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sb:recommended:xbox [2017/10/08 08:24]
swarm
sb:recommended:xbox [2017/11/01 19:24]
gatotsu2501
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     * Teflon: It's like Sega GT's Carrozzzzeria mode turned into an entire game. Handling kind of sucks but it's all kinds of fun building ridiculous cars.     * Teflon: It's like Sega GT's Carrozzzzeria mode turned into an entire game. Handling kind of sucks but it's all kinds of fun building ridiculous cars.
  
-  ***//Battle Engine Aquila//** (also on: PC; PS2) (BC)+  ***//Battle Engine Aquila//** (also on: PS2, Windows) (BC)
     * Teflon: You first-person a transforming (jet>​walker>​tank or someshit) mech, with the interesting slant that you're part of a greater offensive and it is imperative to keep your advancing troops alive by taking out artillery batteries and such. They'​re allowed to die, it's not a constant escort mission, but they'​re quite useful and you're generally screwed if you're all alone. ​     * Teflon: You first-person a transforming (jet>​walker>​tank or someshit) mech, with the interesting slant that you're part of a greater offensive and it is imperative to keep your advancing troops alive by taking out artillery batteries and such. They'​re allowed to die, it's not a constant escort mission, but they'​re quite useful and you're generally screwed if you're all alone. ​
  
-  ***//Beyond Good and Evil//** (also on: Gamecube; PC; PS2) +  ***//Beyond Good and Evil//** (also on: PS2, Xbox, Windows. HD Re-release available on XBL, PSN)
-    * The Blueberry Hill: Vapid. You should have better things to do with your time than playing this.+
     * Wourme: A very memorable game. I find it hard to criticize even the aspects that may deserve criticism.     * Wourme: A very memorable game. I find it hard to criticize even the aspects that may deserve criticism.
     * Rudie: I find it a nice little game.     * Rudie: I find it a nice little game.
 +    * Felix: this is what the plebs call an underappreciated classic. A good game that can be easily mistaken for great; feels like //​[[game:​the_legend_of_zelda_series|Zelda]]//​ + (the first) //​[[game:​jak_and_daxter|Jak & Daxter]]//.
  
   ***//Blinx: The Timesweeper//​**   ***//Blinx: The Timesweeper//​**
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     * Rudie: Hey!  I like 3 or 4 of that pop-emo schlock!     * Rudie: Hey!  I like 3 or 4 of that pop-emo schlock!
  
-  ***//Cave Story//** (homebrew port) (Also on: DSiWare, 3DSWare, GP2X, PC, PSP, WiiWare; remade for 3DS)+  ***//Cave Story//** (homebrew port) (Also on: DSiWare, 3DSWare, GP2X, PSP, WiiWare, Windows; remade for 3DS)
     * robotdell: It's free. It's fantastic. It's Cave Story: a "​[[genre:​metroidvania|metroidvania]]"​ with true purpose!     * robotdell: It's free. It's fantastic. It's Cave Story: a "​[[genre:​metroidvania|metroidvania]]"​ with true purpose!
     * TORUMASUTA: The //[Xbox port]// I played starts getting severe slowdown as soon as you get to the Mimiga Village; the first cave is okay, but I think that's because there'​s not much going on. Cave Story is such an important game that I wouldn'​t advertise the existence of the Xbox port out of the fear that the slowdown is still there.     * TORUMASUTA: The //[Xbox port]// I played starts getting severe slowdown as soon as you get to the Mimiga Village; the first cave is okay, but I think that's because there'​s not much going on. Cave Story is such an important game that I wouldn'​t advertise the existence of the Xbox port out of the fear that the slowdown is still there.
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     * firenze: the nighttime Vegas setting is really great. It also includes one of the two maps from each of the first two //Crazy Taxi// games, and a just fucking ridiculous mission mode (Crazy X). If you like hard, video-gamey video games it's great. It also works wonderfully as a pick up and play diversion for 10 minutes.     * firenze: the nighttime Vegas setting is really great. It also includes one of the two maps from each of the first two //Crazy Taxi// games, and a just fucking ridiculous mission mode (Crazy X). If you like hard, video-gamey video games it's great. It also works wonderfully as a pick up and play diversion for 10 minutes.
  
