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theory:indirect_control [2011/05/18 20:16] moai Perhaps a more accurate description of what was intended by the first category? |
theory:indirect_control [2017/04/08 09:58] |
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- | ====== Indirect Control ====== | ||
- | Consider the following three categories of **indirect control** within videogames: | ||
- | -In which there are one or more non-player actors which, when given a command by the player, are expected to respond in a predictable manner (barring simulations of mood/trust/etc. that may have them act otherwise), as in //Lemmings//, //Pac-Man 2: The New Adventures// and //Hey You, Pikachu!//; | ||
- | -In which a player character or environment under the player's direct control is used to direct a dependent object, as in //Bubble Ghost// and //Cameltry//; and | ||
- | -In which a player character controls //its own// player character(s) without that control transfered directly to the player—those with a secondary player character (SPC), perhaps, that borrows the will of the player character, instead of (directly) that of the player. Examples include //Illbleed//, //Mischief Makers// and //Shadow of the Colossus//. | ||
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- | ===== See Also ===== | ||
- | *SB thread: [[http://forums.selectbutton.net/viewtopic.php?t=8642|Lemmings. (or: indirect control)]] | ||
- | *SB thread: [[http://forums.selectbutton.net/viewtopic.php?t=12801|Indirect Control of a Secondary Player Character]] |