Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Next revision Both sides next revision
pattern:ephemeral_diversion [2011/02/01 13:01]
the_blueberry_hill Iridion II added to the title screen examples.
pattern:ephemeral_diversion [2011/07/01 21:00]
vision
Line 3: Line 3:
  
 ===== Examples ===== ===== Examples =====
 +
 +==== Cutscenes ====
 +  ***//Metal Gear Solid//** series ​
  
 ==== Credits ==== ==== Credits ====
Line 11: Line 14:
 ==== Loading Screen ==== ==== Loading Screen ====
   ***//​Assassin'​s Creed//** (player can run around and jump in a lobby)   ***//​Assassin'​s Creed//** (player can run around and jump in a lobby)
 +  ***//​Bayonetta//​** (player can practice combos)
   ***//​Castlevania:​ Symphony of the Night//**   ***//​Castlevania:​ Symphony of the Night//**
   ***//​Katamari Damacy//** (some versions offer minimal interactivity on the loading screen; analog sticks move stuff around)   ***//​Katamari Damacy//** (some versions offer minimal interactivity on the loading screen; analog sticks move stuff around)
   ***//Mass Effect//** (of its two types of loading screens, one allows the player control of a camera within an elevator)   ***//Mass Effect//** (of its two types of loading screens, one allows the player control of a camera within an elevator)
   ***//​Okami//​**   ***//​Okami//​**
 +  ***//​Onichanbara vorteX//** (player can move a 2D chibi avatar around and cut up a horde of 2D chibi zombies)
   ***//​Phantasy Star Online//**   ***//​Phantasy Star Online//**
-  ***//Super Smash Bros. Brawl//**+  ***//Super Smash Bros. Brawl//​** ​(before online matches, player can beat up a sandbag)
  
 ==== Title Screen ==== ==== Title Screen ====
   ***//​Gunstar Heroes//** (the title screen logo can be rotated if down is held on controller one before it appears)   ***//​Gunstar Heroes//** (the title screen logo can be rotated if down is held on controller one before it appears)
   ***//​Iridion II//** (the music'​s instruments can be changed)   ***//​Iridion II//** (the music'​s instruments can be changed)
 +  ***//Metal Gear Solid 3: Substance//​** (the color scheme and background image can be changed)
   ***//​Meteos//​**   ***//​Meteos//​**
 +  ***//Puyo Puyo Fever//** (DS - the player can attempt to bounce a Puyo in the air with the touch screen for as long as possible) ​
   ***//​Punch-Out!!//​** (Wii - the player is able to interact with Mac using the pointer)   ***//​Punch-Out!!//​** (Wii - the player is able to interact with Mac using the pointer)
   ***//Ridge Racer Revolution//​**   ***//Ridge Racer Revolution//​**
   ***//Star Fox 64//**   ***//Star Fox 64//**
   ***//Super Mario 64//**   ***//Super Mario 64//**
 +  ***//​Warioware:​ Smooth Moves//** (the player can tug Wario'​s mustache with the cursor and wave the remote to cycle images)
 +  ***//​Warioware:​ Touched//** (the player can interact with numerous objects, such as a ball that leaves rainbow trails onscreen)
 +
 +==== Menu Screen ====
 +  ***//Super Smash Bros. Melee//** (all menus in the game are rendered in 3D and can be tilted with the C-stick, showing that they are panes hanging in air)
  
 ===== See Also ===== ===== See Also =====
   *SB forum: [[http://​forums.selectbutton.net/​viewtopic.php?​t=19231|Fun Title Screens]]   *SB forum: [[http://​forums.selectbutton.net/​viewtopic.php?​t=19231|Fun Title Screens]]
-  *SB forum: [[http://​forums.selectbutton.net/​viewtopic.php?​t=10212|Games With Playable Credits]]+  *SB forum: [[http://​forums.selectbutton.net/​viewtopic.php?​t=31255|Games With Playable Credits]]
   *SB forum: [[http://​forums.selectbutton.net/​viewtopic.php?​t=23695|Games with interactive denoument]]   *SB forum: [[http://​forums.selectbutton.net/​viewtopic.php?​t=23695|Games with interactive denoument]]
   *[[http://​patft.uspto.gov/​netacgi/​nph-Parser?​Sect1=PTO1&​Sect2=HITOFF&​d=PALL&​p=1&​u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&​r=1&​f=G&​l=50&​s1=5718632.PN.&​OS=PN/​5718632&​RS=PN/​5718632|Namco'​s patent on loading-screen minigames]]   *[[http://​patft.uspto.gov/​netacgi/​nph-Parser?​Sect1=PTO1&​Sect2=HITOFF&​d=PALL&​p=1&​u=%2Fnetahtml%2FPTO%2Fsrchnum.htm&​r=1&​f=G&​l=50&​s1=5718632.PN.&​OS=PN/​5718632&​RS=PN/​5718632|Namco'​s patent on loading-screen minigames]]
 
 pattern/ephemeral_diversion.txt · Last modified: 2017/04/08 09:58 (external edit)
[unknown button type]
 
Recent changes RSS feed Driven by DokuWiki