-  ***//​Crimson Skies: High Road to Revenge//**+  ***//​Crimson Skies: High Road to Revenge//​** ​(also on: XB1)
     * Tulpa: A nice arcade flight shooter.     * Tulpa: A nice arcade flight shooter.
     * Swarm: It's like Disney'​s Talespin if instead of a bear it starred Nathan Drake from Uncharted. The game gives you a bunch of big maps and lets you do a bunch of missions in them until you move on. Has some nice early levels that have you flying through island caves that it drops way too early. Simplistic but solid gameplay, if you know how to lead targets you'll win every time.     * Swarm: It's like Disney'​s Talespin if instead of a bear it starred Nathan Drake from Uncharted. The game gives you a bunch of big maps and lets you do a bunch of missions in them until you move on. Has some nice early levels that have you flying through island caves that it drops way too early. Simplistic but solid gameplay, if you know how to lead targets you'll win every time.
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     * Swarm: As much as I kinda like this game, I have to admit there are only about 5 levels that are great, the rest are kind of a slog. Your crime fighting duo are pretty cute though (ACAB).     * Swarm: As much as I kinda like this game, I have to admit there are only about 5 levels that are great, the rest are kind of a slog. Your crime fighting duo are pretty cute though (ACAB).
  
-  ***//The Elder Scrolls III: Morrowind//​** (BC) (also on: PC)+  ***//The Elder Scrolls III: Morrowind//​** (BC) (also on: Windows)
     * Teflon: Shit don't tell anyone but //​Morrowind//​ is //actually better than the PC version//. It runs mods on a modified Xbox, the interface somehow works better on a controller (dropping shit from your inventory is a single button press!!(!)) and it's a game that lends itself quite well to being all fuzzy, analog and low-res.     * Teflon: Shit don't tell anyone but //​Morrowind//​ is //actually better than the PC version//. It runs mods on a modified Xbox, the interface somehow works better on a controller (dropping shit from your inventory is a single button press!!(!)) and it's a game that lends itself quite well to being all fuzzy, analog and low-res.
  
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     * Rudie: ​ A really sort of clever, well built survival horror game that just didn't have enough. ​ I love the way the game wraps you around the game world. ​ Has to be played in the Xbox exclusive First Person Mode.     * Rudie: ​ A really sort of clever, well built survival horror game that just didn't have enough. ​ I love the way the game wraps you around the game world. ​ Has to be played in the Xbox exclusive First Person Mode.
  
-  ***//​Freedom Fighters / Freedom: The Battle for Liberty Island//** (also on: GC, PC, PS2)+  ***//​Freedom Fighters / Freedom: The Battle for Liberty Island//** (also on: GC, PS2, Windows)
     * somes: //Freedom Fighters// was incredibly awesome. a third person shooter where you could direct a tiny squad of soldiers as you decimated a seemingly insurmountable Russian army.\\ The feeling I got from fighting against all odds, launching a guerrilla war from the sewers, always drastically outnumbered and pressured to get to the target with limited resources, frantically considering strategy while keeping an eye out for that next APC full of enemy reinforcements---has yet to be matched. I'm still waiting for a third person shooter with half the atmosphere.     * somes: //Freedom Fighters// was incredibly awesome. a third person shooter where you could direct a tiny squad of soldiers as you decimated a seemingly insurmountable Russian army.\\ The feeling I got from fighting against all odds, launching a guerrilla war from the sewers, always drastically outnumbered and pressured to get to the target with limited resources, frantically considering strategy while keeping an eye out for that next APC full of enemy reinforcements---has yet to be matched. I'm still waiting for a third person shooter with half the atmosphere.
     * Toptube: hey freedom fighters is a fun game. its like dungeon siege but with guns all the time. and you directly control one of them. and I like the controls because you can take cover well, without having to rely on fumbly context controls. ​     * Toptube: hey freedom fighters is a fun game. its like dungeon siege but with guns all the time. and you directly control one of them. and I like the controls because you can take cover well, without having to rely on fumbly context controls. ​
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     *mothmanspirit:​ It's Onimusha (good game) but now there'​s a creepy doll that follows you from screen to screen and you have to tug of war enemies over powerups.     *mothmanspirit:​ It's Onimusha (good game) but now there'​s a creepy doll that follows you from screen to screen and you have to tug of war enemies over powerups.
  
