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sb:recommended:playstation3 [2015/05/29 13:35]
the_blueberry_hill Whoops, left out game: from Saints Row link!
sb:recommended:playstation3 [2015/09/28 16:17]
gatotsu2501
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     * Loki: An obscenely fun 3d beatemup about a witch killing angels.     * Loki: An obscenely fun 3d beatemup about a witch killing angels.
     * Rudie: It also really makes you feel awful for dying and I kind of resent the game for it.  I enjoy it when I played it then I die and it pretty much kills all my interest again and again.     * Rudie: It also really makes you feel awful for dying and I kind of resent the game for it.  I enjoy it when I played it then I die and it pretty much kills all my interest again and again.
-    * gatotsu2501:​ I wish Hideki Kamiya had played Ninja Gaiden instead of God of War. Oh well, it's still a decently fun character-actioner.+    * gatotsu2501:​ I wish [[people:Hideki Kamiya]] had played ​//​[[game:​ninja_gaiden_series|Ninja Gaiden]]// instead of //​[[game:​god_of_war_series|God of War]]//. Oh well, it's still a decently fun character-actioner.
     * diplo: Was a time when I thought this was fun. Not anymore! Returning to it last year (2013) was the most cheerless thing. Really not into the Perfect Dodge = COMBO TIME mechanic, the chances for instant failure offered by the QTEs, enemies'​ rococo makeup that make reading their movements unnecessarily hard, or the finger-hurting button mashing and joystick twirling required by the contextual Murder Moves.     * diplo: Was a time when I thought this was fun. Not anymore! Returning to it last year (2013) was the most cheerless thing. Really not into the Perfect Dodge = COMBO TIME mechanic, the chances for instant failure offered by the QTEs, enemies'​ rococo makeup that make reading their movements unnecessarily hard, or the finger-hurting button mashing and joystick twirling required by the contextual Murder Moves.
-    * Felix: It was Platinum'​s flagship title in their only genre and it's not quite as good as anything they'​ve done since (Revengeance,​ Vanquish, Anarchy Reigns) or for that matter anything Capcom/​Clover did immediately prior (DMC3, God Hand), mainly due to the dumb mechanics catalogued by Diplo. It's not a bad representative of this type of game, and no other developer could really even pull this off, but it's also not that super great.+    * Felix: It was [[company:Platinum]]'s flagship title in their only genre and it's not quite as good as anything they'​ve done since (//​[[game:​metal_gear_rising_revengeance|Revengeance]]////[[game:Vanquish]]////[[game:Anarchy Reigns]]//) or for that matter anything Capcom/​Clover did immediately prior (DMC3, God Hand), mainly due to the dumb mechanics catalogued by Diplo. It's not a bad representative of this type of game, and no other developer could really even pull this off, but it's also not that super great.
  
   ***//​[[game:​bionic_commando_2009]]//​** (also on: 360, PC) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=41577|forum thread]]   ***//​[[game:​bionic_commando_2009]]//​** (also on: 360, PC) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=41577|forum thread]]
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   ***//Devil May Cry HD Collection//​** (also on: 360)   ***//Devil May Cry HD Collection//​** (also on: 360)
 +
 +  ***//​Dishonored//​** (also on: 360, PC)
 +    * Ni Go Zero Ichi: Steampunk-themed spiritual successor to //Deus Ex//, by some of the original designers (unlike the more popular //Human Revolution//​). It's an unexpectedly slow-burn sort of game, and probably the more faithful successor to //Deus Ex// when all is said and done, lacking the big-budget frills and streamlined mechanics of AAA gaming in favor of more choices, more playstyle flexibility,​ more freedom. I really don't dig steampunk at all, but the writing is honestly pretty good in a graphic novel sort of way.
  
