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sb:recommended:nes [2015/08/06 07:08]
the_blueberry_hill Link to 'The Title Screen'
sb:recommended:nes [2015/08/20 03:44]
the_blueberry_hill Links to theme:licensed_games|
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 ====== SB Recommends NES/Famicom Games===== ====== SB Recommends NES/Famicom Games=====
-{{:​fig:​recommended:​nes_felty.jpg }} If you were gaming in the mid-to-late eighties, lived in North America or Asia, and owned a console, this was probably it. Home to countless platformers and venerated [[people:​shigeru_miyamoto|Miyamoto]]/​[[people:​gunpei_yoki|Yokoi]] classics, all surrounded by a thick layer of licensed crap. Through the efforts of Chinese pirates and homebrew coders, the Famicom has lived on.+{{:​fig:​recommended:​nes_felty.jpg }} If you were gaming in the mid-to-late eighties, lived in North America or Asia, and owned a console, this was probably it. Home to countless platformers and venerated [[people:​shigeru_miyamoto|Miyamoto]]/​[[people:​gunpei_yoki|Yokoi]] classics, all surrounded by a thick layer of [[theme:​licensed_games|licensed crap]]. Through the efforts of Chinese pirates and homebrew coders, the Famicom has lived on.
  
 Whether the playability of all of its games has survived the test of time is another question, but the popularity of the hardware meant that tons of stuff was released for it, so you're sure to stumble across many forgotten gems. As the large list below attests. Whether the playability of all of its games has survived the test of time is another question, but the popularity of the hardware meant that tons of stuff was released for it, so you're sure to stumble across many forgotten gems. As the large list below attests.
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   ***//Bucky O'​Hare//​**   ***//Bucky O'​Hare//​**
     * T.: //​[[game:​bucky_o_hare|Bucky O'​Hare]]//​ is one of the top 3 or so NES action-platformers,​ easily. Also the most pre-Treasure [[company:​Treasure]] staff working on a single game (and it shows)! It has level design tighter than //​[[game:​Mega Man 3]]// and the variety of //​[[game:​Gunstar Super Heroes]]//, except without stupid vehicle levels. It plays like //what if [[company:​Treasure]] made a //​[[game:​mega_man_series|mega man]]// game//     * T.: //​[[game:​bucky_o_hare|Bucky O'​Hare]]//​ is one of the top 3 or so NES action-platformers,​ easily. Also the most pre-Treasure [[company:​Treasure]] staff working on a single game (and it shows)! It has level design tighter than //​[[game:​Mega Man 3]]// and the variety of //​[[game:​Gunstar Super Heroes]]//, except without stupid vehicle levels. It plays like //what if [[company:​Treasure]] made a //​[[game:​mega_man_series|mega man]]// game//
-    * Kitten ClanClan: One of the best action-platformers on the NES. A variety of characters with different platforming and combat abilities give the game excellent variety. Has great level design, and it also makes great use of the license. ​+    * Kitten ClanClan: One of the best action-platformers on the NES. A variety of characters with different platforming and combat abilities give the game excellent variety. Has great level design, and it also makes great use of the [[theme:​licensed_games|license]]
     * RT-55J: I still don't like it. I mean, it's fascinating,​ brilliant, has some really well thought-out design and [is] enjoyable, but I just don't like it. The game's balance is just unpalatable to me.     * RT-55J: I still don't like it. I mean, it's fascinating,​ brilliant, has some really well thought-out design and [is] enjoyable, but I just don't like it. The game's balance is just unpalatable to me.
       * T.: Enter HARD! as the password to play hard mode, which does away with the health-bar (everything is an instant kill), much to the game's benefit       * T.: Enter HARD! as the password to play hard mode, which does away with the health-bar (everything is an instant kill), much to the game's benefit
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     *Isfet: Preferably, the best way to play this game for the first time is on a Nintendo Vs. arcade cabinet in a condominium complex in St. Augustine, Florida. ​ Assuming you think of how the game controls as a design **choice** and not a design **flaw,** it holds up very well even today. ​ Regardless of how you think of it, though, it becomes very, very hard towards the end.     *Isfet: Preferably, the best way to play this game for the first time is on a Nintendo Vs. arcade cabinet in a condominium complex in St. Augustine, Florida. ​ Assuming you think of how the game controls as a design **choice** and not a design **flaw,** it holds up very well even today. ​ Regardless of how you think of it, though, it becomes very, very hard towards the end.
     *Diplocephalus:​ Fun game, if you're not bothered by the character being a tank. Some of the most memorable level designs in the series. Keep walking and jumping and you won't be screwed.     *Diplocephalus:​ Fun game, if you're not bothered by the character being a tank. Some of the most memorable level designs in the series. Keep walking and jumping and you won't be screwed.
 +    *Pijaibros: even though there are superior versions of //​Castlevania//​. I know //​Dracula'​s Curse//, //​Bloodlines//,​ the //​Adventure//​ Wiimake and //Rondo of Blood// are all better games. that first one just feels like "​coming home" for me as i march towards that tower in the distance. i can't explain why, but it's the //​Castlevania//​ I play most. maybe because a full experience can be had in only 20 minutes? ​
  
