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sb:recommended:nes [2014/05/21 05:45]
the_blueberry_hill Things from an IC thread (half time break)
sb:recommended:nes [2015/07/20 19:48]
promothug Added quotes for SMB3 and MTPO!!.
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   ***//A Boy and His Blob: Trouble on Blobolonia//​**   ***//A Boy and His Blob: Trouble on Blobolonia//​**
     *chompers po pable: Feed your pet blob jellybeans to solve puzzles as you journey through Blobonia. Great action adventure game. Game feels like //​[[game:​pitfall II]]// with more blob.     *chompers po pable: Feed your pet blob jellybeans to solve puzzles as you journey through Blobonia. Great action adventure game. Game feels like //​[[game:​pitfall II]]// with more blob.
 +
 +  ***//Ai Senshi Nicol//**
 +    * Professor Hector: Interesting game by [[company:​Konami]] which only came out on the [[nes#​famicom_disk_system|FDS]]. Plays a bit like the overworld sections of //​[[game:​The Guardian Legend]]//. I'm surprised this title didn't receive an NES release, because it is a very good game quality-wise and it probably would have done well over here. I'd suggest you check this one out, even if it's only for the amazing intro and great BGM.
  
   ***//Air Fortress//​**   ***//Air Fortress//​**
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   ***//​Arkista'​s Ring//**   ***//​Arkista'​s Ring//**
     *secret character: It's like a weird ROM hack of //​[[game:​Dragon Quest]]// that completely changes the point of the game. It's like //​[[game:​the_legend_of_zelda|Legend of Zelda]]// reimagined as an arcade game. It's like if //​[[game:​Tower of Druaga]]// were designed by someone who hated //Tower of Druaga//. It's like a modern indie 8-bit homage sent back in time. Okay, I'll stop now.     *secret character: It's like a weird ROM hack of //​[[game:​Dragon Quest]]// that completely changes the point of the game. It's like //​[[game:​the_legend_of_zelda|Legend of Zelda]]// reimagined as an arcade game. It's like if //​[[game:​Tower of Druaga]]// were designed by someone who hated //Tower of Druaga//. It's like a modern indie 8-bit homage sent back in time. Okay, I'll stop now.
 +    *Professor Hector: An action game with an overhead view. Plays like a cross between //​[[game:​Gauntlet]]//​ and //​[[game:​the_legend_of_zelda|Zelda]]//​. After you kill so many enemies in a stage you are given a key which you can use to enter the next area. Lather, rinse, repeat. Nothing too great, but probably worth playing for a little bit.
  
   ***//​[[game:​atlantis_no_nazo]]//​**   ***//​[[game:​atlantis_no_nazo]]//​**
     * Professor Hector: To be blunt, this is one fucked-up game. It has an incredible number of secrets, but most of them are extremely obscure and would never be discovered on your own unless you played this game day in and day out (unfortunately,​ it is not good enough to warrant this kind of attention nowadays). The levels (there are 100 in all) usually have multiple exits, some of which you might find by jumping in a certain place a certain number of times, or by falling down a random pit. Some of these exits will launch you forward 10 or 20 levels, others might send you back near the beginning. Quite a few of the levels feel very strange or even unfinished --- I once stumbled upon one with a flashing background littered with [[character:​moai|easter island statues]] in the background. I only mention this game because the sheer weirdness and obscurity of it all makes it mildly interesting. Not recommended if, you know, you're actually expecting to have much fun.     * Professor Hector: To be blunt, this is one fucked-up game. It has an incredible number of secrets, but most of them are extremely obscure and would never be discovered on your own unless you played this game day in and day out (unfortunately,​ it is not good enough to warrant this kind of attention nowadays). The levels (there are 100 in all) usually have multiple exits, some of which you might find by jumping in a certain place a certain number of times, or by falling down a random pit. Some of these exits will launch you forward 10 or 20 levels, others might send you back near the beginning. Quite a few of the levels feel very strange or even unfinished --- I once stumbled upon one with a flashing background littered with [[character:​moai|easter island statues]] in the background. I only mention this game because the sheer weirdness and obscurity of it all makes it mildly interesting. Not recommended if, you know, you're actually expecting to have much fun.
     * The Blueberry Hill: I love this game. It must be one of the most inscrutable games I know.     * The Blueberry Hill: I love this game. It must be one of the most inscrutable games I know.
 +
 +  ***//Attack Animal Gakuen//**
 +    * Wall of Beef: Direct re-skin of //​[[game:​space harrier]]// with weird animal enemies and nice music. Its fun because //space harrier// is fun.
  