-  ***//Grand Theft Auto III//** (also on: iOS, PC, PS2, PSN)+  ***//Grand Theft Auto III//** (also on: iOS, PS2, PSN, Windows)
  
-  ***//Grand Theft Auto: Vice City//** (also on: iOS, PC, PS2, PSN)+  ***//Grand Theft Auto: Vice City//** (also on: iOS, PS2, PSN, Windows)
  
   ***//​GunValkyrie//​**   ***//​GunValkyrie//​**
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     * NeoEsZ: I caught on right away to the controls and I think this game plays like a dream. A little challenging,​ but good.     * NeoEsZ: I caught on right away to the controls and I think this game plays like a dream. A little challenging,​ but good.
  
-  ***//Halo: Combat Evolved//** (BC) (also on: 360, PC, XB1)+  ***//Halo: Combat Evolved//** (BC) (also on: 360, Windows, XB1)
     * Reed: The first one, and for my money still the best one. I've replayed this game more times than anything else I own. If you get the Anniversary remake for 360, turn off the HD graphics - they'​re mostly copy-pasted assets from later games, and the original graphics had a ton of care put into them. (Don't get Anniversary.) Works great on 360.     * Reed: The first one, and for my money still the best one. I've replayed this game more times than anything else I own. If you get the Anniversary remake for 360, turn off the HD graphics - they'​re mostly copy-pasted assets from later games, and the original graphics had a ton of care put into them. (Don't get Anniversary.) Works great on 360.
     * Ni Go Zero Ichi: Campaign has aged astonishingly well. It feels like the missing link between classic and modern shooters, in the sense that it combines the best aspects of both and comes out ahead for it: you've got regenerating //and// limited health, levels that have well-paced linear progression but are //also// huge and (somewhat) open-ended, weapons that feel hefty and strategic but //also// aren't rendered boring and samey by pointless devotion to realism. Every single enemy, weapon and vehicle type looks and feels immediately distinct and fills a vital strategic niche in the combat system. The game engine is so delicately tweaked and balanced it's no wonder the campaign and multiplayer are equally beloved. The //​Anniversary/////​Master Chief Collection//​ edition fucks up the game's art direction to such a spectacular degree that I can't believe someone allowed it, but also you can toggle back to the original visuals in up-res'​d widescreen with the press of a button so who cares really.     * Ni Go Zero Ichi: Campaign has aged astonishingly well. It feels like the missing link between classic and modern shooters, in the sense that it combines the best aspects of both and comes out ahead for it: you've got regenerating //and// limited health, levels that have well-paced linear progression but are //also// huge and (somewhat) open-ended, weapons that feel hefty and strategic but //also// aren't rendered boring and samey by pointless devotion to realism. Every single enemy, weapon and vehicle type looks and feels immediately distinct and fills a vital strategic niche in the combat system. The game engine is so delicately tweaked and balanced it's no wonder the campaign and multiplayer are equally beloved. The //​Anniversary/////​Master Chief Collection//​ edition fucks up the game's art direction to such a spectacular degree that I can't believe someone allowed it, but also you can toggle back to the original visuals in up-res'​d widescreen with the press of a button so who cares really.
  
