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Indirect Control
Consider the following three categories of indirect control within videogames:
In which the player guides non-player avatars/agents through programmed tasks, as in The Incredible Machine and Lemmings;
In which a player character or environment under the player's direct control is used to direct a dependent object, as in Bubble Ghost and Cameltry; and
In which a player character controls its own player character(s) without that control transfered directly to the player—those with a secondary player character (SPC), perhaps, that borrows the will of the player character, instead of (directly) that of the player. Examples include Illbleed, Mischief Makers and Shadow of the Colossus.
See Also