably the best game of the bunch.
Broco: It has an intense, poker-like fold-or-keep-upping-the-stakes dynamic, great music, and quite simply I find it awesome just how incredibly abstract the whole thing is. People watching you play have no idea what's going on, and I find it impossible to talk about the game without getting into a terminology tangle because there is no obvious name to give to any of the elements. There's nothing quite like it.
Drome Racers
glitch: If flat-shaded polygons give you warm fuzzy feelings, get this. closest thing to
Stunt Race FX on the system, including sluggish controls and awkward collision detection, but now with a decent frame-rate. starts out trivially easy and takes too long to get moderately difficult, but once it does it's challenging enough. one I always keep close to my GBA to pull out for a quick-race or 2. Or 5.
The Famicom Mini series is a line of 30 Famicom, and Famicom Disk System, ports released to commemorate the Famicom's 20th anniversary. A similar, smaller, series was released outside Japan (as the Classic NES Series in North America, and NES Classics in PAL territories), but their ports are based on the NES releases. So no FDS Metroid, and Kid Icarus.
A few of the FDS ports are worth picking up, mostly for the better sound, no disk-swapping or load times, and the use of on-cart saves, instead of passwords.
Final Fantasy V Advance
gatotsu2501: The highly amusing localization in this version of the game makes it the definitive one in my book, despite the degraded sound quality that it shares with the other GBA Final Fantasy ports. The bonus dungeon and extra Jobs will probably entertain players who get really into the character-twinking aspect too.
Fire Pro Wrestling
Loki Laufeyson: The western version has all the wrestlers in the two american companies pallette swapped as well as renamed, which is a minor annoyance. There also aren't many match types. But it's still a portable Fire Pro game, and it's a lot easier to find than the sequel.
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Booter:
Hudson puzzle game, essentially a
Picross variant. was pretty into it for a few weeks. Super Lovers art direction. You owe it to yourself to try it if you liked
Picross. Japanese not necessary.
The Blueberry Hill: This interesting
Nonogame-slash-
Mine Sweeper-clone is recommended with a caveat: there is
a lot of stupid text to wade through in the story mode. I'd avoid it if you don't have convenient access to a fast forward key.
Invader
glitch: Pretty amazing vertical shmup, nice music, 2-player co-op (if you have 2 copies and a cable), elaborate weapon system, frustrating as hell and hard. love it. Possibly euro only.
Kuru Kuru Kururin
Koji: more enjoyable to me over the sequel, Paradise, because of its simpler controls that result in gameplay that's more methodical rather than hectic.
Grengz: easily my favourite game on the system. The time attack element of the game is incredibly addictive. Kururin Paradise is nice in a 'more please' sense but it's no way as enjoyable as the original.
Deets: Guide a constantly rotating stick through a series of overhead-view mazes without scraping the walls. There's a lot of finesse to be squeezed out of the simple controls, and I find myself subconsciously comparing it to games like
Cameltry and
Umihara Kawase — a good thing! It's classy as hell, perfect for short play sessions.
Metroid Fusion
firenze: Fusion is fantastic and is one of the few non-arcade games this decade that I've completed more than once. It's pretty linear, but also pretty awesome.
spectralsound: Dense, tight and dripping with tension. This was probably the closest Nintendo ever got to making Metroid a straight-up Alien game.
Mother 3 - forums threads:
1,
2 (with spoilers),
3 (with spoilers)
Rhythm Tengoku
Felix: It's the absolute perfect culmination of the
Warioware games, rhythm games, and the GBA itself.
Shining Soul II
Dark Age Iron Savior: While the first
Shining Soul game is definitely bad, the second one actually manages to be very playable despite not really changing the core gameplay. While it's still an awkward game and not “really Shining”, a lot of things changed for the better.
Wario Land 4
gatotsu2501: Fun, stylish little platformer with a lot of polish. Levels are based more around exploration and light puzzle-solving than timing and reflexes, but the controls and friction are great (and the boss fights provide a good challenge, especially on Hard mode). Even though it's an early-life title, the graphics, sound and animation are easily among the best on the GBA.