An ephemeral diversion is a typically benign segment of a videogame that offers an unexpected level of interactivity.
Assassin's Creed (player can run around and jump in a lobby)
Bayonetta (player can practice combos)
Castlevania: Symphony of the Night
Katamari Damacy (some versions offer minimal interactivity on the loading screen; analog sticks move stuff around)
Mass Effect (of its two types of loading screens, one allows the player control of a camera within an elevator)
Okami
Onichanbara vorteX (player can move a 2D chibi avatar around and cut up a horde of 2D chibi zombies)
Phantasy Star Online
Super Smash Bros. Brawl (before online matches, player can beat up a sandbag)
Gunstar Heroes (the title screen logo can be rotated if down is held on controller one before it appears)
Iridion II (the music's instruments can be changed)
Metal Gear Solid 3: Substance (the color scheme and background image can be changed)
Meteos
Puyo Puyo Fever (DS - the player can attempt to bounce a Puyo in the air with the touch screen for as long as possible)
Punch-Out!! (Wii - the player is able to interact with Mac using the pointer)
Ridge Racer Revolution
Star Fox 64
Super Mario 64
Warioware: Smooth Moves (the player can tug Wario's mustache with the cursor and wave the remote to cycle images)
Warioware: Touched (the player can interact with numerous objects, such as a ball that leaves rainbow trails onscreen)