-  ***//Halo 2//** (BC) (also on: PC, XB1)+  ***//Halo 2//** (BC) (also on: Windows, XB1)
     * Reed: Very playable on 360 (apart from a "​screen burn" effect in some places). There'​s a lot of interesting level design in the later stages. Sword flying is the best glitch ever. Shooting feels all-around more crisp than CE, with the addition of more precision weapons and increased auto-aim. A pretty underrated game IMO.     * Reed: Very playable on 360 (apart from a "​screen burn" effect in some places). There'​s a lot of interesting level design in the later stages. Sword flying is the best glitch ever. Shooting feels all-around more crisp than CE, with the addition of more precision weapons and increased auto-aim. A pretty underrated game IMO.
     * Ni Go Zero Ichi: Not really as good as the first game, and ironically feels like it's aged a little worse due to having early iterations of things that have since become smoothed out genre staples (e.g. dual wielding, true regenerating health, etc.). The campaign sort of tries to introduce too much new stuff at once - mechanically and narratively - and quickly loses focus. There are also a few more segments which are kinda slogs. It's still very good though, faster paced and more streamlined (for better or worse) and capable of holding its own against most contemporary shooter campaigns. The //​Anniversary//​ edition actually looks good this time.     * Ni Go Zero Ichi: Not really as good as the first game, and ironically feels like it's aged a little worse due to having early iterations of things that have since become smoothed out genre staples (e.g. dual wielding, true regenerating health, etc.). The campaign sort of tries to introduce too much new stuff at once - mechanically and narratively - and quickly loses focus. There are also a few more segments which are kinda slogs. It's still very good though, faster paced and more streamlined (for better or worse) and capable of holding its own against most contemporary shooter campaigns. The //​Anniversary//​ edition actually looks good this time.
  
-  ***//The House of the Dead 3//** (also on: Arcade, PC, PS3, Wii)+  ***//The House of the Dead 3//** (also on: Arcade, PS3, Wii, Windows)
     * firenze: if you have a gun (maybe something like the multiplatform thing I own for PS2/Xbox), it's fun times. Not as good as HotD1 and 2, but a solid lightgun shooter.     * firenze: if you have a gun (maybe something like the multiplatform thing I own for PS2/Xbox), it's fun times. Not as good as HotD1 and 2, but a solid lightgun shooter.
  
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     * Leau: The two //Kingdom Under Fire// games are great if you like strategy and/or //​[[game:​dynasty_warriors_series|Dynasty Warriors]]//​ and also totally cheap. It's one of those games that I'd easily reccomend if only because there isn't much else like it on the xbox.      * Leau: The two //Kingdom Under Fire// games are great if you like strategy and/or //​[[game:​dynasty_warriors_series|Dynasty Warriors]]//​ and also totally cheap. It's one of those games that I'd easily reccomend if only because there isn't much else like it on the xbox. 
  
-  ***//Lord of the Rings: Return of the King//** (also on: Gamecube; ​Mac; PC; PS2)+  ***//Lord of the Rings: Return of the King//** (also on: GC, MacPS2, Windows)
     * Rudie: ​ I love this awkward meaty co-op action game.     * Rudie: ​ I love this awkward meaty co-op action game.
  
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     * Swarm: Absolute insanity. You're RICK SUMMER, TRAFFIC COP and you've gotten caught up in some bad shit with some terrorists who are trying to fuck up your car! Hilariously cheesy yet charming, this is the real FMV shit people crave. The game almost doesn'​t work, but the arcade gameplay is okay enough and the game short enough, for you to laugh your way through 60 minutes of pure bewilderment. They sold this game for $60! In 2003!     * Swarm: Absolute insanity. You're RICK SUMMER, TRAFFIC COP and you've gotten caught up in some bad shit with some terrorists who are trying to fuck up your car! Hilariously cheesy yet charming, this is the real FMV shit people crave. The game almost doesn'​t work, but the arcade gameplay is okay enough and the game short enough, for you to laugh your way through 60 minutes of pure bewilderment. They sold this game for $60! In 2003!
  
