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theory:titlescreen [2011/01/05 02:53] vision |
theory:titlescreen [2012/01/25 16:36] moai |
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======Theory====== | ======Theory====== | ||
- | * //See also:// [[code:titlescreen|Code]] | [[literature:titlescreen|Literature]] | ||
- | =====Theories===== | ||
* [[Evolving Mechanics]] | * [[Evolving Mechanics]] | ||
* [[Fourth Wall]] | * [[Fourth Wall]] | ||
* [[Genre Guise]] | * [[Genre Guise]] | ||
* [[Indirect Control]] | * [[Indirect Control]] | ||
+ | * [[Name of the Game]] | ||
* [[Narrative]] | * [[Narrative]] | ||
+ | |||
+ | =====Articles===== | ||
+ | ====Level Design==== | ||
+ | * [[http://fullbright.blogspot.com/2009/02/basics-of-effective-fps-encounter.html|Basics of effective FPS encounter design (via F.E.A.R. and F.E.A.R. 2)]], by **Steve Gaynor**, on [[http://fullbright.blogspot.com/|Fullbright]] | ||
+ | * [[http://www.auntiepixelante.com/?cat=6|'Level Design Lesson' series]], by **Anna Antropy**, on [[http://www.auntiepixelante.com/|Auntie Pixilante]] |