Another Coma: I thought the form changing was unneccesary, stupid, and not fun. Then I hit the second and third episodes, where it totally began to make sense. You must always be conscious of what form you're in to do well (to survive, even!) Is it heavy handed to assume the player should know what form to be in? Maybe, but this is a Rail Shooter
for crying out loud. Even then, form-changing is not always a formula, really. You have to be clever if you want to upgrade the not oft-used but very useful Glide Wing, for instance.
I actually loved the approach to boss encounters, coming (rather recently) off of Zwei
. Every boss battle seems to be constructed from the assumption that the player has A) Finished Zwei and B) thought the final encounter in Zwei
was the bee's knees. Because just about every serious fight in Orta has that much effort evident in its design. I'll concede that this approach was probably unneccesary for the first couple of episodes, but that never really bothered me. Although the bosses are heavily armored, I realized at around the midpoint of the game that nearly all of them can be defeated before they begin to loop their attack pattern, provided you have become intimate with the capabilities of each form my then. If you haven't, well, you probably spent most of the time in Base Wing.
The music, though. It started out good, and then they rewrote the same piece over and over and over until it faded into the background. Oh well!