   ***//​[[game:​balloon_fight_series#​Balloon Fight]]//** (also on: Wii VC, 3DS VC)   ***//​[[game:​balloon_fight_series#​Balloon Fight]]//** (also on: Wii VC, 3DS VC)
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   ***//Donkey Kong 3//** (also on: Wii VC)   ***//Donkey Kong 3//** (also on: Wii VC)
     *NeoZeedeater:​ This was an excellent port of the arcade game(although it's missing Stanley getting eaten alive). Unlike the other games this is a shooter of sorts.     *NeoZeedeater:​ This was an excellent port of the arcade game(although it's missing Stanley getting eaten alive). Unlike the other games this is a shooter of sorts.
 +
 +  ***//​Doraemon:​ Giga Zombie no Gyakushuu//​** - [[http://​www.romhacking.net/​translations/​120/​|Translation]]
 +    * shnozlak: A simple light weight, strait forward, fun little RPG. Its rather humorous at times and alway a little weird and strangely dark. 
  
   ***//​[[game:​double_dragon_ii|Double Dragon II: The Revenge]]//​**   ***//​[[game:​double_dragon_ii|Double Dragon II: The Revenge]]//​**
     *extralife: //Double Dragon II// is all kinds of awesome and don't you fucking forget it.      *extralife: //Double Dragon II// is all kinds of awesome and don't you fucking forget it. 
     *Scratchmonkey:​ Kick-ass music and the best co-op brawler on the system behind //​[[game:​River City Ransom]]//.     *Scratchmonkey:​ Kick-ass music and the best co-op brawler on the system behind //​[[game:​River City Ransom]]//.
-    *Pijaibros: Have to go with Lurky here and say //​[[game:​double_dragon_ii|Double Dragon 2]]// as one of my highest rated [[hardware:​nes|NES]] exclusive. Even today it is fun to trot this out for co-op fun. Blasting Abobos and Schwarzeneggers with the Violent Knee is never dull. It makes this cool gunshot noise. ​+    *Pijaibros: Have to go with Lurky here and say //​[[game:​double_dragon_ii|Double Dragon 2]]// as one of my highest rated [[hardware:​nes|NES]] exclusive. Even today it is fun to trot this out for co-op fun. Blasting Abobos and Schwarzeneggers with the Violent Knee is never dull. It makes this cool gunshot noise
 + 
 +  ***//Dr. Chaos//** 
 +    * Red_venom: I can't even explain how mesmerizing I find this game. I rented it when I was like 10 and probably watched the little title animation for about 15 minutes. Anyway it's a //​[[game:​metroid_series|Metroid]]//​-ish platformer where you are trying to collect pieces of machinery in order to stop [[character:​dr_chaos|Dr. Chaos]]. It's pretty hard, but mostly because half the game isn't platforming but rather first person duengon crawling like most D&D games(Or Goonies 2 for instance), to make matters worse there are secret doors/​hidden passageways EVERYWHERE and the only way to find them is to "​punch"​ the walls. It's a hidden gem among NES games in my opinion.
  
