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Ephemeral Diversion
An ephemeral diversion is a typically benign segment of a videogame that offers an unexpected level of interactivity.
Examples
Credits
Loading Screen
Assassin's Creed (player can run around and jump in a lobby)
Castlevania: Symphony of the Night
Katamari Damacy (some versions offer minimal interactivity on the loading screen; analog sticks move stuff around)
Mass Effect (of its two types of loading screens, one allows the player control of a camera within an elevator)
Okami
Phantasy Star Online
Super Smash Bros. Brawl
Title Screen
Gunstar Heroes (the title screen logo can be rotated if down is held on controller one before it appears)
Iridion II (the music's instruments can be changed)
Meteos
Punch-Out!! (Wii - the player is able to interact with Mac using the pointer)
Ridge Racer Revolution
Star Fox 64
Super Mario 64
See Also