Sega's 16-bit console, home to hundreds of shooters and platform games, most of them being arcade ports. It also had lots and lots of hardware variations and add-ons, such as the Mega-CD, 32x, Wondermega, and so on.
Alisia Dragoon
Rudie: If only for the things that aren't gameplay.
Schwere Viper: It's a Game Arts platformer in association with GAINAX. You play as a leggy sorceress with the power to annihilate foes in hordes thanks to her plentiful streams of lightning, as well as four different familiars with various attacks. Stages start off pretty normal with a linear romp through a forest full of beasties and an old temple with some fairly sneaky secret paths, but quickly become more interesting with a trek through a multi-layered canyon filled with old pathways and secret items, and even an assault on an flying airship. Then, once it crashes (thanks to you) you make your way through the wreckage in an interesting stage filled with odd angles and nasty surprises. I'm so glad I happened across an actual copy of this game before my nearest cool game store closed down. It's really worth a look!
Contra: Hard Corps
Sniper Honeyviper: Not a
Treasure game, but might as well be one.
Cool Spot (also on: Amiga;
GB; GG; PC; SMS; SNES)
BenoitRen: Decent platformer with a character that can shoot in all directions. Yes, even up!
Eudaimon: some of the stages (thinking of the pier level here) really irked me. The bonus stages were pretty cool, though.
Shnozlak: Has Blue skies, Corporate mascot, Cool to the max, collect U N C O L A for a continue, NOT ENOUGH COOL POINTS, Great music
Ecco The Dolphin
Rudie: Music that haunts me to this day. Oppressive, cold and dark. Like the sea.
CubaLibre: In this game you are always dying.
Ranger X / Ex-Ranza (JP)
Touran: Only play this one if you have a six button pad or some equivalent. But get it at whatever cost. You can't finish it on the “hard” difficulty as far as I know though, so stick to normal.
Duckzero: One of the best mech games of any generation.
Shadowrun
kerobaros: pretty badass, if you like the universe.
jiji: It's a nonlinear, freeform affair that lets you take quests and go anywhere and build your character as you see fit. It uses a top-down perspective, and is pretty difficult. It's also pretty good.
haircute: I love Shadowrun on the Genesis. Everyone says the SNES one was better but…I just don't see it. The matrix was more fun to screw around with on the Genesis and…I thought the music was better.
Sub-Terrania
Family Computer: I love that game. It is so underappreciated.
Spinach: I love that game very much. I have never finished it, but it's one of the games I missed the most after Sega Channel went offline.
RT-55J: a game that is absolutely nervewracking in its constant and unyielding desire for your concentration.
Deets: Yes. Hell yes. I especially love how they stop giving you concrete mission objectives by the end, and just ask you to figure shit out based on the game logic you've been submerged in up to that point.
Shapermc: I've always had a soft spot for it in my heart, but never finished it so never felt like I could properly praise it.
Twinkle Tale
?: It's like
Commando, but with a little girl.
Valis III
Wasted Potential:
Valis III is like a poor man's
Castlevania III (which I have also never played, but I'm making that simile anyways), but with anime chicks who have swords and a hot transformation scene.
-
The Blueberry Hill: Stylishly presented
Doom Clone, that, along with its unreleased sequel, is now public domain. Lives are represented by a team of player characters, with differeing abilities; the enemies are agressive; there is jumping!, and a flame-thrower. It may get repetitive after so-many levels, but highly recommended until that point.
Heart of the Alien
Sniper Honeyviper: Forgotten sequel to
Another World where you play as the alien buddy from that game, and it even includes AW for good measure. I haven't played too far into it yet; it's definitely less subtle than AW, with a huge bombastic actiony intro, but the puzzle design definitely seems to be of the same caliber.
Sonic CD
Sniper Honeyviper: Some extremely solid level design here, although the focus on exploring the stages rather than merely rushing through them is a bit of a buzz-kill in a Sonic game. There's a time-travel gimmick which allows you to visit four different versions of each stage, but it's mostly an excuse to have more pretty graphics and music. Ignore what everyone says, the US version's soundtrack is the best.
Sonic The Hedgehog
Take It Sleazy: Aggressively stylish with beautiful graphics, modern pop music, a crazy physics engine, and wild, giant levels that despite their alien architecture feel perfectly natural and lived in. So good that it should be wiped from history to prevent the mental destruction of a generation of men and women.
winkerwatson: Sonic 1 is probably more interesting in terms of design, (momentum etc) but I really like the spin dash and despite the game being made without it in mind I just really wanted to play the Sonic Jam version :(
Broco: Sonic 1 is my favorite Sonic as well. It varies up the pacing more instead of aiming for nonstop speed, and it has a nice difficulty curve where you pick up lives in the earlier levels and lose them in the later ones. It's the only Sonic where I get more engaged as I get further in the game rather than less so.
Sonic The Hedgehog 2
winkerwatson: I think select button maybe hates Sonic 2 now and I would say that it's something of a curate's egg. Metropolis Zone derails the games pacing entirely I feel. And Casino Night and Hilltop are two ideas that were far better executed in Sonic 3. But levels like Chemical Plant, Mystic Cave (best bottomless pit in the whole franchise) and Oil Ocean are all great in terms of music, unique level features and whatnot. From Sky Chase Zone on its a great precursor to the narrative of 3 and Knuckles.
Street of Rage 2
handsomenattou: (
Yuzo Koshiro at the very top of his game (i.e. Better soundtrack than any game that would come before or after), awesome grapple moves that make you feel like a god, perfect length. The best beat 'em up to come out of the golden age of beat 'em ups)
The 32X was a bulbous mushroom intended as a life support device for the Megadrive. It requires two proprietary cables to hook up to a Model 1, and one cable and a plastic spacer for a Model 2. It sold less than half a million units and is generally hated by everyone today, usually only warranting mention for Chaotix. Many of the games for it were barely upgraded ports of Megadrive titles, or re-releases of Mega CD FMV games that used the extra hardware for better video quality. However, it remains my favorite unpopular console. There was a handful of highly experimental and interesting polygonal games, and arguably the best versions of some AM/2 arcade ports. There were scrapped plans to release it as a standalone console, the Neptune.
- Sniper Honeyviper
Chaotix
Sniper Honeyviper: Freaky experimental
Knuckles game where you and a partner bungee through a level with Delicious Physics. The stages themselves feel sprawling and unfinished, but at least you've got the most beautiful 2D backdrops in the series to stare at, as well as some really cool polygonal bonus stages. A real curiosity, with one of the best FM synth Sonic soundtracks.
Space Harrier
Rudie: This is my favorite game, and this is my favorite version of my favorite game.
Sniper Honeyviper: I own the cart, and can definitely attest to it being Harrier's best port. It even lets you continue from Stage 7 after you get that far, if you just want to see the whole thing.