   ***//Dr. Mario//** (also on: 3DS VC, GBA, Wii VC)   ***//Dr. Mario//** (also on: 3DS VC, GBA, Wii VC)
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     *Take It Sleazy: //​DuckTales//​ expanded on [[people:​tokuro fujiwara|Fujiwara]]'​s games really feeling like a real living world and the music is great and I love Scrooge McDuck.     *Take It Sleazy: //​DuckTales//​ expanded on [[people:​tokuro fujiwara|Fujiwara]]'​s games really feeling like a real living world and the music is great and I love Scrooge McDuck.
     *Kitten ClanClan: Genuinely worth playing if only for the music. Great use of the license and a very enticing game once you're gotten used to the mechanics.     *Kitten ClanClan: Genuinely worth playing if only for the music. Great use of the license and a very enticing game once you're gotten used to the mechanics.
 +
 +  ***//​Eggerland//​**
 +    * Professor Hector: //​Eggerland//​ is an early entry in the //​[[game:​eggerland_series|Lolo]]//​ series that predates the NES games and actually has some properties in common with //​[[game:​The Legend of Zelda]]//. In addition to the usual puzzle-solving gameplay, many of the rooms have multiple exits which lead to different directions on the game map. There'​s also a few items with their own special uses, such as a raft you can use to cross water, in addition to several hidden power-ups that do things like speed up //Lolo//, let you cut down the bushes, etc. Unfortunately the game's less linear layout makes it easier to screw yourself over on some screens, with no way to backtrack. Overall I prefer the more straightforward NES games, but //​Eggerland//​ is an interesting novelty nonetheless. ​
  
   ***//​Elite//​**   ***//​Elite//​**
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   ***//Final Fantasy III//** (remade for DS, iOS, PSP, lord knows what else)   ***//Final Fantasy III//** (remade for DS, iOS, PSP, lord knows what else)
     * The Blueberry Hill: My favourite //​[[game:​final_fantasy_series|Final Fantasy]]// game.     * The Blueberry Hill: My favourite //​[[game:​final_fantasy_series|Final Fantasy]]// game.
 +
 +  ***//Flying Warriors / Hiryu no Ken 2//**
 +    * Phoenix Rie: Successor to //​[[game:​Flying Dragon]]//, [[company:​Culture Brain]] decided to combine a side-scrolling brawler, //​[[game:​street_fighter_ii|SF2]]//​ style 1-on-1 fighter, random RPG elements, and sprinkle it with //​[[game:​ninja_gaiden_series|Ninja Gaiden]]//​-esque cinemas. //HnK2// yields mixed results. Control is quite stiff, and those //SF2// fights are a bit of a misnomer. They'​re more like plodding [[pattern:​qte|QTE]]'​s. Interesting nonetheless. This franchise continued on for quite a while via the [[hardware:​snes|SFC]] and [[hardware:​N64]].
  
   ***//​Gargoyle'​s Quest II: The Demon Darkness / Red Arremer II (JP)//** (also on: Game Boy (Japan only, as Makai Mura Gaiden: The Demon Darkness)   ***//​Gargoyle'​s Quest II: The Demon Darkness / Red Arremer II (JP)//** (also on: Game Boy (Japan only, as Makai Mura Gaiden: The Demon Darkness)
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     *chompers po pable: Some of the best music, gameplay, and graphics on the NES.  This one has aged very well.  A dash of rhythm game style memorization,​ a pinch of puzzle game logic, and two forty oz. bottles of awesome action.     *chompers po pable: Some of the best music, gameplay, and graphics on the NES.  This one has aged very well.  A dash of rhythm game style memorization,​ a pinch of puzzle game logic, and two forty oz. bottles of awesome action.
     * Mikey: I prefer the non-Tyson //​[[game:​punch_out|Punchout]]//​ - having a real person in that game (unbelievable as he may be at some times) kinda spoils it for me.     * Mikey: I prefer the non-Tyson //​[[game:​punch_out|Punchout]]//​ - having a real person in that game (unbelievable as he may be at some times) kinda spoils it for me.
 +    * Deneb: Mike Tyson is the greatest boss battle ever.
 +    * wpham: The purest boss fight design, predating (predicting?​) Warning Forever and Shadow of the Colossus (thanks Adilegian for the connection!).
  
