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theory:indirect_control [2011/01/05 02:17]
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theory:indirect_control [2017/04/08 09:58]
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-====== Indirect Control ====== 
-Consider the following three categories of **indirect control** within videogames: 
  
-  -In which the player guides non-player avatars/​agents through programmed tasks, as in //The Incredible Machine// and //​Lemmings//;​ 
-  -In which a player character or environment under the player'​s direct control is used to direct a dependent object, as in //Bubble Ghost// and //​Cameltry//;​ and 
-  -In which a player character controls //its own// player character(s) without that control transfered directly to the player—those with a secondary player character (SPC), perhaps, that borrows the will of the player character, instead of (directly) that of the player. Examples include //​Illbleed//,​ //Mischief Makers// and //Shadow of the Colossus//. 
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-===== See Also ===== 
-  *SB thread: [[http://​forums.selectbutton.net/​viewtopic.php?​t=8642|Lemmings. (or: indirect control)]] 
-  *SB thread: [[http://​forums.selectbutton.net/​viewtopic.php?​t=12801|Indirect Control of a Secondary Player Character]] 
 
 theory/indirect_control.txt · Last modified: 2017/04/08 09:58 (external edit)
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