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Theory
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Theory
Theory
Boss Battle Terminology
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Level Design
Basics of effective FPS encounter design (via F.E.A.R. and F.E.A.R. 2)
, by
Steve Gaynor
, on
Fullbright
'Level Design Lesson' series
, by
Anna Antropy
, on
Auntie Pixilante
B R I C K B Y B R I C K
-
Castlevania
analysis, by Ario Barzan.
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theory/titlescreen.txt
· Last modified: 2017/04/08 09:58 (external edit)
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