   ***//​[[game:​edf_series#​Earth Defense Force Insect Armageddon]]//​** (also on: 360) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=33398|forum thread]]   ***//​[[game:​edf_series#​Earth Defense Force Insect Armageddon]]//​** (also on: 360) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=33398|forum thread]]
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   ***//​[[game:​kane_and_lynch_2|Kane and Lynch 2: Dogs Days]]//** (also on: 360, PC) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=24522|forum thread]]   ***//​[[game:​kane_and_lynch_2|Kane and Lynch 2: Dogs Days]]//** (also on: 360, PC) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=24522|forum thread]]
     * Rudie: Okay, maybe I am retarded for games set in East Asia. I still liked this game a lot more than either Gears. ​ I think the level design is fantastic for encouraging co-op flanking maneuvers. It has two levels that I had been wanting to see in action movies forever. It is an excellent 5 hour affair that I have now replayed several times over, just because I enjoy it that much.     * Rudie: Okay, maybe I am retarded for games set in East Asia. I still liked this game a lot more than either Gears. ​ I think the level design is fantastic for encouraging co-op flanking maneuvers. It has two levels that I had been wanting to see in action movies forever. It is an excellent 5 hour affair that I have now replayed several times over, just because I enjoy it that much.
-    * Broco: I got //Dog Days// on the recommendation of folks here, played for 10 minutes and was pretty meh about it. It certainly has a distinctive visual style --- the title screen in particular is really cool --- but that style collapses as soon as the camera starts tracking your character in the usual videogame way. Then it's just a pile of jerky and imprecise third-person shooting, and it doesn'​t help that the first mission feels like it's already padding for length with repetitive, story-irrelevant content. May not bother playing further unless someone tells me it really gets better. I think it's the kind of thing where you know in advance whether you really like the style and that makes you forgive the rest.+    * Broco: I got //Dog Days// on the recommendation of folks here, played for 10 minutes and was pretty meh about it. It certainly has a distinctive visual style --- the [[pattern:​title_screen|title screen]] in particular is really cool --- but that style collapses as soon as the camera starts tracking your character in the usual videogame way. Then it's just a pile of jerky and imprecise third-person shooting, and it doesn'​t help that the first mission feels like it's already padding for length with repetitive, story-irrelevant content. May not bother playing further unless someone tells me it really gets better. I think it's the kind of thing where you know in advance whether you really like the style and that makes you forgive the rest.
       * CubaLibre: I feel like you are way off the mark here. the guns are imprecise on purpose, none of the content is story-irrelevant (well; none of it is theme-irrelevant). it's one of the most coherent games I've ever played in terms of every single element being bent towards a singular emotional goal, as good or better than valve'​s best.       * CubaLibre: I feel like you are way off the mark here. the guns are imprecise on purpose, none of the content is story-irrelevant (well; none of it is theme-irrelevant). it's one of the most coherent games I've ever played in terms of every single element being bent towards a singular emotional goal, as good or better than valve'​s best.
     * CubaLibre: The effect it's going for is to be as much like a shitty digital Youtube cam as possible while still allowing you to play a cover shooter. The fact that it's a playable cover shooter is very important, because the point of the game is that any protagonist of a cover shooter is a fucking maniac. it's taking the old [[http://​actionbutton.net/​ABDN]] "drake kills too many people"​ argument and putting it front and center.\\ It's also a hellaciously tense and busy shooter, in part because the guns are fairly inaccurate. Lead is spraying everywhere and chewing through the scenery. getting up close is very dangerous but also rewarded in that you can hit things much easier. The game wouldn'​t work if it wasn't good, for obvious reasons (no game works if it isn't good). You get a kind of dull grinding feeling for lack of variety of weapons and attacks that's offset by some great variety in level design. And it's all extremely short, playable in one long sitting. Pretty delicious.     * CubaLibre: The effect it's going for is to be as much like a shitty digital Youtube cam as possible while still allowing you to play a cover shooter. The fact that it's a playable cover shooter is very important, because the point of the game is that any protagonist of a cover shooter is a fucking maniac. it's taking the old [[http://​actionbutton.net/​ABDN]] "drake kills too many people"​ argument and putting it front and center.\\ It's also a hellaciously tense and busy shooter, in part because the guns are fairly inaccurate. Lead is spraying everywhere and chewing through the scenery. getting up close is very dangerous but also rewarded in that you can hit things much easier. The game wouldn'​t work if it wasn't good, for obvious reasons (no game works if it isn't good). You get a kind of dull grinding feeling for lack of variety of weapons and attacks that's offset by some great variety in level design. And it's all extremely short, playable in one long sitting. Pretty delicious.
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   ***//King of Fighters XIII//** (also on: 360, Arcade)   ***//King of Fighters XIII//** (also on: 360, Arcade)
-  ​* Rudie: Gorgeous sprites. ​ It's not nearly as tight a system as XI, but it works.+    ​* Rudie: Gorgeous sprites. ​ It's not nearly as tight a system as XI, but it works.
  