   ***//​Monopoly//​**   ***//​Monopoly//​**
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   ***//Moon Crystal//**   ***//Moon Crystal//**
-    * T.: a cross between a cinematic platformer and a //​[[ninja_gaiden_series|ninja gaiden]]// style action platformer. i like it a lot! +    * T.: a cross between a [[genre:cinematic platformer]] and a //​[[ninja_gaiden_series|ninja gaiden]]// style action platformer. i like it a lot! 
-    * sharc: The game's gorgeous animation is always worth mentioning. Comparable to Prince of Persia or Castlevania (the first) in how aware you need to be of quirks in the hero's movement, especially the slight delay in changing directions while running. The platforming is enjoyably tough, though bosses are a distinct weak spot; you have to either flawlessly navigate a nail-biting route through their attack pattern, or just show up with max health and have a button-mashing damage race.+    * sharc: The game's gorgeous animation is always worth mentioning. Comparable to //[[game:Prince of Persia]]// or //[[game:Castlevania]]// (the first) in how aware you need to be of quirks in the hero's movement, especially the slight delay in changing directions while running. The platforming is enjoyably tough, though bosses are a distinct weak spot; you have to either flawlessly navigate a nail-biting route through their attack pattern, or just show up with max health and have a button-mashing damage race
 +    * Professor Hector: //Moon Crystal// is a great platformer which plays somewhat similarly to //Prince of Persia//. Presentation-wise,​ the visuals and music are both excellent, and there are also cutscenes between each level which rival the ones found in //Ninja Gaiden//. The plot is pretty sophisticated for an 8-bit game as well. The whole thing just screams quality. //Moon Crystal// was supposed to get a US release, but for some reason this didn't happen (probably because the game wasn't released until 1992, when the NES was on its way out). Fortunately,​ there is a very nice fan-made translation of this game available. Definitely check this one out, if you haven'​t already.
  
   ***//Mother / Earthbound Zero//**   ***//Mother / Earthbound Zero//**
     * spectralsound:​ Also available on the [[hardware:​gba|GBA]],​ with the same "easy mode", a run button and a //much// better translation.     * spectralsound:​ Also available on the [[hardware:​gba|GBA]],​ with the same "easy mode", a run button and a //much// better translation.
 +
 +  ***//​Mystery Quest / Hao-kun no Fushigi na Tabi (JP)//**
 +    * Professor Hector: //Hao-kun no Fushigi na Tabi// (Hao's Mystery Adventure) is a fairly interesting action-adventure game by Square which was dramatically scaled down for its US release (//Mystery Quest//). Your goal in this game is to somehow become a great person by tracking down six magic symbols which represent various ideal human qualities. The overworld is larger than in //Mystery Quest//, and there are also different castle layouts and a whole second underground area. Of course, if you can't stand //Mystery Quest//, you probably won't enjoy this game a great deal either. ​
  
   ***//Nazo no Murasamejou//​** | Famicom Disk System only (also on: GBA)   ***//Nazo no Murasamejou//​** | Famicom Disk System only (also on: GBA)
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     *monaco: AKA River City Ransom Melee. HOT 4-player action. If you're one of those cool kids with a modded Dreamcast, emulate this game and humiliate your friends.     *monaco: AKA River City Ransom Melee. HOT 4-player action. If you're one of those cool kids with a modded Dreamcast, emulate this game and humiliate your friends.
     *kerobaros: I'll second that, with the addition that modded Xbox owners can do the same thing, and have just as much fun.  Amazingly fun game, even though it's spastic as all hell.  Imagine RCR, but about twice as fast, and with four people on screen. ​ Good Lord.     *kerobaros: I'll second that, with the addition that modded Xbox owners can do the same thing, and have just as much fun.  Amazingly fun game, even though it's spastic as all hell.  Imagine RCR, but about twice as fast, and with four people on screen. ​ Good Lord.
 +    *dessgeega: a [[character:​kunio]] and [[character:​riki]] fighting game. a kunio and riki //four player// fighting game. it plays out either as a four-person free-for-all or a two-on-two team tournament (with kunio and riki as the "dream team"​). what's more is that the fighting arenas are completely nuts, with conveyor belts and giant electrical walls. put in your name, date of birth and bloodtype and the game will generate a character for you. then you can wail on opponents river city ransom-style. ​
  
