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sb:recommended:nes [2014/05/21 05:45]
the_blueberry_hill Things from an IC thread (half time break)
sb:recommended:nes [2017/04/08 09:58]
127.0.0.1 external edit
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 ====== SB Recommends NES/Famicom Games===== ====== SB Recommends NES/Famicom Games=====
-{{:​fig:​recommended:​nes_felty.jpg }} If you were gaming in the mid-to-late eighties, lived in North America or Asia, and owned a console, this was probably it. Home to countless platformers and venerated [[people:​shigeru_miyamoto|Miyamoto]]/​[[people:​gunpei_yoki|Yokoi]] classics, all surrounded by a thick layer of licensed crap. Through the efforts of Chinese pirates and homebrew coders, the Famicom has lived on.+{{:​fig:​recommended:​nes_felty.jpg }} If you were gaming in the mid-to-late eighties, lived in North America or Asia, and owned a console, this was probably it. Home to countless platformers and venerated [[people:​shigeru_miyamoto|Miyamoto]]/​[[people:​gunpei_yoki|Yokoi]] classics, all surrounded by a thick layer of [[theme:​licensed_games|licensed crap]]. Through the efforts of Chinese pirates and homebrew coders, the Famicom has lived on.
  
 Whether the playability of all of its games has survived the test of time is another question, but the popularity of the hardware meant that tons of stuff was released for it, so you're sure to stumble across many forgotten gems. As the large list below attests. Whether the playability of all of its games has survived the test of time is another question, but the popularity of the hardware meant that tons of stuff was released for it, so you're sure to stumble across many forgotten gems. As the large list below attests.
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   ***//A Boy and His Blob: Trouble on Blobolonia//​**   ***//A Boy and His Blob: Trouble on Blobolonia//​**
     *chompers po pable: Feed your pet blob jellybeans to solve puzzles as you journey through Blobonia. Great action adventure game. Game feels like //​[[game:​pitfall II]]// with more blob.     *chompers po pable: Feed your pet blob jellybeans to solve puzzles as you journey through Blobonia. Great action adventure game. Game feels like //​[[game:​pitfall II]]// with more blob.
 +
 +  ***//Ai Senshi Nicol//**
 +    * Professor Hector: Interesting game by [[company:​Konami]] which only came out on the [[nes#​famicom_disk_system|FDS]]. Plays a bit like the overworld sections of //​[[game:​The Guardian Legend]]//. I'm surprised this title didn't receive an NES release, because it is a very good game quality-wise and it probably would have done well over here. I'd suggest you check this one out, even if it's only for the amazing intro and great BGM.
  
   ***//Air Fortress//​**   ***//Air Fortress//​**
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   ***//​Arkista'​s Ring//**   ***//​Arkista'​s Ring//**
     *secret character: It's like a weird ROM hack of //​[[game:​Dragon Quest]]// that completely changes the point of the game. It's like //​[[game:​the_legend_of_zelda|Legend of Zelda]]// reimagined as an arcade game. It's like if //​[[game:​Tower of Druaga]]// were designed by someone who hated //Tower of Druaga//. It's like a modern indie 8-bit homage sent back in time. Okay, I'll stop now.     *secret character: It's like a weird ROM hack of //​[[game:​Dragon Quest]]// that completely changes the point of the game. It's like //​[[game:​the_legend_of_zelda|Legend of Zelda]]// reimagined as an arcade game. It's like if //​[[game:​Tower of Druaga]]// were designed by someone who hated //Tower of Druaga//. It's like a modern indie 8-bit homage sent back in time. Okay, I'll stop now.
 +    *Professor Hector: An action game with an overhead view. Plays like a cross between //​[[game:​Gauntlet]]//​ and //​[[game:​the_legend_of_zelda|Zelda]]//​. After you kill so many enemies in a stage you are given a key which you can use to enter the next area. Lather, rinse, repeat. Nothing too great, but probably worth playing for a little bit.
  
   ***//​[[game:​atlantis_no_nazo]]//​**   ***//​[[game:​atlantis_no_nazo]]//​**
     * Professor Hector: To be blunt, this is one fucked-up game. It has an incredible number of secrets, but most of them are extremely obscure and would never be discovered on your own unless you played this game day in and day out (unfortunately,​ it is not good enough to warrant this kind of attention nowadays). The levels (there are 100 in all) usually have multiple exits, some of which you might find by jumping in a certain place a certain number of times, or by falling down a random pit. Some of these exits will launch you forward 10 or 20 levels, others might send you back near the beginning. Quite a few of the levels feel very strange or even unfinished --- I once stumbled upon one with a flashing background littered with [[character:​moai|easter island statues]] in the background. I only mention this game because the sheer weirdness and obscurity of it all makes it mildly interesting. Not recommended if, you know, you're actually expecting to have much fun.     * Professor Hector: To be blunt, this is one fucked-up game. It has an incredible number of secrets, but most of them are extremely obscure and would never be discovered on your own unless you played this game day in and day out (unfortunately,​ it is not good enough to warrant this kind of attention nowadays). The levels (there are 100 in all) usually have multiple exits, some of which you might find by jumping in a certain place a certain number of times, or by falling down a random pit. Some of these exits will launch you forward 10 or 20 levels, others might send you back near the beginning. Quite a few of the levels feel very strange or even unfinished --- I once stumbled upon one with a flashing background littered with [[character:​moai|easter island statues]] in the background. I only mention this game because the sheer weirdness and obscurity of it all makes it mildly interesting. Not recommended if, you know, you're actually expecting to have much fun.
     * The Blueberry Hill: I love this game. It must be one of the most inscrutable games I know.     * The Blueberry Hill: I love this game. It must be one of the most inscrutable games I know.
 +
 +  ***//Attack Animal Gakuen//**
 +    * Wall of Beef: Direct re-skin of //​[[game:​space harrier]]// with weird animal enemies and nice music. Its fun because //space harrier// is fun.
  
