Ephemeral Diversion

An ephemeral diversion is a typically benign segment of a videogame that offers an unexpected level of interactivity.

Examples

Cutscenes

  • Metal Gear Solid series

Credits

  • Katamari Damacy
  • Punch-Out!! (Wii - the player is able to use the cursor to 'correct' misspellings and remove the names of the fighters)
  • Super Smash Brothers Melee

Loading Screen

  • Assassin's Creed (player can run around and jump in a lobby)
  • Bayonetta (player can practice combos)
  • Castlevania: Symphony of the Night
  • Katamari Damacy (some versions offer minimal interactivity on the loading screen; analog sticks move stuff around)
  • Mass Effect (of its two types of loading screens, one allows the player control of a camera within an elevator)
  • Okami
  • Onichanbara vorteX (player can move a 2D chibi avatar around and cut up a horde of 2D chibi zombies)
  • Phantasy Star Online
  • Super Smash Bros. Brawl (before online matches, player can beat up a sandbag)

Title Screen

  • Gunstar Heroes (the title screen logo can be rotated if down is held on controller one before it appears)
  • Iridion II (the music's instruments can be changed)
  • Metal Gear Solid 3: Substance (the color scheme and background image can be changed)
  • Meteos
  • Puyo Puyo Fever (DS - the player can attempt to bounce a Puyo in the air with the touch screen for as long as possible)
  • Punch-Out!! (Wii - the player is able to interact with Mac using the pointer)
  • Ridge Racer Revolution
  • Star Fox 64
  • Super Mario 64
  • Warioware: Smooth Moves (the player can tug Wario's mustache with the cursor and wave the remote to cycle images)
  • Warioware: Touched (the player can interact with numerous objects, such as a ball that leaves rainbow trails onscreen)
  • Super Smash Bros. Melee (all menus in the game are rendered in 3D and can be tilted with the C-stick, showing that they are panes hanging in air)

See Also

 
 pattern/ephemeral_diversion.txt · Last modified: 2017/04/08 09:58 (external edit)
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