   ***//The Last of Us//** (also on: PS4)   ***//The Last of Us//** (also on: PS4)
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   ***//Metal Gear Rising: Revengeance//​** (also on: 360, PC)   ***//Metal Gear Rising: Revengeance//​** (also on: 360, PC)
 +
 +  ***//Metal Slug 3//** (also on: 360, Arcade, Neo-Geo, PC, PS2, PS4, PS Vita, XBox, Wii)
 +    * Broco: Everything is a bullet sponge, even the first [[character:​crab|crab enemies]] in Stage 1. Most of the bosses don't give you any weapon drops so you need to kill them with the pistol if you die once.\\ There sure is a lot of great artwork in it so it's worth playing once or twice for that. But //​[[game:​metal_slug_series#​Metal Slug X]]// is definitely where the most fun is to be had in general.
 +    * Loki Laufeyson: //3// would be the best if the final stage wasn't such absolute bullshit
 +    * allensmithee:​ //3// is fucking tiresome but it has the most sights to see so i feel it is worth playing for that purpose. it gets really fucking ridiculous
  
   ***//​Mirror'​s Edge//** (also on: 360, PC) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=13563|forum thread]]   ***//​Mirror'​s Edge//** (also on: 360, PC) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=13563|forum thread]]
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     * Felix: Before I played this, I thought: I never want to actually relax and take my time in a game to the extent that's required to appreciate an open world, and I'm sure that way too much of the game is centred around middling shooting, and I'm sick of narratives about men trying to leave a life of crime, and it doesn'​t seem like you can create chaos to the same extent as you can in GTA to overlook the insufficiently crunchy mechanics. This game has every one of those flaws, but the world design and the dialogue are actually that good and it's still a lot of fun. Also, the amount of ground you lackadaisically cover gave me a new appreciation for custom soundtracks,​ even if the PS3 implementation is a little clumsy. Feels a little like no one gave any thought to a difficulty curve; the shooting never really gets any tougher after 1/3 of the way through, and about 10 of the game's 60 or so missions could'​ve been cut and it would have been better for it.     * Felix: Before I played this, I thought: I never want to actually relax and take my time in a game to the extent that's required to appreciate an open world, and I'm sure that way too much of the game is centred around middling shooting, and I'm sick of narratives about men trying to leave a life of crime, and it doesn'​t seem like you can create chaos to the same extent as you can in GTA to overlook the insufficiently crunchy mechanics. This game has every one of those flaws, but the world design and the dialogue are actually that good and it's still a lot of fun. Also, the amount of ground you lackadaisically cover gave me a new appreciation for custom soundtracks,​ even if the PS3 implementation is a little clumsy. Feels a little like no one gave any thought to a difficulty curve; the shooting never really gets any tougher after 1/3 of the way through, and about 10 of the game's 60 or so missions could'​ve been cut and it would have been better for it.
     * Ni Go Zero Ichi: The combat gets really dull, really fast, and the mission design isn't nearly varied or clever enough to make up for it. That said, the world is designed with such care, thematic consistency and attention to detail that wandering around and exploring it remains a simple joy for quite some time. This game's inevitable sequel will probably blow it out of the water.     * Ni Go Zero Ichi: The combat gets really dull, really fast, and the mission design isn't nearly varied or clever enough to make up for it. That said, the world is designed with such care, thematic consistency and attention to detail that wandering around and exploring it remains a simple joy for quite some time. This game's inevitable sequel will probably blow it out of the water.
 +
 +  ***//​Remember Me//** (also on: 360, PC, PS3) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=41459|forum thread]]
 +    * Jaihson: Imagine the simpler hang and jump sections of a modern Prince of Persia game. Now add a giant yellow arrow pointing at every possible interactable surface within a certain distance of you at all times. Intersperse encounters that are pretty much a stripped down, less impactful version of the pattern recognition fighting in Rocksteady'​s Batman games. Defeat 90s movie Lawnmower Man at the end. That's pretty much it.
 +    * Talbain: From my experience, rather the concept art looks nice, and the game's a terrible mess. Weird lighting, visual discontinuity,​ and for some reason a fighting game when it could have been a pretty cool spy thing. And that combo system has to be the dumbest thing I've seen thought up in ages. Play the dumbest version of Simon Says, but only when Simon Says that you can play a certain version of Simon Says. Yeah. Radical.
 +    * meauxdal: this game does pretty much suck ass, yes. i've been trying to muster up the motivation to play more of it, but... nah
 +    * Mikey: I have to say I really like this. It's the sort of cyberpunk dystopia stuff I eat up. Playing this in French with subtitles is pretty great, too. The memory-remixing is way too paint-by-numbers,​ but the funky combo lab stuff is kinda fun. I don't mind the icons that show you where to climb as, honestly, it's not like most other games of this type don't make it absurdly easy to do that kind of stuff, anyway. Gonna keep playing.
 +    * Gironika: it's kinda like an [[company:​Irem]] game, really.\\ You just cannot honestly recommend it to anyone, because you need to have a certain amount of enthusiasm to ignore issues that can be dealbreakers for most people.\\ It's like advising someone to buy a vintage car instead of a new one --- like you'll pretty much have more problems running it, it's less safe, less powerful, hasn't got the bells'​n'​whistles of ipod connectivity bluetooth integration disc changers, you might not even get spare parts easily … can you seriously recommend buying such a car to anyone? Your 18 year old daughter that might break down with it at 1am in the morning?\\ You need to be an enthusiast that can enjoy the moments when it works --- this must be enough for you to put up with the rest. Are you such a person? Then yeah, go ahead and try it!
  
