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theory:titlescreen [2012/01/25 16:36] moai |
theory:titlescreen [2014/05/25 00:07] the_blueberry_hill B R I C K B Y B R I C K |
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* [[http://fullbright.blogspot.com/2009/02/basics-of-effective-fps-encounter.html|Basics of effective FPS encounter design (via F.E.A.R. and F.E.A.R. 2)]], by **Steve Gaynor**, on [[http://fullbright.blogspot.com/|Fullbright]] | * [[http://fullbright.blogspot.com/2009/02/basics-of-effective-fps-encounter.html|Basics of effective FPS encounter design (via F.E.A.R. and F.E.A.R. 2)]], by **Steve Gaynor**, on [[http://fullbright.blogspot.com/|Fullbright]] | ||
* [[http://www.auntiepixelante.com/?cat=6|'Level Design Lesson' series]], by **Anna Antropy**, on [[http://www.auntiepixelante.com/|Auntie Pixilante]] | * [[http://www.auntiepixelante.com/?cat=6|'Level Design Lesson' series]], by **Anna Antropy**, on [[http://www.auntiepixelante.com/|Auntie Pixilante]] | ||
+ | * [[http://brikbybrik.blogspot.com/|B R I C K B Y B R I C K]] - //[[game:castlevania_series|Castlevania]]// analysis, by Ario Barzan. |