   ***//NES Open//** (also on: 3DS VC, Wii VC)   ***//NES Open//** (also on: 3DS VC, Wii VC)
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   ***//​Nightshade//​**   ***//​Nightshade//​**
 +    * ManekiNeko: The recipe Beam used for //​NightShade//​ is pretty similar to the one your mom uses for meatloaf, except they replaced the bread crumbs, ground beef, and onions with a hard-boiled detective novel, an episode of Monty Python, and a copy of //​[[game:​Maniac Mansion]]//​.\\ Chop up the ingredients,​ knead them together with plenty of catsup, then put the mixture in a breadpan and set it in an oven preheated to 400 degrees. What you get after forty five minutes is something that doesn'​t seem all that tasty at first, until you sink your fork past the crusty exterior and into its warm, moist heart.
 +    * starblood: I refuse to believe //​Nightshade//​ (NES) is not the best [[pattern:​sandbox|sandbox]] game of its kind. It is neither as grindy or unfair as when RPG's tries to be open ended, leaving you at the mercy of which enemies you get to fight, how much you can afford to improve your items. I have not found a single [[company:​Rockstar]] game I enjoyed, not one, maybe they are too modern for my liking or I don't enjoy their work.
  
   ***//Ninja Gaiden (NA) / Shadow Warriors (PAL) / Ninja Ryukenden (JP)//** (also on: 3DS VC, SNES, Wii VC, Xbox)   ***//Ninja Gaiden (NA) / Shadow Warriors (PAL) / Ninja Ryukenden (JP)//** (also on: 3DS VC, SNES, Wii VC, Xbox)
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   ***//​Ninja-Kun//​**   ***//​Ninja-Kun//​**
     *dessgeega: absolutely the best ninja action to be had on the NES.     *dessgeega: absolutely the best ninja action to be had on the NES.
 +
 +  ***//​Onyanko Town//**
 +    * Professor Hector: An amusing early Famicom game which I first played on one of [[hardware:​nes#​famiclones|those Super Joy things]]. You play as a mother cat who must rescue her stupid child each stage because he is dumb enough to get lost while playing outside. This is a problem because you live in DOG TOWN, and the dogs are out for your blood. The game mechanics are nothing special, but the dark sense of humor makes it worth checking out.
  
   ***//​[[game:​Otocky]]//​** | Famicom Disk System only [[http://​www.hardcoregaming101.net/​otocky/​otocky.htm|Hardcore Gaming 101 article]]   ***//​[[game:​Otocky]]//​** | Famicom Disk System only [[http://​www.hardcoregaming101.net/​otocky/​otocky.htm|Hardcore Gaming 101 article]]
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     *Wall of Beef: I'm in love with //​[[game:​Otocky]]//​! I love it when a game starts out being such a mystery. I had no idea what I was doing, but as you go you start to glue things together. Your brow unfurls into a gleeful grin. I also love that you save music, by using music. No way these creepy eyeball blobs will kill music when I can sing such happy tunes!!!     *Wall of Beef: I'm in love with //​[[game:​Otocky]]//​! I love it when a game starts out being such a mystery. I had no idea what I was doing, but as you go you start to glue things together. Your brow unfurls into a gleeful grin. I also love that you save music, by using music. No way these creepy eyeball blobs will kill music when I can sing such happy tunes!!!
     *sharc: Everyone should play //Otocky// at least once, but with advance warning that the later levels become a finger-crushing nightmare of perfect execution requirements.     *sharc: Everyone should play //Otocky// at least once, but with advance warning that the later levels become a finger-crushing nightmare of perfect execution requirements.
 +    *Wall of Beef: Very charming visuals and music integration. Sort of a [[genre:​cute_em_ups|cute-em-up]] with stages that loop until you collect enough music notes. ​
  
