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sb:recommended:nes [2014/05/21 08:56]
the_blueberry_hill Done scraping thread! ots of good new recs!
sb:recommended:nes [2015/08/06 07:08]
the_blueberry_hill Link to 'The Title Screen'
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     * Professor Hector: To be blunt, this is one fucked-up game. It has an incredible number of secrets, but most of them are extremely obscure and would never be discovered on your own unless you played this game day in and day out (unfortunately,​ it is not good enough to warrant this kind of attention nowadays). The levels (there are 100 in all) usually have multiple exits, some of which you might find by jumping in a certain place a certain number of times, or by falling down a random pit. Some of these exits will launch you forward 10 or 20 levels, others might send you back near the beginning. Quite a few of the levels feel very strange or even unfinished --- I once stumbled upon one with a flashing background littered with [[character:​moai|easter island statues]] in the background. I only mention this game because the sheer weirdness and obscurity of it all makes it mildly interesting. Not recommended if, you know, you're actually expecting to have much fun.     * Professor Hector: To be blunt, this is one fucked-up game. It has an incredible number of secrets, but most of them are extremely obscure and would never be discovered on your own unless you played this game day in and day out (unfortunately,​ it is not good enough to warrant this kind of attention nowadays). The levels (there are 100 in all) usually have multiple exits, some of which you might find by jumping in a certain place a certain number of times, or by falling down a random pit. Some of these exits will launch you forward 10 or 20 levels, others might send you back near the beginning. Quite a few of the levels feel very strange or even unfinished --- I once stumbled upon one with a flashing background littered with [[character:​moai|easter island statues]] in the background. I only mention this game because the sheer weirdness and obscurity of it all makes it mildly interesting. Not recommended if, you know, you're actually expecting to have much fun.
     * The Blueberry Hill: I love this game. It must be one of the most inscrutable games I know.     * The Blueberry Hill: I love this game. It must be one of the most inscrutable games I know.
 +
 +  ***//Attack Animal Gakuen//**
 +    * Wall of Beef: Direct re-skin of //​[[game:​space harrier]]// with weird animal enemies and nice music. Its fun because //space harrier// is fun.
  
   ***//​[[game:​balloon_fight_series#​Balloon Fight]]//** (also on: Wii VC, 3DS VC)   ***//​[[game:​balloon_fight_series#​Balloon Fight]]//** (also on: Wii VC, 3DS VC)
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     *chompers po pable: Some of the best music, gameplay, and graphics on the NES.  This one has aged very well.  A dash of rhythm game style memorization,​ a pinch of puzzle game logic, and two forty oz. bottles of awesome action.     *chompers po pable: Some of the best music, gameplay, and graphics on the NES.  This one has aged very well.  A dash of rhythm game style memorization,​ a pinch of puzzle game logic, and two forty oz. bottles of awesome action.
     * Mikey: I prefer the non-Tyson //​[[game:​punch_out|Punchout]]//​ - having a real person in that game (unbelievable as he may be at some times) kinda spoils it for me.     * Mikey: I prefer the non-Tyson //​[[game:​punch_out|Punchout]]//​ - having a real person in that game (unbelievable as he may be at some times) kinda spoils it for me.
 +    * Deneb: Mike Tyson is the greatest boss battle ever.
 +    * wpham: The purest boss fight design, predating (predicting?​) Warning Forever and Shadow of the Colossus (thanks Adilegian for the connection!).
  
   ***//​Monopoly//​**   ***//​Monopoly//​**
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     *Wall of Beef: I'm in love with //​[[game:​Otocky]]//​! I love it when a game starts out being such a mystery. I had no idea what I was doing, but as you go you start to glue things together. Your brow unfurls into a gleeful grin. I also love that you save music, by using music. No way these creepy eyeball blobs will kill music when I can sing such happy tunes!!!     *Wall of Beef: I'm in love with //​[[game:​Otocky]]//​! I love it when a game starts out being such a mystery. I had no idea what I was doing, but as you go you start to glue things together. Your brow unfurls into a gleeful grin. I also love that you save music, by using music. No way these creepy eyeball blobs will kill music when I can sing such happy tunes!!!
     *sharc: Everyone should play //Otocky// at least once, but with advance warning that the later levels become a finger-crushing nightmare of perfect execution requirements.     *sharc: Everyone should play //Otocky// at least once, but with advance warning that the later levels become a finger-crushing nightmare of perfect execution requirements.
 +    *Wall of Beef: Very charming visuals and music integration. Sort of a [[genre:​cute_em_ups|cute-em-up]] with stages that loop until you collect enough music notes. ​
  