   ***//​[[game:​castlevania_ii_simons_quest|Castlevania II - Simon'​s Quest]]//** (also on: Wii VC)   ***//​[[game:​castlevania_ii_simons_quest|Castlevania II - Simon'​s Quest]]//** (also on: Wii VC)
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     *dmauro: The level select loop is only like five seconds long, but I never get sick of it.     *dmauro: The level select loop is only like five seconds long, but I never get sick of it.
     *Take It Sleazy: //​DuckTales//​ expanded on [[people:​tokuro fujiwara|Fujiwara]]'​s games really feeling like a real living world and the music is great and I love Scrooge McDuck.     *Take It Sleazy: //​DuckTales//​ expanded on [[people:​tokuro fujiwara|Fujiwara]]'​s games really feeling like a real living world and the music is great and I love Scrooge McDuck.
-    *Kitten ClanClan: Genuinely worth playing if only for the music. Great use of the license and a very enticing game once you're gotten used to the mechanics.+    *Kitten ClanClan: Genuinely worth playing if only for the music. Great use of the [[theme:​licensed_games|license]] and a very enticing game once you're gotten used to the mechanics.
  
   ***//​Eggerland//​**   ***//​Eggerland//​**
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   ***//The Goonies II//**   ***//The Goonies II//**
-    *aderack: Sequel greatly expanding on the adventure elements of [[company:​Konami]]'​s earlier licensed game (only released in arcades over here). Plays like the midpoint between [[people:​koji_igarashi|Igarashi]]-era //​[[game:​castlevania_series|Castlevania]]//,​ NES-era //​[[game:​the_legend_of_zelda_series|Zelda]]//,​ and //​[[game:​Shadowgate]]//​ — Cyndi Lauper thrown in for good measure. In the end, it feels almost completely organic — like [[company:​Konami]]'​s own homegrown response to //​[[game:​Metroid]]//​. Nearly impossible to get anywhere, much less finish, unless you know what you're doing.+    *aderack: Sequel greatly expanding on the adventure elements of [[company:​Konami]]'​s earlier ​[[theme:​licensed_games|licensed game]] (only released in arcades over here). Plays like the midpoint between [[people:​koji_igarashi|Igarashi]]-era //​[[game:​castlevania_series|Castlevania]]//,​ NES-era //​[[game:​the_legend_of_zelda_series|Zelda]]//,​ and //​[[game:​Shadowgate]]//​ — Cyndi Lauper thrown in for good measure. In the end, it feels almost completely organic — like [[company:​Konami]]'​s own homegrown response to //​[[game:​Metroid]]//​. Nearly impossible to get anywhere, much less finish, unless you know what you're doing.
     * Mr. Mechanical: //​[[game:​The Goonies II]]// ​ is a bit like //​[[game:​Metroid]]//​ in more than a few ways because of the large map and focus on exploration. Plus it's //The Goonies// and what's not to like about that?      * Mr. Mechanical: //​[[game:​The Goonies II]]// ​ is a bit like //​[[game:​Metroid]]//​ in more than a few ways because of the large map and focus on exploration. Plus it's //The Goonies// and what's not to like about that? 
     * Adilegian: It also had one of the most memorable (for me) door sound effects. ​     * Adilegian: It also had one of the most memorable (for me) door sound effects. ​
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   ***//Hello Kitty World//**   ***//Hello Kitty World//**
-    *dessgeega: balloon kid with a hello kitty license. if you haven'​t played balloon kid, it's balloon fight world tour.+    *dessgeega: ​//​[[game:​balloon_kid|balloon kid]]// with a hello kitty [[theme:​licensed_games|license]]. if you haven'​t played balloon kid, it's balloon fight world tour.
  