   ***//Over Horizon//**   ***//Over Horizon//**
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     *sharc: ​ Was indeed released only in Japan and, for who knows what reason, Germany. One impressive setpiece after another that the game runs like a champ, with an impressively detailed editing mode that allows you to change the placement of your options and fiddle with various weapon parameters. Music is amazing; just let that title screen loop. Hell yeah.     *sharc: ​ Was indeed released only in Japan and, for who knows what reason, Germany. One impressive setpiece after another that the game runs like a champ, with an impressively detailed editing mode that allows you to change the placement of your options and fiddle with various weapon parameters. Music is amazing; just let that title screen loop. Hell yeah.
     *dessgeega: a hori shooter where you can shoot either forward or back depending on which button you press a la //​[[game:​sidearms]]//;​ pressing both lets you reposition your options (their positions are editable!). but where the game shines is in its level design. somewhat like //​[[game:​garius_series|gradius]]//,​ the stages are themed: there'​s a "plant stage",​ a "mech stage",​ an "ice stage"​. but there are all sorts of clever things like switches in the mech stage that you shoot to open gates for yourself and close gates on enemies that are chasing you, and giant ice blocks in the ice stage that are pushed by your bullets and bounce off one another. the bosses are suitably huge and the sprites are neat and cute.      *dessgeega: a hori shooter where you can shoot either forward or back depending on which button you press a la //​[[game:​sidearms]]//;​ pressing both lets you reposition your options (their positions are editable!). but where the game shines is in its level design. somewhat like //​[[game:​garius_series|gradius]]//,​ the stages are themed: there'​s a "plant stage",​ a "mech stage",​ an "ice stage"​. but there are all sorts of clever things like switches in the mech stage that you shoot to open gates for yourself and close gates on enemies that are chasing you, and giant ice blocks in the ice stage that are pushed by your bullets and bounce off one another. the bosses are suitably huge and the sprites are neat and cute. 
 +
 +  ***//Panic Restaurant//​**
 +    * Professor Hector: A platformer by [[company:​Taito]] in which you play as a chef who is trying to reclaim his restaurant from his evil rival, [[company:​Oh Dove]]. Definitely falls under the "​weird"​ category. A pretty fun game while it lasts. ​
  
   ***//​Paperboy//​**   ***//​Paperboy//​**
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   ***//Super Mario Bros. 3//** (also on: SNES, Wii VC; remade for GBA)   ***//Super Mario Bros. 3//** (also on: SNES, Wii VC; remade for GBA)
-    *Kitten ClanClan: Obviously one of the most aesthetically and aurally impressive games on the NES, it's also one of the best designed platformers available on the console. If you've somehow neglected to play it, the praise surrounding it is very largely grounded in reality --- it's worth playing for any platforming enthusiast. ​+    *Kitten ClanClan: Obviously one of the most aesthetically and aurally impressive games on the NES, it's also one of the best designed platformers available on the console. If you've somehow neglected to play it, the praise surrounding it is very largely grounded in reality --- it's worth playing for any platforming enthusiast
 +    *Max Cola: I think SMB3 is incredible. I love the fact that the levels are sometimes only about a minute in length. And that every single one of them has a different challenge or idea behind them.
  
   ***//Sweet Home//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=30816|forum thread]]   ***//Sweet Home//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=30816|forum thread]]
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   ***//​Ultima:​ Exodus//**   ***//​Ultima:​ Exodus//**
     * DAESON: My favorite RPG for the NES is //Ultima Exodus//. It is one of the older RPGs for the system and I played it before //Dragon Warrior// or //Final Fantasy// though I'm not sure if it came out first. It had many interesting features such as: showing all of your party members on screen at all times not just in fights, you could get horses, you could talk to, steal from, or kill anyone in the game, even in towns, you had to buy food, and it had a clock/lunar calendar that affected certain parts of the game. What I like most is you have complete freedom much more like a true RPG.     * DAESON: My favorite RPG for the NES is //Ultima Exodus//. It is one of the older RPGs for the system and I played it before //Dragon Warrior// or //Final Fantasy// though I'm not sure if it came out first. It had many interesting features such as: showing all of your party members on screen at all times not just in fights, you could get horses, you could talk to, steal from, or kill anyone in the game, even in towns, you had to buy food, and it had a clock/lunar calendar that affected certain parts of the game. What I like most is you have complete freedom much more like a true RPG.
 +
 +  ***//Urusei Yatsura: Lum no Wedding Bell//**
 +    * ManekiNeko: A licensed adaptation of [[company:​Jaleco]]'​s //​[[game:​Momoko 120%]]//. In it, you're a baby who must survive childhood by scaling a series of burning buildings. After escaping each towering inferno, you grow a little bit, advancing from day care to grade school to high school. Eventually, you grow to adulthood and get a chance to marry [[character:​Ataru]],​ the horny, luckless bastard from [[people:​Rumiko Takahashi]]'​s popular animated series. ​
  
   ***//Vice: Project Doom//**   ***//Vice: Project Doom//**
 
 sb/recommended/nes.txt · Last modified: 2020/05/18 03:52 by tulpa
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