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theory:indirect_control [2011/01/05 01:53] vision copied here, with edits and additions, from long library |
theory:indirect_control [2017/04/08 09:58] |
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- | ====== Indirect Control ====== | ||
- | Consider the following three categories of **indirect control** within videogames: | ||
- | -In which the player guides non-player avatars/agents through programmed tasks, as in //The Incredible Machine// and //Lemmings//; | ||
- | -In which a player character or environment under the player's direct control is used to direct a dependent object, as in //Bubble Ghost// and //Cameltry//; and | ||
- | -In which a player character controls //its own// player character(s) without that control transfered directly to the player—those with a secondary player character (SPC), perhaps, that borrows the will of the player character, instead of (directly) that of the player. Examples include //Illbleed//, //Mischief Makers// and //Shadow of the Colossus//. | ||
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- | ===== See Also ===== | ||
- | *[[http://forums.selectbutton.net/viewtopic.php?t=8642|Lemmings. (or: indirect control)]] selectbutton.net forum thread | ||
- | *[[http://forums.selectbutton.net/viewtopic.php?t=12801|Indirect Control of a Secondary Player Character]] selectbutton.net forum thread |