   ***//Over Horizon//**   ***//Over Horizon//**
     *Kitten ClanClan: Somewhat obscure space shooter that shouldn'​t be. Although Wikipedia states otherwise, I believe it was only released in Europe and Japan, making it hard to find. Visual and sound design are both stellar, and the game features an interesting mechanic allowing the player shoot both in front of and behind them.      *Kitten ClanClan: Somewhat obscure space shooter that shouldn'​t be. Although Wikipedia states otherwise, I believe it was only released in Europe and Japan, making it hard to find. Visual and sound design are both stellar, and the game features an interesting mechanic allowing the player shoot both in front of and behind them. 
-    *sharc: ​ Was indeed released only in Japan and, for who knows what reason, Germany. One impressive setpiece after another that the game runs like a champ, with an impressively detailed editing mode that allows you to change the placement of your options and fiddle with various weapon parameters. Music is amazing; just let that title screen loop. Hell yeah.+    *sharc: ​ Was indeed released only in Japan and, for who knows what reason, Germany. One impressive setpiece after another that the game runs like a champ, with an impressively detailed editing mode that allows you to change the placement of your options and fiddle with various weapon parameters. Music is amazing; just let that [[pattern:​title_screen|title screen]] loop. Hell yeah.
     *dessgeega: a hori shooter where you can shoot either forward or back depending on which button you press a la //​[[game:​sidearms]]//;​ pressing both lets you reposition your options (their positions are editable!). but where the game shines is in its level design. somewhat like //​[[game:​garius_series|gradius]]//,​ the stages are themed: there'​s a "plant stage",​ a "mech stage",​ an "ice stage"​. but there are all sorts of clever things like switches in the mech stage that you shoot to open gates for yourself and close gates on enemies that are chasing you, and giant ice blocks in the ice stage that are pushed by your bullets and bounce off one another. the bosses are suitably huge and the sprites are neat and cute.      *dessgeega: a hori shooter where you can shoot either forward or back depending on which button you press a la //​[[game:​sidearms]]//;​ pressing both lets you reposition your options (their positions are editable!). but where the game shines is in its level design. somewhat like //​[[game:​garius_series|gradius]]//,​ the stages are themed: there'​s a "plant stage",​ a "mech stage",​ an "ice stage"​. but there are all sorts of clever things like switches in the mech stage that you shoot to open gates for yourself and close gates on enemies that are chasing you, and giant ice blocks in the ice stage that are pushed by your bullets and bounce off one another. the bosses are suitably huge and the sprites are neat and cute. 
  
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   ***//Super Mario Bros. 3//** (also on: SNES, Wii VC; remade for GBA)   ***//Super Mario Bros. 3//** (also on: SNES, Wii VC; remade for GBA)
-    *Kitten ClanClan: Obviously one of the most aesthetically and aurally impressive games on the NES, it's also one of the best designed platformers available on the console. If you've somehow neglected to play it, the praise surrounding it is very largely grounded in reality --- it's worth playing for any platforming enthusiast. ​+    *Kitten ClanClan: Obviously one of the most aesthetically and aurally impressive games on the NES, it's also one of the best designed platformers available on the console. If you've somehow neglected to play it, the praise surrounding it is very largely grounded in reality --- it's worth playing for any platforming enthusiast
 +    *Max Cola: I think SMB3 is incredible. I love the fact that the levels are sometimes only about a minute in length. And that every single one of them has a different challenge or idea behind them.
  
   ***//Sweet Home//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=30816|forum thread]]   ***//Sweet Home//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=30816|forum thread]]
 
 sb/recommended/nes.txt · Last modified: 2020/05/18 03:52 by tulpa
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