Indirect Control
Consider the following three categories of indirect control within videogames:
In which there are one or more non-player actors which, when given a command by the player, are expected to respond in a predictable manner (barring simulations of mood/trust/etc. that may have them act otherwise), as in
Lemmings,
Pac-Man 2: The New Adventures and
Hey You, Pikachu! (
examples);
In which a player character or environment under the player's direct control is used to direct a dependent object, as in
Bubble Ghost and
Cameltry (
examples); and
In which a player character controls
its own player character(s) without that control transfered directly to the player—those with a secondary player character (SPC), perhaps, that borrows the will of the player character, instead of (directly) that of the player. Examples include
Illbleed,
Mischief Makers and
Shadow of the Colossus (
examples).
Examples
1
2
3
See Also