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sb:recommended:nintendo64 [2017/09/13 14:30]
swarm WinBack!!
sb:recommended:nintendo64 [2017/10/07 19:19]
gatotsu2501
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   ***//​Chameleon Twist//**   ***//​Chameleon Twist//**
 +
 +  ***//​Conker'​s Bad Fur Day//** (also on: Xbox)
 +    * Swarm: Arguably Rare's last ever good game, and a culmination of everything they learned making games for the N64. Beyond the gimmicks and dated movie references, there'​s a pretty solid platformer here, with some wonderfully inspired environments that connect to each other in strange and interesting ways. It also has a decent amount of gameplay variety, and it feels like this was going to be the future of platformers. But it wasn'​t,​ not really. Also has some pretty fantastic multiplayer.
  
   ***//​[[game:​Doom 64]]//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=9205|forum thread]]   ***//​[[game:​Doom 64]]//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=9205|forum thread]]
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     * Felix: I, too, have never beaten it (unlike the original LoZ, shame on you gatotsu), because it feels like a schlep to me too. This + Mario Sunshine (and to a lesser extent, Wind Waker) were basically Nintendo getting rebuffed for trying something different (which is good) and then somehow screwing it up just a little bit (which is tragic), and their resultant lack of creativity can be traced right back here.     * Felix: I, too, have never beaten it (unlike the original LoZ, shame on you gatotsu), because it feels like a schlep to me too. This + Mario Sunshine (and to a lesser extent, Wind Waker) were basically Nintendo getting rebuffed for trying something different (which is good) and then somehow screwing it up just a little bit (which is tragic), and their resultant lack of creativity can be traced right back here.
     * Reed: The best 3D Zelda. Fantastic, dark, everything just that little bit off-kilter. A brave game. Its only mark of cowardice is the inclusion of traditional Zelda-formula dungeons. Future Zelda titles have puzzles inside puzzles; the time mechanic in MM provides a puzzle outside the puzzle.     * Reed: The best 3D Zelda. Fantastic, dark, everything just that little bit off-kilter. A brave game. Its only mark of cowardice is the inclusion of traditional Zelda-formula dungeons. Future Zelda titles have puzzles inside puzzles; the time mechanic in MM provides a puzzle outside the puzzle.
 +    * Swarm: I think everyone has fantasized one point in their life about going back in time to the start of the week and changing something to see how things would be different. The strict 3 day time limit allows Majora'​s Mask to do this in a video game. In one playthrough you can help a woman find her missing fiance and have them reunite, then the next playthrough they can face death alone in a farmhouse. The game has about a dozen great moments like this, and the sidequests are the best part of the game. The dungeons, though? They suck ass. One of my dream games would be Majora'​s Mask sans dungeons and with about 200 more masks.
  
   ***//Mario Golf//** (also on: Wii VC)   ***//Mario Golf//** (also on: Wii VC)
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     * Lainer: Still has the best collection of memorable weapons in an [[genre:​ego_shooter|FPS]]. Unfortunately it only has three good levels, and they'​re the first four levels in the game.     * Lainer: Still has the best collection of memorable weapons in an [[genre:​ego_shooter|FPS]]. Unfortunately it only has three good levels, and they'​re the first four levels in the game.
     * Hekatoncheir:​ This game is pretty great and the remake is cool looking and ridiculously faithful (blank faces in HD whose mouths don't move when they talk). There are a lot of things I really like about it that I think are missing from many shooters.     * Hekatoncheir:​ This game is pretty great and the remake is cool looking and ridiculously faithful (blank faces in HD whose mouths don't move when they talk). There are a lot of things I really like about it that I think are missing from many shooters.
-    * Ni Go Zero Ichi: Seconded on //Perfect Dark// doing some neat stuff that modern shooters are still catching up to. The Xbox Live version plays great too.+    * Ni Go Zero Ichi: Seconded on //Perfect Dark// doing some neat stuff that modern shooters are still catching up to. The Xbox Live version plays great too. Some of the campaign objectives/​mission designs feel frustratingly trial-and-error though.
  
   ***//​Pilotwings 64//** (also on: Wii VC)   ***//​Pilotwings 64//** (also on: Wii VC)
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     * vision: oft-overlooked multiplayer gem; deftly balanced, arcade-paced hockey     * vision: oft-overlooked multiplayer gem; deftly balanced, arcade-paced hockey
  
- ***//​WinBack//​**+  ​***//​WinBack//​**
     * Swarm: This game is pretty awesome, it's everything you'd imagine a late 90s Japanese cover-based shooter would be. It's also pretty tough. All the encounters with enemies feel deadly and the game won't forgive you if you play sloppy. Checkpoints are sparse, so you actually start getting reckless after a while, using your good ammo etc; because you don't want to be mess up holding just a pistol, and when the ammo runs out you start going through the level inch-by-inch. I'm not gonna say there isn't any bad/goofy shit in this game (there is (like backtracking)) and sometimes you have to wrestle with the aiming system a lil bit, but it's totally worth checking out.     * Swarm: This game is pretty awesome, it's everything you'd imagine a late 90s Japanese cover-based shooter would be. It's also pretty tough. All the encounters with enemies feel deadly and the game won't forgive you if you play sloppy. Checkpoints are sparse, so you actually start getting reckless after a while, using your good ammo etc; because you don't want to be mess up holding just a pistol, and when the ammo runs out you start going through the level inch-by-inch. I'm not gonna say there isn't any bad/goofy shit in this game (there is (like backtracking)) and sometimes you have to wrestle with the aiming system a lil bit, but it's totally worth checking out.
     * Mikey: As a proto-cover-shooter/​Metal Gear mash up, the game is really pretty tight, occasional aiming issues aside. The first time you pop out of cover, kick a dude in the stomach and then shotgun him down, well, that feels damn good. I'd only played this game as a rental from the local video store so I didn't have the time to get all the way through it, but I really enjoyed what I got a chance to play.      * Mikey: As a proto-cover-shooter/​Metal Gear mash up, the game is really pretty tight, occasional aiming issues aside. The first time you pop out of cover, kick a dude in the stomach and then shotgun him down, well, that feels damn good. I'd only played this game as a rental from the local video store so I didn't have the time to get all the way through it, but I really enjoyed what I got a chance to play. 
 
 sb/recommended/nintendo64.txt · Last modified: 2017/10/07 19:19 by gatotsu2501
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