   ***//​[[game:​balloon_fight_series#​Balloon Fight]]//** (also on: Wii VC, 3DS VC)   ***//​[[game:​balloon_fight_series#​Balloon Fight]]//** (also on: Wii VC, 3DS VC)
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     *chompers po pable: Good beat-em-up by [[company:​Rare]]. Very hard towards the end of the game...the speederbikes are just the beginning of the pain.  Really fun two player action, although the game is almost impossible to finish with two players.     *chompers po pable: Good beat-em-up by [[company:​Rare]]. Very hard towards the end of the game...the speederbikes are just the beginning of the pain.  Really fun two player action, although the game is almost impossible to finish with two players.
     *Deets: Anyone who says that the speederbike part is the hardest section of the game is just admitting that they never got past it. Features a very wide variety of gameplay, with a very consistently hard difficulty. Success is derived almost entirely from knowledge of the game's intricacies,​ which include warp zones in order to skip especially hard areas, and the extremely abusable scoring system which can hand out double-digit 1ups in some areas if you know what you're doing.     *Deets: Anyone who says that the speederbike part is the hardest section of the game is just admitting that they never got past it. Features a very wide variety of gameplay, with a very consistently hard difficulty. Success is derived almost entirely from knowledge of the game's intricacies,​ which include warp zones in order to skip especially hard areas, and the extremely abusable scoring system which can hand out double-digit 1ups in some areas if you know what you're doing.
 +
 +  ***//Bible Buffet//**
 +    * OneSecondBefore:​ We booted up //Bible Buffet// expecting to spend five minutes messing about with a shitty religious game. It turned into a three hour, four-player multiplayer marathon.\\ //Bible Buffet// is a //​[[game:​Candy-Land]]//​ style pass-the-controller video board game, where each space you land on demands you play a sort of weird [[pattern:​isometric_perspective|isometric]] platforming game. Each space holds a different level, and the levels can be pretty varied. Some contain bizarre one-off gimmicks, like one that takes place in a burger joint that allows you to push giant coins into an outstretched palm to receive french fries... forever. The board is way too big, with a ton of worlds with names like "​Potato Land," "​Snacks Land," and "​Liquid Land." The game mechanics are just the right level of opaque. You can collect keys, but it's not clear what they'​re for. You can upgrade and acquire weapons, but it's not entirely clear how. There are occasional Bible quiz segments that ask you to refer to an absent quiz book that came with the game, but there are no consequences to just guessing answers. This is a surprisingly mysterious game. It feels like there are deep and obscure secrets hidden in it.\\ It was a very weird experience. If you have some open-minded friends around I'd recommend making a night of it.
  
   ***//Bio Miracle Bokutte Upa//**   ***//Bio Miracle Bokutte Upa//**
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   ***//Bucky O'​Hare//​**   ***//Bucky O'​Hare//​**
     * T.: //​[[game:​bucky_o_hare|Bucky O'​Hare]]//​ is one of the top 3 or so NES action-platformers,​ easily. Also the most pre-Treasure [[company:​Treasure]] staff working on a single game (and it shows)! It has level design tighter than //​[[game:​Mega Man 3]]// and the variety of //​[[game:​Gunstar Super Heroes]]//, except without stupid vehicle levels. It plays like //what if [[company:​Treasure]] made a //​[[game:​mega_man_series|mega man]]// game//     * T.: //​[[game:​bucky_o_hare|Bucky O'​Hare]]//​ is one of the top 3 or so NES action-platformers,​ easily. Also the most pre-Treasure [[company:​Treasure]] staff working on a single game (and it shows)! It has level design tighter than //​[[game:​Mega Man 3]]// and the variety of //​[[game:​Gunstar Super Heroes]]//, except without stupid vehicle levels. It plays like //what if [[company:​Treasure]] made a //​[[game:​mega_man_series|mega man]]// game//
-    * Kitten ClanClan: One of the best action-platformers on the NES. A variety of characters with different platforming and combat abilities give the game excellent variety. Has great level design, and it also makes great use of the license. ​+    * Kitten ClanClan: One of the best action-platformers on the NES. A variety of characters with different platforming and combat abilities give the game excellent variety. Has great level design, and it also makes great use of the [[theme:​licensed_games|license]]
     * RT-55J: I still don't like it. I mean, it's fascinating,​ brilliant, has some really well thought-out design and [is] enjoyable, but I just don't like it. The game's balance is just unpalatable to me.     * RT-55J: I still don't like it. I mean, it's fascinating,​ brilliant, has some really well thought-out design and [is] enjoyable, but I just don't like it. The game's balance is just unpalatable to me.
       * T.: Enter HARD! as the password to play hard mode, which does away with the health-bar (everything is an instant kill), much to the game's benefit       * T.: Enter HARD! as the password to play hard mode, which does away with the health-bar (everything is an instant kill), much to the game's benefit
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     *Isfet: Preferably, the best way to play this game for the first time is on a Nintendo Vs. arcade cabinet in a condominium complex in St. Augustine, Florida. ​ Assuming you think of how the game controls as a design **choice** and not a design **flaw,** it holds up very well even today. ​ Regardless of how you think of it, though, it becomes very, very hard towards the end.     *Isfet: Preferably, the best way to play this game for the first time is on a Nintendo Vs. arcade cabinet in a condominium complex in St. Augustine, Florida. ​ Assuming you think of how the game controls as a design **choice** and not a design **flaw,** it holds up very well even today. ​ Regardless of how you think of it, though, it becomes very, very hard towards the end.
     *Diplocephalus:​ Fun game, if you're not bothered by the character being a tank. Some of the most memorable level designs in the series. Keep walking and jumping and you won't be screwed.     *Diplocephalus:​ Fun game, if you're not bothered by the character being a tank. Some of the most memorable level designs in the series. Keep walking and jumping and you won't be screwed.
 +    *Pijaibros: even though there are superior versions of //​Castlevania//​. I know //​Dracula'​s Curse//, //​Bloodlines//,​ the //​Adventure//​ Wiimake and //Rondo of Blood// are all better games. that first one just feels like "​coming home" for me as i march towards that tower in the distance. i can't explain why, but it's the //​Castlevania//​ I play most. maybe because a full experience can be had in only 20 minutes? ​
  
