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sb:podcast:2009 [2014/02/15 21:40] the_blueberry_hill |
sb:podcast:2009 [2016/04/01 21:38] the_blueberry_hill Link to 2015 page |
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- | | **1** |**[[http://forums.selectbutton.net/viewtopic.php?t=24405|Seasons in Videogames]]** (10/29/2009)\\ In the first "official" episode, the forum tries their damnedest to discuss seasons in videogames, but talk about //[[game:Dead Rising]]// and [[game:the_legend_of_zelda_series|Zelda]] instead.| | + | | **1** |**[[http://forums.selectbutton.net/viewtopic.php?t=24405|Seasons in Videogames]]** (10/29/2009)\\ In the first "official" episode, the forum tries their damnedest to discuss seasons in videogames, but talk about //[[game:Dead Rising]]// and //[[game:the_legend_of_zelda_series|Zelda]]// instead.| |
|**Panel:** diplo, P1d40n3, Renfrew, Toto|| | |**Panel:** diplo, P1d40n3, Renfrew, Toto|| | ||
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- | | **2** |**[[http://forums.selectbutton.net/viewtopic.php?t=24493|Fighting Words]]** (11/03/2009)\\ This week the forum gets confrontational when the focus shifts to fighting games. In this episode: revelations about //[[game:Tekken 6]]//, accessibility in fighting games, and an exclusive segment: THE ULTIMATE Q STRATEGY.| | + | | **2** |**[[http://forums.selectbutton.net/viewtopic.php?t=24493|Fighting Words]]** (11/03/2009)\\ This week the forum gets confrontational when the focus shifts to fighting games. In this episode: revelations about //[[game:Tekken 6]]//, accessibility in fighting games, and an exclusive segment: THE ULTIMATE [[character:Q]] STRATEGY.| |
|**Panel:** Deets, Jack Klugman, Jaihson, negativedge, P1d40n3|| | |**Panel:** Deets, Jack Klugman, Jaihson, negativedge, P1d40n3|| | ||
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|**Panel:** B coma, CubaLibre, diplo || | |**Panel:** B coma, CubaLibre, diplo || | ||
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- | | **7** |**[[http://forums.selectbutton.net/viewtopic.php?t=25374|Holiday Deathcast]]** (12/24/2009)\\ This week our panel pulls apart death, and its role in gaming. Is death an outmoded concept, a carry-over from the days of credit-eating yore? Can the death mechanic actually be expanded to mean something more than an abstract tally of lives and checkpoint markers? Does the player ever stop to think about the thousands of orphans they're creating during a single stage in Dynasty Warriors 6?| | + | | **7** |**[[http://forums.selectbutton.net/viewtopic.php?t=25374|Holiday Deathcast]]** (12/24/2009)\\ This week our panel pulls apart death, and its role in gaming. Is death an outmoded concept, a carry-over from the days of credit-eating yore? Can the death mechanic actually be expanded to mean something more than an abstract tally of lives and checkpoint markers? Does the player ever stop to think about the thousands of orphans they're creating during a single stage in //[[game:Dynasty Warriors 6]]//?| |
|**Panel:** CubaLibre, shrugtheironteacup, Take it Sleazy || | |**Panel:** CubaLibre, shrugtheironteacup, Take it Sleazy || | ||
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* [[2012]] - Episodes 44-57 | * [[2012]] - Episodes 44-57 | ||
* [[2013]] - Episodes 58-65 | * [[2013]] - Episodes 58-65 | ||
+ | * [[2014]] - Episodes 66-69 | ||
+ | * [[2015]] - Episode 70 |