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sb:recommended:playstation3 [2016/06/21 23:57]
the_blueberry_hill
sb:recommended:playstation3 [2017/06/23 02:27]
the_blueberry_hill Link to Lost Planet 2 page
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     * mauve: //DS2// is one step forwards two steps backwards. It does some things really well (the aforementioned mechanical issues, which are unfortunately marred by ridiculous hitbox issues and perhaps an over-nerf of sprinting), but the overall world is simply not as compelling and the level design has fewer moments of greatness. And soul memory is off-putting to playing characters for long periods of time, as you can't simply designate a cut-off point for your character anymore without becoming wildly outclassed in multiplayer.\\ It's still a good game. It's just, well, it's not the //Dark Souls 2// of //​[[game:​Dark Souls]]//, it's the //Dark Souls 2// of //Dark Souls 2//. It's doing its own thing, and overall it is not as good for it.      * mauve: //DS2// is one step forwards two steps backwards. It does some things really well (the aforementioned mechanical issues, which are unfortunately marred by ridiculous hitbox issues and perhaps an over-nerf of sprinting), but the overall world is simply not as compelling and the level design has fewer moments of greatness. And soul memory is off-putting to playing characters for long periods of time, as you can't simply designate a cut-off point for your character anymore without becoming wildly outclassed in multiplayer.\\ It's still a good game. It's just, well, it's not the //Dark Souls 2// of //​[[game:​Dark Souls]]//, it's the //Dark Souls 2// of //Dark Souls 2//. It's doing its own thing, and overall it is not as good for it. 
  
-  ***//Deadly Premonition:​ Director'​s Cut//** (also on: 360, Windows) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=26281|forum thread]], [[strategy:​deadly_premonition|strategy section]]+  ***//[[game:​deadly_premonition#​Deadly Premonition: ​The Director'​s Cut]]//** (also on: 360, Windows) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=26281|forum thread]], [[strategy:​deadly_premonition|strategy section]]
     * Rudie: Looks like I need to man up and talk about //DP// here. It features one of the best characters in a game, [[character:​francis_york_morgan|FBI Special Agent Francis York Morgan]]. That guy has the world'​s most perfect smirk! ​ The game is half awesome //​[[game:​shenmue_series|Shenmue]]//​ but set in Japan'​s version of the town from //Twin Peaks// and half limp wristed trudging [[genre:​survival_horror|survival horror]]. I strongly recommend you buy a copy of this game right now, even with how much of playing it made me groan. It looks like the world'​s best [[hardware:​dreamcast|Dreamcast]] game + bloomlighting.     * Rudie: Looks like I need to man up and talk about //DP// here. It features one of the best characters in a game, [[character:​francis_york_morgan|FBI Special Agent Francis York Morgan]]. That guy has the world'​s most perfect smirk! ​ The game is half awesome //​[[game:​shenmue_series|Shenmue]]//​ but set in Japan'​s version of the town from //Twin Peaks// and half limp wristed trudging [[genre:​survival_horror|survival horror]]. I strongly recommend you buy a copy of this game right now, even with how much of playing it made me groan. It looks like the world'​s best [[hardware:​dreamcast|Dreamcast]] game + bloomlighting.
     * This Machine Kills Fascis: Man, I hate that all the positive reviews for //Deadly Premonition//​ reduce it to some kind of so-bad-it'​s-good midnight movie game.\\ It's more like the sort of midnight movie that you see and you realize, "Oh wait, this is doing stuff I've never seen in a big studio movie. I mean, clearly they had no budget, but there'​s actually a spark of unbridled creativity and a thoughtfulness here."​\\ I mean, at no point during //Deadly Premonition//​ did I feel like I was condescending to the game or its creators. Y'​know,​ when I'm playing something like Gears of War I'm forced to try and enjoy the game's mechanics despite feeling like I'd avoid the people who made the game if I saw them at a party. I've said before that I don't want to play //​[[game:​mass_effect_series|Mass Effect]]//, because I don't want my "open world" choices constricted by the biases of developers who seem to have an outlook on the world that grosses me out. I don't want to climb into someone else's fucked up head. With //Deadly Premonition//,​ I didn't feel this same tension. It felt like a game made by people that are actually interested in exploring what kind of game they could get away with making.\\ And, c'mon, you have to respect their chutzpah. They basically decided to make //Shenmue// with a thousandth of the budget and probably improved on the formula (offering a more obvious central story thread to focus on).     * This Machine Kills Fascis: Man, I hate that all the positive reviews for //Deadly Premonition//​ reduce it to some kind of so-bad-it'​s-good midnight movie game.\\ It's more like the sort of midnight movie that you see and you realize, "Oh wait, this is doing stuff I've never seen in a big studio movie. I mean, clearly they had no budget, but there'​s actually a spark of unbridled creativity and a thoughtfulness here."​\\ I mean, at no point during //Deadly Premonition//​ did I feel like I was condescending to the game or its creators. Y'​know,​ when I'm playing something like Gears of War I'm forced to try and enjoy the game's mechanics despite feeling like I'd avoid the people who made the game if I saw them at a party. I've said before that I don't want to play //​[[game:​mass_effect_series|Mass Effect]]//, because I don't want my "open world" choices constricted by the biases of developers who seem to have an outlook on the world that grosses me out. I don't want to climb into someone else's fucked up head. With //Deadly Premonition//,​ I didn't feel this same tension. It felt like a game made by people that are actually interested in exploring what kind of game they could get away with making.\\ And, c'mon, you have to respect their chutzpah. They basically decided to make //Shenmue// with a thousandth of the budget and probably improved on the formula (offering a more obvious central story thread to focus on).
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     *Felix: Fairly successful game design / crowdsourcing / what-have-you project that has unbelievably,​ heartbreakingly bad physics.     *Felix: Fairly successful game design / crowdsourcing / what-have-you project that has unbelievably,​ heartbreakingly bad physics.
  
-  ***//Lost Planet 2//** (also on: 360, PC) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=27638|forum thread]]+  ***//[[Lost Planet 2]]//** (also on: 360, Windows) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=27638|forum thread]]
     * Rudie: Another game of 2010 that got slammed by critics but was especially great. ​ The problem is you need people to play with.  Which should be relatively easy, because a lot of SB has a copy.  Also: Space Mexicans.     * Rudie: Another game of 2010 that got slammed by critics but was especially great. ​ The problem is you need people to play with.  Which should be relatively easy, because a lot of SB has a copy.  Also: Space Mexicans.
     * Ni Go Zero Ichi: This game's co-op definitely has some real depth that rewards investment. To get at it, though, you're going to have to look past a surface layer that's fairly shitty and frequently infuriating:​ awkward controls, clunky combat, and a spectacularly bad interface. There'​s merit here, but I can see why people didn't like this game.     * Ni Go Zero Ichi: This game's co-op definitely has some real depth that rewards investment. To get at it, though, you're going to have to look past a surface layer that's fairly shitty and frequently infuriating:​ awkward controls, clunky combat, and a spectacularly bad interface. There'​s merit here, but I can see why people didn't like this game.
 
 sb/recommended/playstation3.txt · Last modified: 2021/09/28 06:08 by monaco
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