-  ***//Metal Gear Solid 2: Substance//​** (also on: 360, PC, PS2, PS3, Vita)+  ***//Metal Gear Solid 2: Substance//​** (also on: 360, PS2, PS3, Vita, Windows)
     * boojiboy7: The point where [[people:​hideo_kojima|Kojima]] finally told us what he thinks of us all.     * boojiboy7: The point where [[people:​hideo_kojima|Kojima]] finally told us what he thinks of us all.
     * Rudie: No, really. ​ People loved //​[[game:​metal_gear_solid|MGS1]]//,​ but some of them took it seriously. ​ This game tries to be ridiculous as possible, and I still find most of it incredibly entertaining (unlike //​[[game:​metal_gear_solid_4|MGS4]]//​.) ​ If you pick up the //​[[game:​metal_gear_solid_2#​substance|Substance]]//​ version you get a bunch of [[game:​metal_gear_series#​vr_missions|VR Missions]] and some extra no cutscene missions with [[character:​solid_snake|Snake]].     * Rudie: No, really. ​ People loved //​[[game:​metal_gear_solid|MGS1]]//,​ but some of them took it seriously. ​ This game tries to be ridiculous as possible, and I still find most of it incredibly entertaining (unlike //​[[game:​metal_gear_solid_4|MGS4]]//​.) ​ If you pick up the //​[[game:​metal_gear_solid_2#​substance|Substance]]//​ version you get a bunch of [[game:​metal_gear_series#​vr_missions|VR Missions]] and some extra no cutscene missions with [[character:​solid_snake|Snake]].
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     * dmauro: It won't be readily apparent that this is a good game, but if you stick with it for a little bit (my Dad got me playing this one and kept making me playing it with him) you'll realize it's really got something going on. The one thing that I haven'​t been quite able to enjoy is that you kind of need to memorize the courses and they are decently long, but they give you enough laps that you might be able to memorize it before you get to the end of the final lap.\\ It's far from the best game, but it runs in widescreen and hi-def, and you'll feel really awesome when you firgure out just the right amount of air to get on a series of jumps so that you clear them with the least amount of up and down as possible.     * dmauro: It won't be readily apparent that this is a good game, but if you stick with it for a little bit (my Dad got me playing this one and kept making me playing it with him) you'll realize it's really got something going on. The one thing that I haven'​t been quite able to enjoy is that you kind of need to memorize the courses and they are decently long, but they give you enough laps that you might be able to memorize it before you get to the end of the final lap.\\ It's far from the best game, but it runs in widescreen and hi-def, and you'll feel really awesome when you firgure out just the right amount of air to get on a series of jumps so that you clear them with the least amount of up and down as possible.
  
-  ***//Ninja Gaiden//**+  ***//Ninja Gaiden ​Black//** (also on: XB1; remade for PS3, Vita)
     * NeoEsZ: I'm a devil may cry fan who has beaten the DMC games too many times. This is something different and fresh, and I like it. Especially for the campy, cheesy parts.     * NeoEsZ: I'm a devil may cry fan who has beaten the DMC games too many times. This is something different and fresh, and I like it. Especially for the campy, cheesy parts.
 +    * Ni Go Zero Ichi: Still the best game in its genre imo. Compared to //DMC// there'​s less emphasis on racking up style points and combos and more about just straight-up surviving every encounter. Years before //Souls// came along, control and movement is so fine-tuned and precise (almost nothing is automated and there'​s no mechanic even remotely resembling a QTE) and the level design is so nice and playground-y (with mild Metroidvania elements, even) you feel like you have an incredible amount of control in how you tackle the game's imposing challenges. The character models are gorgeously animated and the art direction is good, so it looks better than most games of its era too. The only thing that hasn't aged gracefully is the camera. ​
  
-  ​***//Ninja Gaiden Black//** (remade for PS3, Vita) +  ***//​Oddworld:​ Stranger'​s Wrath//** (also on: PSN, Vita, Windows)
- +
-  ​***//​Oddworld:​ Stranger'​s Wrath//** (also on: PC, PSN, Vita)+
     * Rudie: ​ A linear Zelda game that takes place in the oddworld universe that is also sometimes a first person shooter. ​ Pretty great all around. ​ Could really have used subtitles though.     * Rudie: ​ A linear Zelda game that takes place in the oddworld universe that is also sometimes a first person shooter. ​ Pretty great all around. ​ Could really have used subtitles though.
     * Reed: Really solid third person FPS thing. Deceptively difficult. Awesome voice acting. HD version has really good graphics for its style. It makes me sad that nobody bought this.     * Reed: Really solid third person FPS thing. Deceptively difficult. Awesome voice acting. HD version has really good graphics for its style. It makes me sad that nobody bought this.
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     *mothmanspirit:​ I think it's worth it even if you have 2k6 because they added slipstreaming to the original tracks in that one. Which kind of breaks the difficulty curve I think.     *mothmanspirit:​ I think it's worth it even if you have 2k6 because they added slipstreaming to the original tracks in that one. Which kind of breaks the difficulty curve I think.
  