   ***//​[[game:​castlevania_ii_simons_quest|Castlevania II - Simon'​s Quest]]//** (also on: Wii VC)   ***//​[[game:​castlevania_ii_simons_quest|Castlevania II - Simon'​s Quest]]//** (also on: Wii VC)
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     *wourme: Possibly my favorite video game, period, if I had to choose one and was allowed to consider nostalgia in the decision.     *wourme: Possibly my favorite video game, period, if I had to choose one and was allowed to consider nostalgia in the decision.
     *Scratchmonkey:​ Very nice-looking and nice-playing action RPG from [[company:​SNK]].     *Scratchmonkey:​ Very nice-looking and nice-playing action RPG from [[company:​SNK]].
 +    *setc: //​[[game:​Crystalis]]//​ is a snappier //​[[game:​the_legend_of_zelda_series|Zelda]]//​-like by [[company:​snk|SNK]] with really good music. ​
  
   ***//​Darkwing Duck//**   ***//​Darkwing Duck//**
  
   ***//Demon Sword//**   ***//Demon Sword//**
 +    * aderack: If you want a more refined thing, there is an NES-based sequel called Demon Sword. Same ludrcrpus jumping [as //​[[game:​Legend of Kage]]//); more of a confident late-era NES design. Reminds me in some ways of //​[[game:​ninja_gaiden_series#​Ninja Gaiden II]]//, //​[[game:​Shatterhand]]//,​ etc.
  
   ***//​Destiny of An Emperor//**   ***//​Destiny of An Emperor//**
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   ***//Donkey Kong 3//** (also on: Wii VC)   ***//Donkey Kong 3//** (also on: Wii VC)
     *NeoZeedeater:​ This was an excellent port of the arcade game(although it's missing Stanley getting eaten alive). Unlike the other games this is a shooter of sorts.     *NeoZeedeater:​ This was an excellent port of the arcade game(although it's missing Stanley getting eaten alive). Unlike the other games this is a shooter of sorts.
 +
 +  ***//​Doraemon:​ Giga Zombie no Gyakushuu//​** - [[http://​www.romhacking.net/​translations/​120/​|Translation]]
 +    * shnozlak: A simple light weight, strait forward, fun little RPG. Its rather humorous at times and alway a little weird and strangely dark. 
  
   ***//​[[game:​double_dragon_ii|Double Dragon II: The Revenge]]//​**   ***//​[[game:​double_dragon_ii|Double Dragon II: The Revenge]]//​**
     *extralife: //Double Dragon II// is all kinds of awesome and don't you fucking forget it.      *extralife: //Double Dragon II// is all kinds of awesome and don't you fucking forget it. 
     *Scratchmonkey:​ Kick-ass music and the best co-op brawler on the system behind //​[[game:​River City Ransom]]//.     *Scratchmonkey:​ Kick-ass music and the best co-op brawler on the system behind //​[[game:​River City Ransom]]//.
-    *Pijaibros: Have to go with Lurky here and say //​[[game:​double_dragon_ii|Double Dragon 2]]// as one of my highest rated [[hardware:​nes|NES]] exclusive. Even today it is fun to trot this out for co-op fun. Blasting Abobos and Schwarzeneggers with the Violent Knee is never dull. It makes this cool gunshot noise. ​+    *Pijaibros: Have to go with Lurky here and say //​[[game:​double_dragon_ii|Double Dragon 2]]// as one of my highest rated [[hardware:​nes|NES]] exclusive. Even today it is fun to trot this out for co-op fun. Blasting Abobos and Schwarzeneggers with the Violent Knee is never dull. It makes this cool gunshot noise
 + 
 +  ***//Dr. Chaos//** 
 +    * Red_venom: I can't even explain how mesmerizing I find this game. I rented it when I was like 10 and probably watched the little title animation for about 15 minutes. Anyway it's a //​[[game:​metroid_series|Metroid]]//​-ish platformer where you are trying to collect pieces of machinery in order to stop [[character:​dr_chaos|Dr. Chaos]]. It's pretty hard, but mostly because half the game isn't platforming but rather first person duengon crawling like most D&D games(Or Goonies 2 for instance), to make matters worse there are secret doors/​hidden passageways EVERYWHERE and the only way to find them is to "​punch"​ the walls. It's a hidden gem among NES games in my opinion.
  
   ***//Dr. Mario//** (also on: 3DS VC, GBA, Wii VC)   ***//Dr. Mario//** (also on: 3DS VC, GBA, Wii VC)
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     *dmauro: The level select loop is only like five seconds long, but I never get sick of it.     *dmauro: The level select loop is only like five seconds long, but I never get sick of it.
     *Take It Sleazy: //​DuckTales//​ expanded on [[people:​tokuro fujiwara|Fujiwara]]'​s games really feeling like a real living world and the music is great and I love Scrooge McDuck.     *Take It Sleazy: //​DuckTales//​ expanded on [[people:​tokuro fujiwara|Fujiwara]]'​s games really feeling like a real living world and the music is great and I love Scrooge McDuck.
-    *Kitten ClanClan: Genuinely worth playing if only for the music. Great use of the license and a very enticing game once you're gotten used to the mechanics.+    *Kitten ClanClan: Genuinely worth playing if only for the music. Great use of the [[theme:​licensed_games|license]] and a very enticing game once you're gotten used to the mechanics
 + 
 +  ***//​Eggerland//​** 
 +    * Professor Hector: //​Eggerland//​ is an early entry in the //​[[game:​eggerland_series|Lolo]]//​ series that predates the NES games and actually has some properties in common with //​[[game:​The Legend of Zelda]]//. In addition to the usual puzzle-solving gameplay, many of the rooms have multiple exits which lead to different directions on the game map. There'​s also a few items with their own special uses, such as a raft you can use to cross water, in addition to several hidden power-ups that do things like speed up //Lolo//, let you cut down the bushes, etc. Unfortunately the game's less linear layout makes it easier to screw yourself over on some screens, with no way to backtrack. Overall I prefer the more straightforward NES games, but //​Eggerland//​ is an interesting novelty nonetheless
  
