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pattern:ephemeral_diversion [2011/02/01 13:01] the_blueberry_hill Iridion II added to the title screen examples. |
pattern:ephemeral_diversion [2015/08/04 23:40] the_blueberry_hill Link to 'The Title Screen' |
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===== Examples ===== | ===== Examples ===== | ||
+ | |||
+ | ==== Cutscenes ==== | ||
+ | ***//Metal Gear Solid//** series | ||
==== Credits ==== | ==== Credits ==== | ||
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==== Loading Screen ==== | ==== Loading Screen ==== | ||
***//Assassin's Creed//** (player can run around and jump in a lobby) | ***//Assassin's Creed//** (player can run around and jump in a lobby) | ||
+ | ***//Bayonetta//** (player can practice combos) | ||
***//Castlevania: Symphony of the Night//** | ***//Castlevania: Symphony of the Night//** | ||
***//Katamari Damacy//** (some versions offer minimal interactivity on the loading screen; analog sticks move stuff around) | ***//Katamari Damacy//** (some versions offer minimal interactivity on the loading screen; analog sticks move stuff around) | ||
***//Mass Effect//** (of its two types of loading screens, one allows the player control of a camera within an elevator) | ***//Mass Effect//** (of its two types of loading screens, one allows the player control of a camera within an elevator) | ||
***//Okami//** | ***//Okami//** | ||
+ | ***//Onichanbara vorteX//** (player can move a 2D chibi avatar around and cut up a horde of 2D chibi zombies) | ||
***//Phantasy Star Online//** | ***//Phantasy Star Online//** | ||
- | ***//Super Smash Bros. Brawl//** | + | ***//Super Smash Bros. Brawl//** (before online matches, player can beat up a sandbag) |
==== Title Screen ==== | ==== Title Screen ==== | ||
+ | * See also: [[title_screen]] | ||
+ | |||
***//Gunstar Heroes//** (the title screen logo can be rotated if down is held on controller one before it appears) | ***//Gunstar Heroes//** (the title screen logo can be rotated if down is held on controller one before it appears) | ||
***//Iridion II//** (the music's instruments can be changed) | ***//Iridion II//** (the music's instruments can be changed) | ||
+ | ***//Metal Gear Solid 3: Substance//** (the color scheme and background image can be changed) | ||
***//Meteos//** | ***//Meteos//** | ||
+ | ***//Puyo Puyo Fever//** (DS - the player can attempt to bounce a Puyo in the air with the touch screen for as long as possible) | ||
***//Punch-Out!!//** (Wii - the player is able to interact with Mac using the pointer) | ***//Punch-Out!!//** (Wii - the player is able to interact with Mac using the pointer) | ||
***//Ridge Racer Revolution//** | ***//Ridge Racer Revolution//** | ||
***//Star Fox 64//** | ***//Star Fox 64//** | ||
***//Super Mario 64//** | ***//Super Mario 64//** | ||
+ | ***//Warioware: Smooth Moves//** (the player can tug Wario's mustache with the cursor and wave the remote to cycle images) | ||
+ | ***//Warioware: Touched//** (the player can interact with numerous objects, such as a ball that leaves rainbow trails onscreen) | ||
+ | |||
+ | ==== Menu Screen ==== | ||
+ | ***//Super Smash Bros. Melee//** (all menus in the game are rendered in 3D and can be tilted with the C-stick, showing that they are panes hanging in air) | ||
===== See Also ===== | ===== See Also ===== | ||
*SB forum: [[http://forums.selectbutton.net/viewtopic.php?t=19231|Fun Title Screens]] | *SB forum: [[http://forums.selectbutton.net/viewtopic.php?t=19231|Fun Title Screens]] | ||
- | *SB forum: [[http://forums.selectbutton.net/viewtopic.php?t=10212|Games With Playable Credits]] | + | *SB forum: [[http://forums.selectbutton.net/viewtopic.php?t=31255|Games With Playable Credits]] |
*SB forum: [[http://forums.selectbutton.net/viewtopic.php?t=23695|Games with interactive denoument]] | *SB forum: [[http://forums.selectbutton.net/viewtopic.php?t=23695|Games with interactive denoument]] | ||
*[[http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=5718632.PN.&OS=PN/5718632&RS=PN/5718632|Namco's patent on loading-screen minigames]] | *[[http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PALL&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&r=1&f=G&l=50&s1=5718632.PN.&OS=PN/5718632&RS=PN/5718632|Namco's patent on loading-screen minigames]] |