-  ***//Outrun 2006 Coast 2 Coast//** (also on PC, PS2)+  ***//Outrun 2006 Coast 2 Coast//** (also onPS2, Windows)
     * Teflon: Isn't b/c and it's the goddamn definitive //Outrun 2// (there are PS2 and PC versions but they'​re inferior, and require you to sit at a desk, respectively).     * Teflon: Isn't b/c and it's the goddamn definitive //Outrun 2// (there are PS2 and PC versions but they'​re inferior, and require you to sit at a desk, respectively).
     * Kappuru: Great euro mixes of the classic tracks, retro versions as well, lots of different modes to race in, and great, smooth, buttery powerslides for miles and miles.     * Kappuru: Great euro mixes of the classic tracks, retro versions as well, lots of different modes to race in, and great, smooth, buttery powerslides for miles and miles.
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     * NeoEsZ: [...] the graphics, presentation,​ and controls are all really good. It actually beats out its sequel that I had played previous to this game, //​[[game:​slai|SLAI]]//​.     * NeoEsZ: [...] the graphics, presentation,​ and controls are all really good. It actually beats out its sequel that I had played previous to this game, //​[[game:​slai|SLAI]]//​.
  
-  ***//​Phantom Dust//** (BC)+  ***//​Phantom Dust//** (also on: XB1)
     * boojiboy7: A game created with a decent collectible card game as its backbone, but instead of playing cards, the players act out the battle in largely destructible environments that change a fight. Technically backwards compatible on the 360, but there are some framerate issues and occasional lockups. Still worth playing it that way if that's the only way you can.     * boojiboy7: A game created with a decent collectible card game as its backbone, but instead of playing cards, the players act out the battle in largely destructible environments that change a fight. Technically backwards compatible on the 360, but there are some framerate issues and occasional lockups. Still worth playing it that way if that's the only way you can.
     * Rudie: Magic The Gathering: The Movie: The Game.     * Rudie: Magic The Gathering: The Movie: The Game.
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     * Teflon: The most brutally challenging racing game this side of Stuntman (thankfully it doesn'​t derive half its difficulty from sheer soul-crushing wonkiness like Stuntman does). I'd like to say it'll make a man out of you but all that stress is probably more likely to flood your shit with estrogen and give you manboobs instead. ​     * Teflon: The most brutally challenging racing game this side of Stuntman (thankfully it doesn'​t derive half its difficulty from sheer soul-crushing wonkiness like Stuntman does). I'd like to say it'll make a man out of you but all that stress is probably more likely to flood your shit with estrogen and give you manboobs instead. ​
  
-  ***//​Psi-Ops//​** (also on: PC; PS2)+  ***//​Psi-Ops//​** (also on: PS2, Windows)
     * mothman spirit: You beat dudes up with psychic superpowers! I am on level two, and it seems to have some pretty brilliant level design!     * mothman spirit: You beat dudes up with psychic superpowers! I am on level two, and it seems to have some pretty brilliant level design!
  
-  ***//​Psychonauts//​** (also on: PC, PS2)+  ***//​Psychonauts//​** (also on: PS2, PS4, XB1, Windows)
     * Leau: Psychonauts is a must play. Yeah there'​s a port for it on the PS2, but it's a really shoddy one, and the game just feels much better on the xbox (I've beaten both versions to 100% completion).     * Leau: Psychonauts is a must play. Yeah there'​s a port for it on the PS2, but it's a really shoddy one, and the game just feels much better on the xbox (I've beaten both versions to 100% completion).
     * Intentionally Wrong: People bag on //​Psychonauts//​ for being "just another platformer"​ but they were too caught up being offended by the routine to notice what an odd fusion Psychonauts really is. It's got the hub design of //​[[game:​Mario Sunshine]]//​ but the levels are all over the map: several are traditional platforming action, others are more about adventure game sensibilities. Every level has some unifying characteristic that makes it unique, though: one level has you combining scripts and scenery with mood-lighting on a stage to create different platform configurations;​ another involves personally recruiting and deploying units in a strategy board game against [[character:​Napoleon Bonaparte]]. Taken together with the brilliant writing, //​Psychonauts//​ becomes one of my top three games of all time.     * Intentionally Wrong: People bag on //​Psychonauts//​ for being "just another platformer"​ but they were too caught up being offended by the routine to notice what an odd fusion Psychonauts really is. It's got the hub design of //​[[game:​Mario Sunshine]]//​ but the levels are all over the map: several are traditional platforming action, others are more about adventure game sensibilities. Every level has some unifying characteristic that makes it unique, though: one level has you combining scripts and scenery with mood-lighting on a stage to create different platform configurations;​ another involves personally recruiting and deploying units in a strategy board game against [[character:​Napoleon Bonaparte]]. Taken together with the brilliant writing, //​Psychonauts//​ becomes one of my top three games of all time.
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     * Rudie: ​ Warning, the dub is really really bad.     * Rudie: ​ Warning, the dub is really really bad.
  
