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theory:titlescreen [2011/02/21 07:26]
the_blueberry_hill Auntie Pixilante link
theory:titlescreen [2015/07/13 23:31]
the_blueberry_hill Moving Boss Battle Terminology from 'Patterns' namespace
Line 1: Line 1:
 ======Theory====== ======Theory======
  
 +  * [[Boss Battle Terminology]]
   * [[Evolving Mechanics]]   * [[Evolving Mechanics]]
   * [[Fourth Wall]]   * [[Fourth Wall]]
   * [[Genre Guise]]   * [[Genre Guise]]
   * [[Indirect Control]]   * [[Indirect Control]]
 +  * [[Name of the Game]]
   * [[Narrative]]   * [[Narrative]]
  
Line 11: Line 13:
   * [[http://​fullbright.blogspot.com/​2009/​02/​basics-of-effective-fps-encounter.html|Basics of effective FPS encounter design (via F.E.A.R. and F.E.A.R. 2)]], by **Steve Gaynor**, on [[http://​fullbright.blogspot.com/​|Fullbright]]   * [[http://​fullbright.blogspot.com/​2009/​02/​basics-of-effective-fps-encounter.html|Basics of effective FPS encounter design (via F.E.A.R. and F.E.A.R. 2)]], by **Steve Gaynor**, on [[http://​fullbright.blogspot.com/​|Fullbright]]
   * [[http://​www.auntiepixelante.com/?​cat=6|'​Level Design Lesson'​ series]], by **Anna Antropy**, on [[http://​www.auntiepixelante.com/​|Auntie Pixilante]]   * [[http://​www.auntiepixelante.com/?​cat=6|'​Level Design Lesson'​ series]], by **Anna Antropy**, on [[http://​www.auntiepixelante.com/​|Auntie Pixilante]]
 +  * [[http://​brikbybrik.blogspot.com/​|B R I C K B Y B R I C K]] - //​[[game:​castlevania_series|Castlevania]]//​ analysis, by Ario Barzan.
 
 theory/titlescreen.txt · Last modified: 2017/04/08 09:58 (external edit)
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