SB Recommends Game Boy Advance Games
Nintendo's nearly-as-popular successor to the Game Boy, with graphics comparable to the SNES. There were three very different hardware versions released, each with distinct advantages and disadvantages. It can link up to the Nintendo GameCube as a secondary display, and there are actually quite a few games that utilized this heavily. GBA games will play on the Gamecube (via the Game Boy Player peripheral) DS and DS Lite, but not the DSi.
There is a bulky add-on called the E-Reader, which could load data off (something like) bar codes. It's used to transmit Animal Crossing items from cards, play NES ports (that have to be loaded from multiple cards), and bonus Super Mario Bros. 3 levels. Nothing original other than a few minigames ever came out for it.
Ebay is plagued by GBA cartridge piracy. If it's unboxed (especially if they offer to send the box flattened/unmade), and sounds too-cheap-to-be-true, avoid it. They tend to have poor batteries that won't keep your save data for long.
Recommended
Advance Guardian Heroes
Sniper Honeyviper: Amazingly solid belt-scroll beatemup with fairly heavy RPG elements, significant possibilities for combos and the ability to play as literally every enemy and boss character in the game. Shame about the muddy graphics, though.
sawtooth: Advance Guardian Heroes is alright but I didn't find it very compelling at all. I couldn't be bothered to work out difficult timing when I'm being swarmed by enemies on a tiny screen.
The Blueberry Hill: My favourite of
Treasure's pre-
Bangaio GBA output. The countering is what makes it: feels really solid, and tangible.
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The Blueberry Hill: It's still my favourite
Advance Wars game. Later entries can feel a bit cluttered, with too-many unit types. The second GBA game is worth picking up too, if you need more of the series.
Castlevania: Aria of Sorrow / Castlevania: Akatsuki no Menuett (JP) (also on: Wii U VC) -
forum thread
Rudie: Thought of as the closest to Symphony of the Night. Takes place in the future, but there is almost nothing interesting done with that concept.
Sniper Honeyviper: I beat it in five hours and never felt compelled to pick it up again. Some people really got addicted to soul farming though. As diplo has said, the castle is very “comfy.”
dementia: The Double Pack featuring [Harmony of Dissonance] & [Aria of Sorrow] is mercifully easier to find than AoS alone. Buy that.
Castlevania: Circle of the Moon (NA) / Castlevania (PAL) / Akumajo Dracula Circle of the Moon (JP) (also on: Wii U VC) -
forum thread forum thread
Rudie: The only recent Castlevania not done by
Iga. Enemies and screens actually have some thought put into them.
Chris B: I do prefer the first GBA Castlevania (Circle of the Moon). Kinda felt like the
Richter Belmont mode of
Symphony of the Night done right and thanks to higher difficulty and less collectables this one didn't feel quite like such a grindy timewaster as most of the other metrovanias either.
spectralsound: the only post-Symphony Castlevania i can stand. Iga's non-involvement might have something to do with that. there's a physicality to roaming the game's castle that all the other Igavanias seem to lack.
Ni Go Zero Ichi: This is the only SotN-like, including SotN itself, that really feels like it marries the classic Castlevanias' grueling struggle to gain ground with SotN's sense of exploration, and manages to stay that way for most of its running time without handing the player some blatantly game-breaking weapon/ability at some point. It's good.
Castlevania: Harmony of Dissonance / Castlevania: Byakuya no Concerto (JP) (also on: Wii U VC) -
forum thread
Rudie: It's interesting. I really like the music.
Ni Go Zero Ichi: Easily the dullest and most forgettable of the Igavanias, moreso even than Portrait of Ruin. Hard to recommend if you haven't already played all the others.
CIMA: The enemy
Leau: Kind of rare, but worth it if you can find it. One of my favorite GBA games. You need to lead a party of settlers through this demon world. They all have different abilities and all are playable. Feels a bit like Zelda, and has lots of personality. Spotty hit detection though.