   ***//Holy Diver//**   ***//Holy Diver//**
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   ***//​Journey to Silius//**   ***//​Journey to Silius//**
     *monaco: Do yourself a favor: DO NOT SWEAR when playing this game, it weakens the aural bliss.     *monaco: Do yourself a favor: DO NOT SWEAR when playing this game, it weakens the aural bliss.
-    *Kitten ClanClan: Above-average [[company:​Sunsoft]] action-platformer originally based on the Terminator license. What it lacks in living up to its peers, it makes up for by having what is by leaps and bounds one of the best soundtracks on the NES. +    *Kitten ClanClan: Above-average [[company:​Sunsoft]] action-platformer originally based on the Terminator ​[[theme:​licensed_games|license]]. What it lacks in living up to its peers, it makes up for by having what is by leaps and bounds one of the best soundtracks on the NES. 
  
   ***//Kabuki Quantum Fighter//**   ***//Kabuki Quantum Fighter//**
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   ***//Little Nemo: The Dream Master//**   ***//Little Nemo: The Dream Master//**
-    *Kitten ClanClan: Although it can become too frustratingly difficult for its own good, it features impressive music and visuals from [[company:​Capcom]],​ a name that earns its place among the best NES developers. Good use of the license and interesting mechanics, as well. +    *Kitten ClanClan: Although it can become too frustratingly difficult for its own good, it features impressive music and visuals from [[company:​Capcom]],​ a name that earns its place among the best NES developers. Good use of the [[theme:​licensed_games|license]] and interesting mechanics, as well. 
  
   ***//Little Samson / Seirei Densetsu Lickle (JP)//**   ***//Little Samson / Seirei Densetsu Lickle (JP)//**
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   ***//M.C. Kids / McDonald Land (PAL)//**   ***//M.C. Kids / McDonald Land (PAL)//**
     * BIGJ420COOLDUDE:​ Reasons why //​[[game:​mc_kids|M.C. Kids]]// is great: drop-dead honest level design. It's like every other level is that level in //​[[game:​super_mario_bros_3|SMB3]]//​ where you have to fly with a turtle in hand—well-thought-out puzzles that make you scratch your head using a really limited set of tools. Of course there'​s great platforming to be had in between all these puzzles too. It has really great music too though it only like four tracks. Also the story is kind of hilarious. anyhow it's pretty comparable to //​[[game:​super_mario_bros_3|SMB3]]//​. It's much smaller and a little tighter. I've played a fucking lot of //​[[game:​super_mario_bros_3|SMB3]]//​ BTW.     * BIGJ420COOLDUDE:​ Reasons why //​[[game:​mc_kids|M.C. Kids]]// is great: drop-dead honest level design. It's like every other level is that level in //​[[game:​super_mario_bros_3|SMB3]]//​ where you have to fly with a turtle in hand—well-thought-out puzzles that make you scratch your head using a really limited set of tools. Of course there'​s great platforming to be had in between all these puzzles too. It has really great music too though it only like four tracks. Also the story is kind of hilarious. anyhow it's pretty comparable to //​[[game:​super_mario_bros_3|SMB3]]//​. It's much smaller and a little tighter. I've played a fucking lot of //​[[game:​super_mario_bros_3|SMB3]]//​ BTW.
-    * dessgeega: While I see what the game is doing, I don't really like that getting to the end of the level is a secondary objective, and I really don't like the license, but that's a given.+    * dessgeega: While I see what the game is doing, I don't really like that getting to the end of the level is a secondary objective, and I really don't like the [[theme:​licensed_games|license]], but that's a given.
     * Invisibleyogurt:​ //​[[game:​mc_kids|McKids]]//​ is basically //​[[game:​super_mario_bros_2_usa|Super Doki Doki Panic Brothers 2]]// plus an unfriendly utter contempt for the person playing it. And obvious retardedness. The music drives me insane, too!     * Invisibleyogurt:​ //​[[game:​mc_kids|McKids]]//​ is basically //​[[game:​super_mario_bros_2_usa|Super Doki Doki Panic Brothers 2]]// plus an unfriendly utter contempt for the person playing it. And obvious retardedness. The music drives me insane, too!
  