-  ***//Silent Hill 2//** (also on: 360, PC, PS2, PS3)+  ***//Silent Hill 2//** (also on: 360, PS2, PS3, Windows)
     * Rudie: A very draining and rewarding experience. ​ One of the only games I actually hold as advancing the medium, and explaining any of why that is ruins it.  There is a genuinely stupid puzzle near the beginning.     * Rudie: A very draining and rewarding experience. ​ One of the only games I actually hold as advancing the medium, and explaining any of why that is ruins it.  There is a genuinely stupid puzzle near the beginning.
     * boojiboy7: There are a few genuinely stupid puzzles throughout the game, but they somehow fit in the game itself. The game is a commentary on the sexual issues of videogames in the way that //​[[game:​metal_gear_solid_2|MGS2]]//​ is a comment on the power fantasy of videogames. ​ Jesus, avoid //SH// fan communities at all cost though.     * boojiboy7: There are a few genuinely stupid puzzles throughout the game, but they somehow fit in the game itself. The game is a commentary on the sexual issues of videogames in the way that //​[[game:​metal_gear_solid_2|MGS2]]//​ is a comment on the power fantasy of videogames. ​ Jesus, avoid //SH// fan communities at all cost though.
     * Ymer: Supports 5.1 surround on Xbox     * Ymer: Supports 5.1 surround on Xbox
  
-  ***//Silent Hill 4: The Room//** (also on: PC, PS2, PSN)+  ***//Silent Hill 4: The Room//** (also on: PS2, PSN, Windows)
     * Rudie: ​ While the other [[game:​silent_hill_series|Silent Hill games]] lend themselves to multiple playthroughs,​ a lot of this game hinges on surprise and not knowing what to expect. ​ You explore the titular room in first-person,​ and totally hit the shit out of dogs with a charge meter and typical third-person.     * Rudie: ​ While the other [[game:​silent_hill_series|Silent Hill games]] lend themselves to multiple playthroughs,​ a lot of this game hinges on surprise and not knowing what to expect. ​ You explore the titular room in first-person,​ and totally hit the shit out of dogs with a charge meter and typical third-person.
  
-  ***//​SoulCalibur II//** (also on: Gamecube, PS2)+  ***//​SoulCalibur II//** (also on: 360, Gamecube, PS2, PS3)
  
   ***//​Spartan:​ Total Warrior//** (also on: Gamecube, PS2) - [[http://​www.actionbutton.net/?​p=387 | Action Button review]]   ***//​Spartan:​ Total Warrior//** (also on: Gamecube, PS2) - [[http://​www.actionbutton.net/?​p=387 | Action Button review]]
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     * NeoEsZ: Cheesy characters and aptmosphere. Like a sega arcade beat 'em, because it is one. Lovin' it.     * NeoEsZ: Cheesy characters and aptmosphere. Like a sega arcade beat 'em, because it is one. Lovin' it.
  
