Differences

This shows you the differences between two versions of the page.

Link to this comparison view

theory:indirect_control [2016/09/28 03:08]
the_blueberry_hill Koro Koro Post Nin, added examples seciton
theory:indirect_control [2017/04/08 09:58]
Line 1: Line 1:
-====== Indirect Control ====== 
-Consider the following three categories of **indirect control** within videogames: 
-~~NOTOC~~ 
  
-  - In which there are one or more non-player actors which, when given a command by the player, are expected to respond in a predictable manner (barring simulations of mood/​trust/​etc. that may have them act otherwise), as in //​Lemmings//,​ //Pac-Man 2: The New Adventures//​ and //Hey You, Pikachu!// ([[#​1|examples]]);​ 
-  - In which a player character or environment under the player'​s direct control is used to direct a dependent object, as in //Bubble Ghost// and //​Cameltry//​ ([[#​2|examples]]);​ and 
-  - In which a player character controls //its own// player character(s) without that control transfered directly to the player—those with a secondary player character (SPC), perhaps, that borrows the will of the player character, instead of (directly) that of the player. Examples include //​Illbleed//,​ //Mischief Makers// and //Shadow of the Colossus// ([[#​3|examples]]). 
- 
-===== Examples ===== 
-==== 1 ==== 
-==== 2 ==== 
-  * **//​[[game:​Koro Koro Post Nin]]//** - Guide Akane to her destination by rotating a maze, //​[[game:​Cameltry]]//​-style. 
-==== 3 ==== 
- 
-===== See Also ===== 
-  *SB thread: [[http://​forums.selectbutton.net/​viewtopic.php?​t=8642|Lemmings. (or: indirect control)]] 
-  *SB thread: [[http://​forums.selectbutton.net/​viewtopic.php?​t=12801|Indirect Control of a Secondary Player Character]] 
 
 theory/indirect_control.txt · Last modified: 2017/04/08 09:58 (external edit)
[unknown button type]
 
Recent changes RSS feed Driven by DokuWiki