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   ***//​Talespin//​**   ***//​Talespin//​**
-    *stotelheim:​ A Capcom shmup where the B button makes the game scroll backwards. There'​s a shop inbetween levels, and there are hidden bonus levels where you fly some kind of boomerang/​skateboard thing. The bosses are very Capcom-with-a-Disney-licence. It's pretty good!+    *stotelheim:​ A [[company:Capcom]] shmup where the B button makes the game scroll backwards. There'​s a shop inbetween levels, and there are hidden bonus levels where you fly some kind of boomerang/​skateboard thing. The bosses are very Capcom-with-[[theme:​licensed_games|a-Disney-licence]]. It's pretty good!
  
   ***//Tecmo Super Bowl//**   ***//Tecmo Super Bowl//**
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   ***//Urusei Yatsura: Lum no Wedding Bell//**   ***//Urusei Yatsura: Lum no Wedding Bell//**
-    * ManekiNeko: A licensed adaptation of [[company:​Jaleco]]'​s //​[[game:​Momoko 120%]]//. In it, you're a baby who must survive childhood by scaling a series of burning buildings. After escaping each towering inferno, you grow a little bit, advancing from day care to grade school to high school. Eventually, you grow to adulthood and get a chance to marry [[character:​Ataru]],​ the horny, luckless bastard from [[people:​Rumiko Takahashi]]'​s popular animated series. ​+    * ManekiNeko: A [[theme:​licensed_games|licensed adaptation]] of [[company:​Jaleco]]'​s //​[[game:​Momoko 120%]]//. In it, you're a baby who must survive childhood by scaling a series of burning buildings. After escaping each towering inferno, you grow a little bit, advancing from day care to grade school to high school. Eventually, you grow to adulthood and get a chance to marry [[character:​Ataru]],​ the horny, luckless bastard from [[people:​Rumiko Takahashi]]'​s popular animated series. ​
  
   ***//Vice: Project Doom//**   ***//Vice: Project Doom//**
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   ***//Zen: Intergalactic Ninja//**   ***//Zen: Intergalactic Ninja//**
     *RT-55J: The play control does feel a tad clunky/​weird,​ but it just requires a certain degree of finesse. It all feels very satisfying once mastered.     *RT-55J: The play control does feel a tad clunky/​weird,​ but it just requires a certain degree of finesse. It all feels very satisfying once mastered.
-    *starblood: Chalk [it] up as another enviro mania licensed crap. Also out the rare few NES [[company:​Konami]] games that sucks. I mean really, you're the first guy I've seen praise it. It looks and sounds neat but I hate the level design.+    *starblood: Chalk [it] up as another enviro mania [[theme:​licensed_games|licensed crap]]. Also out the rare few NES [[company:​Konami]] games that sucks. I mean really, you're the first guy I've seen praise it. It looks and sounds neat but I hate the level design.
  
 =====See Also===== =====See Also=====
 
 sb/recommended/nes.txt · Last modified: 2020/05/18 03:52 by tulpa
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