Digidrive
firenze:
Digidrive [is] all kinds of fantastic and one of the best games on any system in 2006. Part of Nintendo's BitGenerations line, and arguably the best game of the bunch.
Broco: It has an intense, poker-like fold-or-keep-upping-the-stakes dynamic, great music, and quite simply I find it awesome just how incredibly abstract the whole thing is. People watching you play have no idea what's going on, and I find it impossible to talk about the game without getting into a terminology tangle because there is no obvious name to give to any of the elements. There's nothing quite like it.
Drome Racers
glitch: If flat-shaded polygons give you warm fuzzy feelings, get this. closest thing to
Stunt Race FX on the system, including sluggish controls and awkward collision detection, but now with a decent frame-rate. starts out trivially easy and takes too long to get moderately difficult, but once it does it's challenging enough. one I always keep close to my GBA to pull out for a quick-race or 2. Or 5.
Famicom Mini
The Famicom Mini series is a line of 30 Famicom, and Famicom Disk System, ports released to commemorate the Famicom's 20th anniversary. A similar, smaller, series was released outside Japan (as the Classic NES Series in North America, and NES Classics in PAL territories), but their ports are based on the NES releases. So no FDS Metroid, and Kid Icarus.
A few of the FDS ports are worth picking up, mostly for the better sound, no disk-swapping or load times, and the use of on-cart saves, instead of passwords.
Final Fantasy V Advance
gatotsu2501: The highly amusing localization in this version of the game makes it the definitive one in my book, despite the degraded sound quality that it shares with the other GBA Final Fantasy ports. The bonus dungeon and extra Jobs will probably entertain players who get really into the character-twinking aspect too.
Felix: I don't feel right playing any version of FFV that isn't a patched ROM from 1997 in ZSNES. That was a big deal.
Fire Pro Wrestling
Loki Laufeyson: The western version has all the wrestlers in the two american companies pallette swapped as well as renamed, which is a minor annoyance. There also aren't many match types. But it's still a portable Fire Pro game, and it's a lot easier to find than the sequel.
Godzilla Domination
Loki Laufeyson: It's a lot like SNK's King of the Monsters games, but faster, without the wrestling element and most importantly, it has actual licensed Toho monsters in it. Plus it looks really nice.
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The Blueberry Hill: A charmingly presented puzzle game from
Champ Team1), and
Compile. The puzzles are logic based, and solved by rotating the playfield and moving/removing blocks to form a picture. The game bursts with sass, and life, but is, unfortunately, now quite a rare thing.
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Booter:
Hudson puzzle game, essentially a
Picross variant. was pretty into it for a few weeks. Super Lovers art direction. You owe it to yourself to try it if you liked
Picross. Japanese not necessary.
The Blueberry Hill: This interesting
Nonogame-slash-
Mine Sweeper-clone is recommended with a caveat: there is
a lot of stupid text to wade through in the story mode. I'd avoid it if you don't have convenient access to a fast forward key.
Invader
glitch: Pretty amazing
vertical shmup, nice music, 2-player co-op (if you have 2 copies and a cable), elaborate weapon system, frustrating as hell and hard. love it. Possibly euro only.
Kuru Kuru Kururin
Koji: more enjoyable to me over the sequel, Paradise, because of its simpler controls that result in gameplay that's more methodical rather than hectic.
Grengz: easily my favourite game on the system. The time attack element of the game is incredibly addictive. Kururin Paradise is nice in a 'more please' sense but it's no way as enjoyable as the original.
Deets: Guide a constantly rotating stick through a series of overhead-view mazes without scraping the walls. There's a lot of finesse to be squeezed out of the simple controls, and I find myself subconsciously comparing it to games like
Cameltry and
Umihara Kawase — a good thing! It's classy as hell, perfect for short play sessions.