   ***//​Elite//​**   ***//​Elite//​**
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   ***//​Faxanadu//​**   ***//​Faxanadu//​**
     *Kitten ClanClan: While the difficulty is sometimes poorly balanced and the game lacks direction, fans of //​[[game:​zelda_ii_the_adventure_of_link|Zelda II]]// and early [[company:​Falcom]] will find much to enjoy.     *Kitten ClanClan: While the difficulty is sometimes poorly balanced and the game lacks direction, fans of //​[[game:​zelda_ii_the_adventure_of_link|Zelda II]]// and early [[company:​Falcom]] will find much to enjoy.
 +    *CourierRice:​ //​[[game:​Faxanadu]]//​ has great clunk and atmosphere. I beat it and a year or so later I still think about returning to it, seeing if I can try it again without guide help.
  
   ***//Final Fantasy III//** (remade for DS, iOS, PSP, lord knows what else)   ***//Final Fantasy III//** (remade for DS, iOS, PSP, lord knows what else)
     * The Blueberry Hill: My favourite //​[[game:​final_fantasy_series|Final Fantasy]]// game.     * The Blueberry Hill: My favourite //​[[game:​final_fantasy_series|Final Fantasy]]// game.
 +
 +  ***//Flying Warriors / Hiryu no Ken 2//**
 +    * Phoenix Rie: Successor to //​[[game:​Flying Dragon]]//, [[company:​Culture Brain]] decided to combine a side-scrolling brawler, //​[[game:​street_fighter_ii|SF2]]//​ style 1-on-1 fighter, random RPG elements, and sprinkle it with //​[[game:​ninja_gaiden_series|Ninja Gaiden]]//​-esque cinemas. //HnK2// yields mixed results. Control is quite stiff, and those //SF2// fights are a bit of a misnomer. They'​re more like plodding [[pattern:​qte|QTE]]'​s. Interesting nonetheless. This franchise continued on for quite a while via the [[hardware:​snes|SFC]] and [[hardware:​N64]].
  
   ***//​Gargoyle'​s Quest II: The Demon Darkness / Red Arremer II (JP)//** (also on: Game Boy (Japan only, as Makai Mura Gaiden: The Demon Darkness)   ***//​Gargoyle'​s Quest II: The Demon Darkness / Red Arremer II (JP)//** (also on: Game Boy (Japan only, as Makai Mura Gaiden: The Demon Darkness)
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   ***//The Goonies II//**   ***//The Goonies II//**
-    *aderack: Sequel greatly expanding on the adventure elements of [[company:​Konami]]'​s earlier licensed game (only released in arcades over here). Plays like the midpoint between [[people:​koji_igarashi|Igarashi]]-era //​[[game:​castlevania_series|Castlevania]]//,​ NES-era //​[[game:​the_legend_of_zelda_series|Zelda]]//,​ and //​[[game:​Shadowgate]]//​ — Cyndi Lauper thrown in for good measure. In the end, it feels almost completely organic — like [[company:​Konami]]'​s own homegrown response to //​[[game:​Metroid]]//​. Nearly impossible to get anywhere, much less finish, unless you know what you're doing.+    *aderack: Sequel greatly expanding on the adventure elements of [[company:​Konami]]'​s earlier ​[[theme:​licensed_games|licensed game]] (only released in arcades over here). Plays like the midpoint between [[people:​koji_igarashi|Igarashi]]-era //​[[game:​castlevania_series|Castlevania]]//,​ NES-era //​[[game:​the_legend_of_zelda_series|Zelda]]//,​ and //​[[game:​Shadowgate]]//​ — Cyndi Lauper thrown in for good measure. In the end, it feels almost completely organic — like [[company:​Konami]]'​s own homegrown response to //​[[game:​Metroid]]//​. Nearly impossible to get anywhere, much less finish, unless you know what you're doing.
     * Mr. Mechanical: //​[[game:​The Goonies II]]// ​ is a bit like //​[[game:​Metroid]]//​ in more than a few ways because of the large map and focus on exploration. Plus it's //The Goonies// and what's not to like about that?      * Mr. Mechanical: //​[[game:​The Goonies II]]// ​ is a bit like //​[[game:​Metroid]]//​ in more than a few ways because of the large map and focus on exploration. Plus it's //The Goonies// and what's not to like about that? 
     * Adilegian: It also had one of the most memorable (for me) door sound effects. ​     * Adilegian: It also had one of the most memorable (for me) door sound effects. ​
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   ***//Hello Kitty World//**   ***//Hello Kitty World//**
-    *dessgeega: balloon kid with a hello kitty license. if you haven'​t played balloon kid, it's balloon fight world tour.+    *dessgeega: ​//​[[game:​balloon_kid|balloon kid]]// with a hello kitty [[theme:​licensed_games|license]]. if you haven'​t played balloon kid, it's balloon fight world tour.
  
   ***//Holy Diver//**   ***//Holy Diver//**
     *Kitten ClanClan: An almost satanically difficult action-platformer in the vein of Castlevania from [[company:​Irem]]. Extremely tight, but equally unforgiving. Based on the song by Dio, and features pastiches of Zack Wylde and Ronny James Dio. Only released in Japan.     *Kitten ClanClan: An almost satanically difficult action-platformer in the vein of Castlevania from [[company:​Irem]]. Extremely tight, but equally unforgiving. Based on the song by Dio, and features pastiches of Zack Wylde and Ronny James Dio. Only released in Japan.
 +    *firenze: It's basically [[company:​irem|IREM]] does //​[[game:​castlevania_series|Castlevania]]//,​ but with magic spells instead of whips. Japan only release. It's also really difficult, but controls quite well (control jumps in mid air? yep!). I couldn'​t imagine trying to finish it on a real cart, but with save states it's excellent. For some reason this is the only NES ROM I've had on my PC for the past 2+ years. I actually go back to it semi-regularly too. 
  
