SB Recommends XBLA Games
More assorted games handpicked from the Selectbutton troop.
These games are available through download on XBLA (Xbox Live Arcade) on the Xbox 360.
Recommended
Alien Hominid
Rudie: At once quarter munching and too easy Metal Slug with a newgrounds coat.
Kitten ClanClan: I recommend this, but largely not because of the main game. Also featured within the game are “PDA” stages, which are single-screen puzzle platformer stages that have online multiplayer. I found these more appealing to play with a friend than I did the actual game, and highly recommend them to any puzzle-platforming fans.
Bastion (also on: PC)
Kitten ClanClan: Magnificent Action-RPG that oozes style. The soundtrack is an excellent, if bizarre mix of bluegrass with more electronic music, and the result is something you'd be damned to miss out on. Game is notable for having a gruff, dynamic narrator that creates a unique experience. The difficulty has a few balancing issues, but it's largely negligible to the overall composure of the game, which is delightful.
Braid (also on: PC, PS3)
boojiboy7: An amazingly solid platformer with a wonderfully explored time-manipulation mechanic and beautiful artwork. Ignore all the text, though, for your own good.
gatotsu2501: That warning's no joke, incidentally. The sophomoric obnoxiousness of the writing pissed me off so much that I actually enjoyed the (fairly inspired) gameplay a lot less as a result. The dismissive label of “pretentiousness” is tossed around a lot these days, but Braid works itself ragged to earn it.
Kitten ClanClan: Seconding what Booji has already said, but offering a counter-opinion on the text: I found the game's plot to be very interesting. Its method of storytelling is one that I believe cleverly implores gaming mechanics to tell, and I also believe that the ending of the game is quite thought-provoking.
boojiboy7 (again): Man, if you think text blocks that could be written in any number of freshman level creative writing courses are a good way to tell a story, that is a problem. The game could've actually told the exact same story without those text dumps, and would've been much better for it.
Kitten ClanClan: To be honest, the only text I really remember is from the ending, but I did feel it left an impact. Come to think of it, the last few times I played it I was speedrunning it.
Geometry Wars 2
robotdell: It's as if Robotron 2084 controlled like a drunk Sasquatch on ice skates was shoved out onto a frozen lake. It's really pretty to look at though!
boojiboy7: Makes the first Geometry Wars redundant. Has a few interesting twists on the core ruleset of GW, and probably the best implementation of leaderboards into a game on XBLA.
Hole in the Wall
Kitten ClanClan: An arcade game for the Kinect based on the game show where you fit your body through shapes on a giant piece of foam to avoid being pushed into the water. It's very simple, and quite a physical workout to play, but it's an amazing party game.
Ikaruga (also on: DC, Gamecube, Windows)
Rudie: Without sarcasm I love the sort of memorization this game asks of you (if you are playing for score).
Kitten ClanClan: I adore the game's soundtrack and admire the visuals, but that's honestly where I stop enjoying the game entirely. Its mechanics are built entirely around a scoring system that requires asininely tedious memorization, squeezing all of the fun out of the game.
Rudie: or you could just ignore the score mechanics!
Kitten ClanClan: I felt the scoring mechanics were very intrinsically built into the game, to the point where avoiding them once you could beat it was playing it the “wrong” way. Playing for survival is not satisfying because of how the game is built, and playing for score is nightmarishly tedious.
The Maw
Kitten ClanClan: Incredibly charming, if slightly dull and simple game about leading around a purple blob that eats things. The objective is always to make him bigger, but there are many entertaining puzzles along the way, many of which involve the Maw transforming and adding new mechanics to the game.
n+
Kitten ClanClan: A single screen, difficult platformer built around completing each stage as quickly as possible. While the physics are a tad floaty, they work very well. Online co-op levels are where I found the most entertainment. Super Meat Boy does most of what this game does better, however.
Omega Five
Kitten ClanClan: Although it's only 4 stages long and sometimes a little too focused on showcasing gaudy, “next-gen” graphics, the game still looks great and plays quite well. It's simple and relatively easy, but I enjoyed it much more than I did Forgotten Worlds, which is the closest game I could compare it too. It's often overlooked, but a great way to burn a few hours.
Outrun 2
Renfrew: Get this and Afterburner Climax to complete the 1-2 blue skies punch of arcade Sega. My absolute favorite racing game. It's pretty, controls well, you've got a red Ferrari with a blond in your passenger seat, and it's perfect in every way.
Sniper Honeyviper: Keep in mind you're really only getting half the game with this port, it's just the Outrun 2 SP courses. You'll need to track down one of the original Xbox/PS2 ports for the other trackset.
Pinball FX2 (also on: PSN as “Zen Pinball” and “Marvel Pinball”, 3DS as Zen Pinball 3D, iOS as Zen Pinball, other systems)
Kitten ClanClan: An excellent pinball game that sells you tables either one at a time or in little 4-packs. The physics are excellent, and arguably the very best currently available in pinball simulation. Tables are all very well-made and well-themed, but can require being played a little too specifically for all the “cool stuff” to happen.
Resident Evil 4 (also on: Gamecube, PS2, PC, Wii, PSN)
R-Type Dimensions
Sniper Honeyviper: Totally not recommended. Fugly 2.5D “upgrades” of R-Type 1 + 2 with simultaneous multiplayer that the games weren't designed to accommodate, and an alt camera mode that shrinks the screen into a tiny fidgeting box. R-Types on PS1 is still the best way to play these.
Kitten ClanClan: I personally enjoyed the 2.5D visuals. The multiplayer and alternate camera modes both added a little bit to the game, as well. All of the additions are optional, and the games can still be enjoyed in their pure, undiluted classic format, as well.
Shadow Complex
Kitten ClanClan: A 2.5D
Metroidvania with cover shooting mechanics that heavily homages Super Metroid. Extremely well-designed and accessible, the game blends two genres in a way that helps set itself apart from negative terms like “derivative” and “clone.” Highly recommended to fans of both genres.
'Splosion Man
Kitten ClanClan: Fast-paced action-platformer that retains the speed of a game like Sonic the Hedgehog 3 while adding in a lot of humor reminiscent of games like Earthworm Jim. Visually, level design gets very lazy, and the physics can hurt the game mechanically, but it's mostly fair in its challenge and filled with many difficult levels. Absolutely do not ever play the sequel, it learns nothing from what 'Splosion Man did wrong and ruins what they had going for them.
Triggerheart Exelica
Rudie: Uh…really?
Sniper Honeyviper: Yes! It's not the greatest shmup in the world, but it's got enough unique game mechanics and fine-tuned enemy patterns to be worth your time. If the fanservicey moe girls are a turn-off, rest assured that you won't see much of them while playing.
Kitten ClanClan: Not worth playing. Incredibly ugly aesthetic and tedious scoring mechanic with very few appealing elements.
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