-  ***//​Splinter Cell: Chaos Theory//**+  ***//​Splinter Cell: Chaos Theory//​** ​(also on: Gamecube, PS2, PS3, Windows)
     * Intentionally Wrong: I also enjoyed //Splinter Cell: Chaos Theory// for its multiplayer. Yes, we all know how //​[[game:​metal_gear_series|Metal Gear]]// is sooo much better. Whatever. I found multiplayer //Splinter Cell// pretty fucking awesome, although I am a notorious sucker for asymmetrical units. I haven'​t played single-player past the first mission; I kind of hate stealth games. (I also love them. I do both.) ​     * Intentionally Wrong: I also enjoyed //Splinter Cell: Chaos Theory// for its multiplayer. Yes, we all know how //​[[game:​metal_gear_series|Metal Gear]]// is sooo much better. Whatever. I found multiplayer //Splinter Cell// pretty fucking awesome, although I am a notorious sucker for asymmetrical units. I haven'​t played single-player past the first mission; I kind of hate stealth games. (I also love them. I do both.) ​
  
   ***//SSX 3//** (also on: Gamecube, PS2)   ***//SSX 3//** (also on: Gamecube, PS2)
  
-  ***//Star Wars: Battlefront II//** (also on: PC, PS2)+  ***//Star Wars: Battlefront II//** (also on: PS2, Windows)
     * Ni Go Zero Ichi: Very possibly the best ever //Star Wars// game.     * Ni Go Zero Ichi: Very possibly the best ever //Star Wars// game.
  
-  ***//Star Wars: Knights of the Old Republic//​** (also on: PC)+  ***//Star Wars: Knights of the Old Republic//​** (also on: XB1, Windows)
     * tacotaskforce:​ //Knights of the Old Republic// was designed to be played on the Xbox, on an Xbox game pad.     * tacotaskforce:​ //Knights of the Old Republic// was designed to be played on the Xbox, on an Xbox game pad.
  
-  ***//Star Wars: Republic Commando//​** (also on: PC)+  ***//Star Wars: Republic Commando//​** (also on: Windows)
     * Ni Go Zero Ichi: I recall this being a pretty decent squad-based FPS with a well-realized gritty (by //Star Wars// standards) aesthetic.     * Ni Go Zero Ichi: I recall this being a pretty decent squad-based FPS with a well-realized gritty (by //Star Wars// standards) aesthetic.
  
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     * Swarm: VT Party tonight! VT Party tonight! VT Party tonight! VT Party tonight!!! ​     * Swarm: VT Party tonight! VT Party tonight! VT Party tonight! VT Party tonight!!! ​
  
-  ***//Stubbs the Zombie in Rebel Without a Pulse//** (also on: PC)+  ***//Stubbs the Zombie in Rebel Without a Pulse//** (also on: Windows)
     * SplashBeats:​ //Stubbs the Zombie// is perhaps one of the funniest games I've ever played. You play as a zombie intent on destroying a futuristic town in 1950's America. You eat the brains of innocents, they turn into your zombie army, you break things. It's pretty wickedly funny in parts, and runs on the Halo 1 engine, so it's very stable and easy to play.     * SplashBeats:​ //Stubbs the Zombie// is perhaps one of the funniest games I've ever played. You play as a zombie intent on destroying a futuristic town in 1950's America. You eat the brains of innocents, they turn into your zombie army, you break things. It's pretty wickedly funny in parts, and runs on the Halo 1 engine, so it's very stable and easy to play.
     * Swarm: ​ A bunch of Bungie people left after  //​[[game:​halo|Halo]]//​ and made this neat microgame you can finish in about 3 hours. You eat the brains of enemies to build up a zombie posse who then also swarm onto other enemies. You have a bunch of zombie powers including detaching your arm to strategically possess enemies, such as snipers and rocket infantry. Has a neat retro-50s artstyle with remixed 50s tunes. Feels like one of the last games before the 7th gen dark age where you could make a smallish AA game and sell it for $60. A nightmare to get working on PC nowadays, your best bet is the Xbox version.     * Swarm: ​ A bunch of Bungie people left after  //​[[game:​halo|Halo]]//​ and made this neat microgame you can finish in about 3 hours. You eat the brains of enemies to build up a zombie posse who then also swarm onto other enemies. You have a bunch of zombie powers including detaching your arm to strategically possess enemies, such as snipers and rocket infantry. Has a neat retro-50s artstyle with remixed 50s tunes. Feels like one of the last games before the 7th gen dark age where you could make a smallish AA game and sell it for $60. A nightmare to get working on PC nowadays, your best bet is the Xbox version.
 
 sb/recommended/xbox.txt · Last modified: 2021/04/24 18:08 by alfred
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