   ***//Ice Climber//** (also on: 3DS VC, GBA, Wii VC)   ***//Ice Climber//** (also on: 3DS VC, GBA, Wii VC)
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   ***//​Journey to Silius//**   ***//​Journey to Silius//**
     *monaco: Do yourself a favor: DO NOT SWEAR when playing this game, it weakens the aural bliss.     *monaco: Do yourself a favor: DO NOT SWEAR when playing this game, it weakens the aural bliss.
-    *Kitten ClanClan: Above-average [[company:​Sunsoft]] action-platformer originally based on the Terminator license. What it lacks in living up to its peers, it makes up for by having what is by leaps and bounds one of the best soundtracks on the NES. +    *Kitten ClanClan: Above-average [[company:​Sunsoft]] action-platformer originally based on the Terminator ​[[theme:​licensed_games|license]]. What it lacks in living up to its peers, it makes up for by having what is by leaps and bounds one of the best soundtracks on the NES. 
  
   ***//Kabuki Quantum Fighter//**   ***//Kabuki Quantum Fighter//**
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   ***//Little Nemo: The Dream Master//**   ***//Little Nemo: The Dream Master//**
-    *Kitten ClanClan: Although it can become too frustratingly difficult for its own good, it features impressive music and visuals from [[company:​Capcom]],​ a name that earns its place among the best NES developers. Good use of the license and interesting mechanics, as well. +    *Kitten ClanClan: Although it can become too frustratingly difficult for its own good, it features impressive music and visuals from [[company:​Capcom]],​ a name that earns its place among the best NES developers. Good use of the [[theme:​licensed_games|license]] and interesting mechanics, as well. 
  
   ***//Little Samson / Seirei Densetsu Lickle (JP)//**   ***//Little Samson / Seirei Densetsu Lickle (JP)//**
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   ***//M.C. Kids / McDonald Land (PAL)//**   ***//M.C. Kids / McDonald Land (PAL)//**
     * BIGJ420COOLDUDE:​ Reasons why //​[[game:​mc_kids|M.C. Kids]]// is great: drop-dead honest level design. It's like every other level is that level in //​[[game:​super_mario_bros_3|SMB3]]//​ where you have to fly with a turtle in hand—well-thought-out puzzles that make you scratch your head using a really limited set of tools. Of course there'​s great platforming to be had in between all these puzzles too. It has really great music too though it only like four tracks. Also the story is kind of hilarious. anyhow it's pretty comparable to //​[[game:​super_mario_bros_3|SMB3]]//​. It's much smaller and a little tighter. I've played a fucking lot of //​[[game:​super_mario_bros_3|SMB3]]//​ BTW.     * BIGJ420COOLDUDE:​ Reasons why //​[[game:​mc_kids|M.C. Kids]]// is great: drop-dead honest level design. It's like every other level is that level in //​[[game:​super_mario_bros_3|SMB3]]//​ where you have to fly with a turtle in hand—well-thought-out puzzles that make you scratch your head using a really limited set of tools. Of course there'​s great platforming to be had in between all these puzzles too. It has really great music too though it only like four tracks. Also the story is kind of hilarious. anyhow it's pretty comparable to //​[[game:​super_mario_bros_3|SMB3]]//​. It's much smaller and a little tighter. I've played a fucking lot of //​[[game:​super_mario_bros_3|SMB3]]//​ BTW.
-    * dessgeega: While I see what the game is doing, I don't really like that getting to the end of the level is a secondary objective, and I really don't like the license, but that's a given.+    * dessgeega: While I see what the game is doing, I don't really like that getting to the end of the level is a secondary objective, and I really don't like the [[theme:​licensed_games|license]], but that's a given.
     * Invisibleyogurt:​ //​[[game:​mc_kids|McKids]]//​ is basically //​[[game:​super_mario_bros_2_usa|Super Doki Doki Panic Brothers 2]]// plus an unfriendly utter contempt for the person playing it. And obvious retardedness. The music drives me insane, too!     * Invisibleyogurt:​ //​[[game:​mc_kids|McKids]]//​ is basically //​[[game:​super_mario_bros_2_usa|Super Doki Doki Panic Brothers 2]]// plus an unfriendly utter contempt for the person playing it. And obvious retardedness. The music drives me insane, too!
  
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     *Sniper Honeyviper: Must have really been something to behold in 1986. Absolutely unplayable for modern gamers.     *Sniper Honeyviper: Must have really been something to behold in 1986. Absolutely unplayable for modern gamers.
     *Max Cola: And thanks to this forum and a thread I made a while back, my hatred of //​[[game:​Metroid]]//​ has grown into a grudging appreciation,​ and then into a genuine crazy enjoyment. Once you get a decent supply of missiles, the game becomes much easier and more fun, while still being a stiff challenge. Still like //​[[game:​metroid_2|Metroid 2]]/​[[game:​super_metroid|Super Metroid]]// better, though. Map or no map.     *Max Cola: And thanks to this forum and a thread I made a while back, my hatred of //​[[game:​Metroid]]//​ has grown into a grudging appreciation,​ and then into a genuine crazy enjoyment. Once you get a decent supply of missiles, the game becomes much easier and more fun, while still being a stiff challenge. Still like //​[[game:​metroid_2|Metroid 2]]/​[[game:​super_metroid|Super Metroid]]// better, though. Map or no map.
-    *Kitten ClanClan: Although mechanically difficult to appreciate by today'​s standards, it's still a hallmark NES game for its innovation and sense of exploration. Playing your first time through with a map will heartily remedy much of the game's frustrations. ​+    *Kitten ClanClan: Although mechanically difficult to appreciate by today'​s standards, it's still a hallmark NES game for its innovation and sense of exploration. Playing your first time through with a map will heartily remedy much of the game's frustrations
 +    *Broco: I also am among the few who like NES //Metroid// and wish any of the other //​[[game:​metroid_series|Metroids]]//​ were as difficult as it is, yeah. The premise of spelunking deeper and deeper into a viciously alien cave system works a lot better when you're getting battered at every turn and your life total is like a clock.\\ I'm not sure I'd credit it with that much sense of pace, though. Your starting health being 30 (making you farm health before you set out) is an inexplicable waste of time. And Norfair is an endless blob of copy-pasted rooms where you may discover anticlimactic missile packs.
  