Metroid Fusion (also on: 3DS VC (limited), Wii U VC) -
forum thread
firenze: Fusion is fantastic and is one of the few non-arcade games this decade that I've completed more than once. It's pretty linear, but also pretty awesome.
spectralsound: Dense, tight and dripping with tension. This was probably the closest Nintendo ever got to making Metroid a straight-up Alien game.
spectralsound: (I don't really care for
Fusion anymore—I prefer
Metroid II these days—but I'm keeping my old recommendation up because
Fusion is still a weirdly underappreciated little game. The
SA-X sequences are still great, too.)
Metroid: Zero Mission
gatotsu2501: Ground-up remake of the original
Metroid with mechanics and aesthetics borrowed from ”
Super“ and ”
Fusion“. So substantially redone that it is for all intents and purposes a different game. If anything it feels like the true sequel to
Super Metroid: more mechanically refined, but not quite as good; still worthy of the
Metroid name.
spectralsound:
Zero Mission was the first
Metroid game that really felt… unnecessary. It tries to be a successor to
the original game and
Super, but without the atmosphere, subtlety or level design heights of either. the only thing it seems to have over the games it apes is the most refined mechanics of any 2D
Metroid, and even
Fusion kind of got there first. The presence of the zero suit alone probably marked the beginning of the end.
Mother 3 - forums threads:
1,
2 (with spoilers),
3 (with spoilers)
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Deets: If you like
RPGs that do not give a fuck about you and just throw you into a confusing world to figure shit out, you will probably dig
Oriental Blue on some level.
Combat is fast and well balanced, there's little to no grinding, the music's great, and you can miss entire swaths of the game based on choices you didn't even realize you were making. Chances are pretty good you'll stroll into at the endgame with a completely different party from anyone else. That said, you might also end up completely lost and have no idea how to advance the story for long periods of time, and the encounter rate is way too high for how little you need to actually fight non-boss encounters.
The game is tonally and aesthetically not like the
Far East of Eden games, which are all kind of goofy and absurdist. […] That said, one thing it absolutely does share with the other games in the series are some seriously
great monster sprites (boss spoilers).
Rhythm Tengoku
Felix: It's the absolute perfect culmination of the
Warioware games, rhythm games, and the GBA itself.
Ymer: Rhythm Tengoku and Elite Beat Agents are the most fun I've had pressing buttons when the game specifically tells me to and then saying I did a really great job doing so.
The Blueberry Hill: Nicely presented collection of rhythm-based mini/microgames. It's a perfect handheld game, and if I had my GBA time again it would be in the first few games I bought. It's also worth mentioning that the game being in Japanese only is not a notable obstruction.
Shining Soul II
Dark Age Iron Savior: While the first
Shining Soul game is definitely bad, the second one actually manages to be very playable despite not really changing the core gameplay. While it's still an awkward game and not “really Shining”, a lot of things changed for the better.
Super Mario Advance series (also on: 3DS VC (limited, Yoshi's Island), Wii U VC (Super Mario World, Yoshi's Island))
spectralsound: four SNES-era Mario games (
Super Mario 2 US &
SMB3 (both in their
All-Stars versions),
Yoshi's Island, and
Super Mario World), usually with a extra mini-game and some additional content.
Yoshi's Island gets a set of six new levels and SMB3 gets
eReader compatibility for power-ups and new levels. all of them have more-or-less intolerable voice samples.
The King: Re: The [SMB3] e-card levels. There are some great levels here. Favorites: 60 Seconds, Para Beetle Challenge, Tropical Splash, Frappe Snowland
There's just shy of a full game worth of content (recycled bosses).
Felix: Yeah, the SMB3 e-Card levels are excellent, and you can find .sav files that contain all of them so they can be played in an emulator without needing an e-Reader. Other than that, the only reason to run these remakes is if you get the romhacks that disable the garbage new voice samples, and if you're running them on a platform that can handle GBA titles more easily than SNES titles (this was relevant to me when I owned a DS flashcart).
See Also