   ***//​Resident Evil 5: Gold Edition//** (also on: 360, PS3)   ***//​Resident Evil 5: Gold Edition//** (also on: 360, PS3)
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     * Felix: The narrative is, for lack of a better word, appalling (jRPG tropes out the yin-yang + alternate history WW2 = liberating cel-shaded concentration camps), and makes you wonder if Skies of Arcadia has really aged that poorly. Pacing is also a bit funny -- you go from a somewhat protracted introduction to a succession of gimmicky battles that make you long for a chance to just play with the core rules of the game. Suffers slightly from Final Fantasy X syndrome when it comes to building your characters, in that you're forced to approve a bunch of non-decisions manually. Has one of the weirder sets of binary-mechanics-overlaid-on-analogue-ones I've encountered,​ and initially feels awkward and abusable, but eventually clicks. In spite of all that, this is easily the most inventive narrative-driven strategy RPG on a console that wasn't made by [[people:​yasumi_matsuno|Matsuno]],​ and pretty much the only game of its class in close to a decade. Makes as many smart design decisions as dumb ones; fans of the genre have no reason not to pick it up.     * Felix: The narrative is, for lack of a better word, appalling (jRPG tropes out the yin-yang + alternate history WW2 = liberating cel-shaded concentration camps), and makes you wonder if Skies of Arcadia has really aged that poorly. Pacing is also a bit funny -- you go from a somewhat protracted introduction to a succession of gimmicky battles that make you long for a chance to just play with the core rules of the game. Suffers slightly from Final Fantasy X syndrome when it comes to building your characters, in that you're forced to approve a bunch of non-decisions manually. Has one of the weirder sets of binary-mechanics-overlaid-on-analogue-ones I've encountered,​ and initially feels awkward and abusable, but eventually clicks. In spite of all that, this is easily the most inventive narrative-driven strategy RPG on a console that wasn't made by [[people:​yasumi_matsuno|Matsuno]],​ and pretty much the only game of its class in close to a decade. Makes as many smart design decisions as dumb ones; fans of the genre have no reason not to pick it up.
  
-  ***//​Vanquish//​** (also on: 360) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=28031|forum thread]]+  ***//[[game:Vanquish]]//** (also on: 360) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=28031|forum thread]]
     * gatotsu2501:​ Level and enemy design are a bit bland and the story, even as little of it as there is, is jarringly atrocious. That said, the controls and core mechanics (shooting, dashing, using your suit powers, etc.) are solid as steel, and it's still a better action game than just about any other you're likely to play.     * gatotsu2501:​ Level and enemy design are a bit bland and the story, even as little of it as there is, is jarringly atrocious. That said, the controls and core mechanics (shooting, dashing, using your suit powers, etc.) are solid as steel, and it's still a better action game than just about any other you're likely to play.
     * CubaLibre: It's a pretty good game with a couple of very crippling flaws. It could have been truly great, but instead it's just pretty fun.     * CubaLibre: It's a pretty good game with a couple of very crippling flaws. It could have been truly great, but instead it's just pretty fun.
 
 sb/recommended/playstation3.txt · Last modified: 2021/09/28 06:08 by monaco
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