   ***//Might and Magic//**   ***//Might and Magic//**
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     *chompers po pable: Some of the best music, gameplay, and graphics on the NES.  This one has aged very well.  A dash of rhythm game style memorization,​ a pinch of puzzle game logic, and two forty oz. bottles of awesome action.     *chompers po pable: Some of the best music, gameplay, and graphics on the NES.  This one has aged very well.  A dash of rhythm game style memorization,​ a pinch of puzzle game logic, and two forty oz. bottles of awesome action.
     * Mikey: I prefer the non-Tyson //​[[game:​punch_out|Punchout]]//​ - having a real person in that game (unbelievable as he may be at some times) kinda spoils it for me.     * Mikey: I prefer the non-Tyson //​[[game:​punch_out|Punchout]]//​ - having a real person in that game (unbelievable as he may be at some times) kinda spoils it for me.
 +    * Deneb: Mike Tyson is the greatest boss battle ever.
 +    * wpham: The purest boss fight design, predating (predicting?​) Warning Forever and Shadow of the Colossus (thanks Adilegian for the connection!).
  
   ***//​Monopoly//​**   ***//​Monopoly//​**
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   ***//Moon Crystal//**   ***//Moon Crystal//**
-    * T.: a cross between a cinematic platformer and a //​[[ninja_gaiden_series|ninja gaiden]]// style action platformer. i like it a lot! +    * T.: a cross between a [[genre:cinematic platformer]] and a //​[[ninja_gaiden_series|ninja gaiden]]// style action platformer. i like it a lot! 
-    * sharc: The game's gorgeous animation is always worth mentioning. Comparable to Prince of Persia or Castlevania (the first) in how aware you need to be of quirks in the hero's movement, especially the slight delay in changing directions while running. The platforming is enjoyably tough, though bosses are a distinct weak spot; you have to either flawlessly navigate a nail-biting route through their attack pattern, or just show up with max health and have a button-mashing damage race.+    * sharc: The game's gorgeous animation is always worth mentioning. Comparable to //[[game:Prince of Persia]]// or //[[game:Castlevania]]// (the first) in how aware you need to be of quirks in the hero's movement, especially the slight delay in changing directions while running. The platforming is enjoyably tough, though bosses are a distinct weak spot; you have to either flawlessly navigate a nail-biting route through their attack pattern, or just show up with max health and have a button-mashing damage race
 +    * Professor Hector: //Moon Crystal// is a great platformer which plays somewhat similarly to //Prince of Persia//. Presentation-wise,​ the visuals and music are both excellent, and there are also cutscenes between each level which rival the ones found in //Ninja Gaiden//. The plot is pretty sophisticated for an 8-bit game as well. The whole thing just screams quality. //Moon Crystal// was supposed to get a US release, but for some reason this didn't happen (probably because the game wasn't released until 1992, when the NES was on its way out). Fortunately,​ there is a very nice fan-made translation of this game available. Definitely check this one out, if you haven'​t already.
  
   ***//Mother / Earthbound Zero//**   ***//Mother / Earthbound Zero//**
     * spectralsound:​ Also available on the [[hardware:​gba|GBA]],​ with the same "easy mode", a run button and a //much// better translation.     * spectralsound:​ Also available on the [[hardware:​gba|GBA]],​ with the same "easy mode", a run button and a //much// better translation.
 +
 +  ***//​Mystery Quest / Hao-kun no Fushigi na Tabi (JP)//**
 +    * Professor Hector: //Hao-kun no Fushigi na Tabi// (Hao's Mystery Adventure) is a fairly interesting action-adventure game by Square which was dramatically scaled down for its US release (//Mystery Quest//). Your goal in this game is to somehow become a great person by tracking down six magic symbols which represent various ideal human qualities. The overworld is larger than in //Mystery Quest//, and there are also different castle layouts and a whole second underground area. Of course, if you can't stand //Mystery Quest//, you probably won't enjoy this game a great deal either. ​
  
   ***//Nazo no Murasamejou//​** | Famicom Disk System only (also on: GBA)   ***//Nazo no Murasamejou//​** | Famicom Disk System only (also on: GBA)
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     *monaco: AKA River City Ransom Melee. HOT 4-player action. If you're one of those cool kids with a modded Dreamcast, emulate this game and humiliate your friends.     *monaco: AKA River City Ransom Melee. HOT 4-player action. If you're one of those cool kids with a modded Dreamcast, emulate this game and humiliate your friends.
     *kerobaros: I'll second that, with the addition that modded Xbox owners can do the same thing, and have just as much fun.  Amazingly fun game, even though it's spastic as all hell.  Imagine RCR, but about twice as fast, and with four people on screen. ​ Good Lord.     *kerobaros: I'll second that, with the addition that modded Xbox owners can do the same thing, and have just as much fun.  Amazingly fun game, even though it's spastic as all hell.  Imagine RCR, but about twice as fast, and with four people on screen. ​ Good Lord.
 +    *dessgeega: a [[character:​kunio]] and [[character:​riki]] fighting game. a kunio and riki //four player// fighting game. it plays out either as a four-person free-for-all or a two-on-two team tournament (with kunio and riki as the "dream team"​). what's more is that the fighting arenas are completely nuts, with conveyor belts and giant electrical walls. put in your name, date of birth and bloodtype and the game will generate a character for you. then you can wail on opponents river city ransom-style. ​
  
