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theory:indirect_control [2011/05/18 20:16]
moai Perhaps a more accurate description of what was intended by the first category?
theory:indirect_control [2017/04/08 09:58]
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-====== Indirect Control ====== 
-Consider the following three categories of **indirect control** within videogames: 
  
-  -In which there are one or more non-player actors which, when given a command by the player, are expected to respond in a predictable manner (barring simulations of mood/​trust/​etc. that may have them act otherwise), as in //​Lemmings//,​ //Pac-Man 2: The New Adventures//​ and //Hey You, Pikachu!//; 
-  -In which a player character or environment under the player'​s direct control is used to direct a dependent object, as in //Bubble Ghost// and //​Cameltry//;​ and 
-  -In which a player character controls //its own// player character(s) without that control transfered directly to the player—those with a secondary player character (SPC), perhaps, that borrows the will of the player character, instead of (directly) that of the player. Examples include //​Illbleed//,​ //Mischief Makers// and //Shadow of the Colossus//. 
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-===== See Also ===== 
-  *SB thread: [[http://​forums.selectbutton.net/​viewtopic.php?​t=8642|Lemmings. (or: indirect control)]] 
-  *SB thread: [[http://​forums.selectbutton.net/​viewtopic.php?​t=12801|Indirect Control of a Secondary Player Character]] 
 
 theory/indirect_control.txt · Last modified: 2017/04/08 09:58 (external edit)
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