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pattern:ephemeral_diversion [2011/02/01 13:01]
the_blueberry_hill Iridion II added to the title screen examples.
pattern:ephemeral_diversion [2015/08/04 23:40]
the_blueberry_hill Link to 'The Title Screen'
Line 3: Line 3:
  
 ===== Examples ===== ===== Examples =====
 +
 +==== Cutscenes ====
 +  ***//Metal Gear Solid//** series ​
  
 ==== Credits ==== ==== Credits ====
Line 11: Line 14:
 ==== Loading Screen ==== ==== Loading Screen ====
   ***//​Assassin'​s Creed//** (player can run around and jump in a lobby)   ***//​Assassin'​s Creed//** (player can run around and jump in a lobby)
 +  ***//​Bayonetta//​** (player can practice combos)
   ***//​Castlevania:​ Symphony of the Night//**   ***//​Castlevania:​ Symphony of the Night//**
   ***//​Katamari Damacy//** (some versions offer minimal interactivity on the loading screen; analog sticks move stuff around)   ***//​Katamari Damacy//** (some versions offer minimal interactivity on the loading screen; analog sticks move stuff around)
   ***//Mass Effect//** (of its two types of loading screens, one allows the player control of a camera within an elevator)   ***//Mass Effect//** (of its two types of loading screens, one allows the player control of a camera within an elevator)
   ***//​Okami//​**   ***//​Okami//​**
 +  ***//​Onichanbara vorteX//** (player can move a 2D chibi avatar around and cut up a horde of 2D chibi zombies)
   ***//​Phantasy Star Online//**   ***//​Phantasy Star Online//**
-  ***//Super Smash Bros. Brawl//**+  ***//Super Smash Bros. Brawl//​** ​(before online matches, player can beat up a sandbag)
  
 ==== Title Screen ==== ==== Title Screen ====
 +  * See also: [[title_screen]]  ​
 +
   ***//​Gunstar Heroes//** (the title screen logo can be rotated if down is held on controller one before it appears)   ***//​Gunstar Heroes//** (the title screen logo can be rotated if down is held on controller one before it appears)
   ***//​Iridion II//** (the music'​s instruments can be changed)   ***//​Iridion II//** (the music'​s instruments can be changed)
 +  ***//Metal Gear Solid 3: Substance//​** (the color scheme and background image can be changed)
   ***//​Meteos//​**   ***//​Meteos//​**
 +  ***//Puyo Puyo Fever//** (DS - the player can attempt to bounce a Puyo in the air with the touch screen for as long as possible) ​
   ***//​Punch-Out!!//​** (Wii - the player is able to interact with Mac using the pointer)   ***//​Punch-Out!!//​** (Wii - the player is able to interact with Mac using the pointer)
   ***//Ridge Racer Revolution//​**   ***//Ridge Racer Revolution//​**
   ***//Star Fox 64//**   ***//Star Fox 64//**
   ***//Super Mario 64//**   ***//Super Mario 64//**
 +  ***//​Warioware:​ Smooth Moves//** (the player can tug Wario'​s mustache with the cursor and wave the remote to cycle images)
 +  ***//​Warioware:​ Touched//** (the player can interact with numerous objects, such as a ball that leaves rainbow trails onscreen)
 +
 +==== Menu Screen ====
 +  ***//Super Smash Bros. Melee//** (all menus in the game are rendered in 3D and can be tilted with the C-stick, showing that they are panes hanging in air)
  
 ===== See Also ===== ===== See Also =====
   *SB forum: [[http://​forums.selectbutton.net/​viewtopic.php?​t=19231|Fun Title Screens]]   *SB forum: [[http://​forums.selectbutton.net/​viewtopic.php?​t=19231|Fun Title Screens]]
-  *SB forum: [[http://​forums.selectbutton.net/​viewtopic.php?​t=10212|Games With Playable Credits]]+  *SB forum: [[http://​forums.selectbutton.net/​viewtopic.php?​t=31255|Games With Playable Credits]]
   *SB forum: [[http://​forums.selectbutton.net/​viewtopic.php?​t=23695|Games with interactive denoument]]   *SB forum: [[http://​forums.selectbutton.net/​viewtopic.php?​t=23695|Games with interactive denoument]]
   *[[http://​patft.uspto.gov/​netacgi/​nph-Parser?​Sect1=PTO1&​Sect2=HITOFF&​d=PALL&​p=1&​u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&​r=1&​f=G&​l=50&​s1=5718632.PN.&​OS=PN/​5718632&​RS=PN/​5718632|Namco'​s patent on loading-screen minigames]]   *[[http://​patft.uspto.gov/​netacgi/​nph-Parser?​Sect1=PTO1&​Sect2=HITOFF&​d=PALL&​p=1&​u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&​r=1&​f=G&​l=50&​s1=5718632.PN.&​OS=PN/​5718632&​RS=PN/​5718632|Namco'​s patent on loading-screen minigames]]
 
 pattern/ephemeral_diversion.txt · Last modified: 2017/04/08 09:58 (external edit)
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