   ***//NES Open//** (also on: 3DS VC, Wii VC)   ***//NES Open//** (also on: 3DS VC, Wii VC)
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   ***//​Nightshade//​**   ***//​Nightshade//​**
 +    * ManekiNeko: The recipe Beam used for //​NightShade//​ is pretty similar to the one your mom uses for meatloaf, except they replaced the bread crumbs, ground beef, and onions with a hard-boiled detective novel, an episode of Monty Python, and a copy of //​[[game:​Maniac Mansion]]//​.\\ Chop up the ingredients,​ knead them together with plenty of catsup, then put the mixture in a breadpan and set it in an oven preheated to 400 degrees. What you get after forty five minutes is something that doesn'​t seem all that tasty at first, until you sink your fork past the crusty exterior and into its warm, moist heart.
 +    * starblood: I refuse to believe //​Nightshade//​ (NES) is not the best [[pattern:​sandbox|sandbox]] game of its kind. It is neither as grindy or unfair as when RPG's tries to be open ended, leaving you at the mercy of which enemies you get to fight, how much you can afford to improve your items. I have not found a single [[company:​Rockstar]] game I enjoyed, not one, maybe they are too modern for my liking or I don't enjoy their work.
  
   ***//Ninja Gaiden (NA) / Shadow Warriors (PAL) / Ninja Ryukenden (JP)//** (also on: 3DS VC, SNES, Wii VC, Xbox)   ***//Ninja Gaiden (NA) / Shadow Warriors (PAL) / Ninja Ryukenden (JP)//** (also on: 3DS VC, SNES, Wii VC, Xbox)
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   ***//​Ninja-Kun//​**   ***//​Ninja-Kun//​**
     *dessgeega: absolutely the best ninja action to be had on the NES.     *dessgeega: absolutely the best ninja action to be had on the NES.
 +
 +  ***//​Onyanko Town//**
 +    * Professor Hector: An amusing early Famicom game which I first played on one of [[hardware:​nes#​famiclones|those Super Joy things]]. You play as a mother cat who must rescue her stupid child each stage because he is dumb enough to get lost while playing outside. This is a problem because you live in DOG TOWN, and the dogs are out for your blood. The game mechanics are nothing special, but the dark sense of humor makes it worth checking out.
  
   ***//​[[game:​Otocky]]//​** | Famicom Disk System only [[http://​www.hardcoregaming101.net/​otocky/​otocky.htm|Hardcore Gaming 101 article]]   ***//​[[game:​Otocky]]//​** | Famicom Disk System only [[http://​www.hardcoregaming101.net/​otocky/​otocky.htm|Hardcore Gaming 101 article]]
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     *Wall of Beef: I'm in love with //​[[game:​Otocky]]//​! I love it when a game starts out being such a mystery. I had no idea what I was doing, but as you go you start to glue things together. Your brow unfurls into a gleeful grin. I also love that you save music, by using music. No way these creepy eyeball blobs will kill music when I can sing such happy tunes!!!     *Wall of Beef: I'm in love with //​[[game:​Otocky]]//​! I love it when a game starts out being such a mystery. I had no idea what I was doing, but as you go you start to glue things together. Your brow unfurls into a gleeful grin. I also love that you save music, by using music. No way these creepy eyeball blobs will kill music when I can sing such happy tunes!!!
     *sharc: Everyone should play //Otocky// at least once, but with advance warning that the later levels become a finger-crushing nightmare of perfect execution requirements.     *sharc: Everyone should play //Otocky// at least once, but with advance warning that the later levels become a finger-crushing nightmare of perfect execution requirements.
 +    *Wall of Beef: Very charming visuals and music integration. Sort of a [[genre:​cute_em_ups|cute-em-up]] with stages that loop until you collect enough music notes. ​
  
   ***//Over Horizon//**   ***//Over Horizon//**
     *Kitten ClanClan: Somewhat obscure space shooter that shouldn'​t be. Although Wikipedia states otherwise, I believe it was only released in Europe and Japan, making it hard to find. Visual and sound design are both stellar, and the game features an interesting mechanic allowing the player shoot both in front of and behind them.      *Kitten ClanClan: Somewhat obscure space shooter that shouldn'​t be. Although Wikipedia states otherwise, I believe it was only released in Europe and Japan, making it hard to find. Visual and sound design are both stellar, and the game features an interesting mechanic allowing the player shoot both in front of and behind them. 
-    *sharc: ​ Was indeed released only in Japan and, for who knows what reason, Germany. One impressive setpiece after another that the game runs like a champ, with an impressively detailed editing mode that allows you to change the placement of your options and fiddle with various weapon parameters. Music is amazing; just let that title screen loop. Hell yeah.+    *sharc: ​ Was indeed released only in Japan and, for who knows what reason, Germany. One impressive setpiece after another that the game runs like a champ, with an impressively detailed editing mode that allows you to change the placement of your options and fiddle with various weapon parameters. Music is amazing; just let that [[pattern:​title_screen|title screen]] loop. Hell yeah.
     *dessgeega: a hori shooter where you can shoot either forward or back depending on which button you press a la //​[[game:​sidearms]]//;​ pressing both lets you reposition your options (their positions are editable!). but where the game shines is in its level design. somewhat like //​[[game:​garius_series|gradius]]//,​ the stages are themed: there'​s a "plant stage",​ a "mech stage",​ an "ice stage"​. but there are all sorts of clever things like switches in the mech stage that you shoot to open gates for yourself and close gates on enemies that are chasing you, and giant ice blocks in the ice stage that are pushed by your bullets and bounce off one another. the bosses are suitably huge and the sprites are neat and cute.      *dessgeega: a hori shooter where you can shoot either forward or back depending on which button you press a la //​[[game:​sidearms]]//;​ pressing both lets you reposition your options (their positions are editable!). but where the game shines is in its level design. somewhat like //​[[game:​garius_series|gradius]]//,​ the stages are themed: there'​s a "plant stage",​ a "mech stage",​ an "ice stage"​. but there are all sorts of clever things like switches in the mech stage that you shoot to open gates for yourself and close gates on enemies that are chasing you, and giant ice blocks in the ice stage that are pushed by your bullets and bounce off one another. the bosses are suitably huge and the sprites are neat and cute. 
 +
 +  ***//Panic Restaurant//​**
 +    * Professor Hector: A platformer by [[company:​Taito]] in which you play as a chef who is trying to reclaim his restaurant from his evil rival, [[company:​Oh Dove]]. Definitely falls under the "​weird"​ category. A pretty fun game while it lasts. ​
  
   ***//​Paperboy//​**   ***//​Paperboy//​**
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   ***//Super Mario Bros. 3//** (also on: SNES, Wii VC; remade for GBA)   ***//Super Mario Bros. 3//** (also on: SNES, Wii VC; remade for GBA)
-    *Kitten ClanClan: Obviously one of the most aesthetically and aurally impressive games on the NES, it's also one of the best designed platformers available on the console. If you've somehow neglected to play it, the praise surrounding it is very largely grounded in reality --- it's worth playing for any platforming enthusiast. ​+    *Kitten ClanClan: Obviously one of the most aesthetically and aurally impressive games on the NES, it's also one of the best designed platformers available on the console. If you've somehow neglected to play it, the praise surrounding it is very largely grounded in reality --- it's worth playing for any platforming enthusiast
 +    *Max Cola: I think SMB3 is incredible. I love the fact that the levels are sometimes only about a minute in length. And that every single one of them has a different challenge or idea behind them.
  
   ***//Sweet Home//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=30816|forum thread]]   ***//Sweet Home//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=30816|forum thread]]
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   ***//​Talespin//​**   ***//​Talespin//​**
-    *stotelheim:​ A Capcom shmup where the B button makes the game scroll backwards. There'​s a shop inbetween levels, and there are hidden bonus levels where you fly some kind of boomerang/​skateboard thing. The bosses are very Capcom-with-a-Disney-licence. It's pretty good!+    *stotelheim:​ A [[company:Capcom]] shmup where the B button makes the game scroll backwards. There'​s a shop inbetween levels, and there are hidden bonus levels where you fly some kind of boomerang/​skateboard thing. The bosses are very Capcom-with-[[theme:​licensed_games|a-Disney-licence]]. It's pretty good!
  
   ***//Tecmo Super Bowl//**   ***//Tecmo Super Bowl//**
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   ***//​Ultima:​ Exodus//**   ***//​Ultima:​ Exodus//**
     * DAESON: My favorite RPG for the NES is //Ultima Exodus//. It is one of the older RPGs for the system and I played it before //Dragon Warrior// or //Final Fantasy// though I'm not sure if it came out first. It had many interesting features such as: showing all of your party members on screen at all times not just in fights, you could get horses, you could talk to, steal from, or kill anyone in the game, even in towns, you had to buy food, and it had a clock/lunar calendar that affected certain parts of the game. What I like most is you have complete freedom much more like a true RPG.     * DAESON: My favorite RPG for the NES is //Ultima Exodus//. It is one of the older RPGs for the system and I played it before //Dragon Warrior// or //Final Fantasy// though I'm not sure if it came out first. It had many interesting features such as: showing all of your party members on screen at all times not just in fights, you could get horses, you could talk to, steal from, or kill anyone in the game, even in towns, you had to buy food, and it had a clock/lunar calendar that affected certain parts of the game. What I like most is you have complete freedom much more like a true RPG.
 +
 +  ***//Urusei Yatsura: Lum no Wedding Bell//**
 +    * ManekiNeko: A [[theme:​licensed_games|licensed adaptation]] of [[company:​Jaleco]]'​s //​[[game:​Momoko 120%]]//. In it, you're a baby who must survive childhood by scaling a series of burning buildings. After escaping each towering inferno, you grow a little bit, advancing from day care to grade school to high school. Eventually, you grow to adulthood and get a chance to marry [[character:​Ataru]],​ the horny, luckless bastard from [[people:​Rumiko Takahashi]]'​s popular animated series. ​
  
   ***//Vice: Project Doom//**   ***//Vice: Project Doom//**
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   ***//Zen: Intergalactic Ninja//**   ***//Zen: Intergalactic Ninja//**
     *RT-55J: The play control does feel a tad clunky/​weird,​ but it just requires a certain degree of finesse. It all feels very satisfying once mastered.     *RT-55J: The play control does feel a tad clunky/​weird,​ but it just requires a certain degree of finesse. It all feels very satisfying once mastered.
-    *starblood: Chalk [it] up as another enviro mania licensed crap. Also out the rare few NES [[company:​Konami]] games that sucks. I mean really, you're the first guy I've seen praise it. It looks and sounds neat but I hate the level design.+    *starblood: Chalk [it] up as another enviro mania [[theme:​licensed_games|licensed crap]]. Also out the rare few NES [[company:​Konami]] games that sucks. I mean really, you're the first guy I've seen praise it. It looks and sounds neat but I hate the level design.
  
 =====See Also===== =====See Also=====
 +  *[[https://​selectbutton.net/​t/​nes-worth-rom-ing/​2473/​|NES- worth Rom-ing]] - August 2016 forum recommendations.
   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=32398|NES/​Famicom Obscura Thread 2011]] - April 2011 forum recommendations.   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=32398|NES/​Famicom Obscura Thread 2011]] - April 2011 forum recommendations.
   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=21090|Revisiting the NES]] - May 2009 Forum recommendations.   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=21090|Revisiting the NES]] - May 2009 Forum recommendations.
 
 sb/recommended/nes.txt · Last modified: 2020/05/18 03:52 by tulpa
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