This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | Last revision Both sides next revision | ||
sb:recommended:genesis [2017/04/08 09:58] 127.0.0.1 external edit |
sb:recommended:genesis [2017/05/25 11:57] felix |
||
---|---|---|---|
Line 239: | Line 239: | ||
* Schwere Viper: The one and only. Certainly slower than its successors, but has the best level design of the lot. Each zone has its own "personality," challenging [[character:sonic|Sonic]] in a different way. It has enough variety to keep things fresh, and doesn't outstay its welcome at just under an hour long (for a relaxed session). Love or hate the 'hog, this is one of the most solid platformers on the system. | * Schwere Viper: The one and only. Certainly slower than its successors, but has the best level design of the lot. Each zone has its own "personality," challenging [[character:sonic|Sonic]] in a different way. It has enough variety to keep things fresh, and doesn't outstay its welcome at just under an hour long (for a relaxed session). Love or hate the 'hog, this is one of the most solid platformers on the system. | ||
* BenoitRen: I think //Sonic the Hedgehog// has aged pretty well, because it relies more on platforming and momentum than going fast. Then //Sonic the Hedgehog 2// added the spin dash and momentum-based platforming was largely thrown out through the window. [...] The original game's zones have more personality to them than Sonic 2's. Sonic 2 just picks a theme and calls it a day, not really bothering with attractive art design. Hill Top is especially boring. | * BenoitRen: I think //Sonic the Hedgehog// has aged pretty well, because it relies more on platforming and momentum than going fast. Then //Sonic the Hedgehog 2// added the spin dash and momentum-based platforming was largely thrown out through the window. [...] The original game's zones have more personality to them than Sonic 2's. Sonic 2 just picks a theme and calls it a day, not really bothering with attractive art design. Hill Top is especially boring. | ||
+ | * Felix: It's definitely more elegant than later installments, but some of the levels are just too dang slow and the spindash and Super Sonic are like canonical elements of playing a Sonic game, so it's a bummer to forego them. | ||
***//Sonic The Hedgehog 2//** (also on: 360, DC, DS, Gamecube, GBA, iOS, PC, PS2, PS3, PSN, PSP, Saturn, Wii VC, Xbox, XBLA) | ***//Sonic The Hedgehog 2//** (also on: 360, DC, DS, Gamecube, GBA, iOS, PC, PS2, PS3, PSN, PSP, Saturn, Wii VC, Xbox, XBLA) | ||
Line 247: | Line 248: | ||
* misadventurous: Counterpoint: Metropolis Zone is a travesty. | * misadventurous: Counterpoint: Metropolis Zone is a travesty. | ||
* Renfrew: My problems with //Sonic 2// are that the special stages are kind of terrible and the game feels way too long. By the time I get to Hill Top I'm ready to go do something else. | * Renfrew: My problems with //Sonic 2// are that the special stages are kind of terrible and the game feels way too long. By the time I get to Hill Top I'm ready to go do something else. | ||
+ | * Felix: Best first 15 minutes of any Sonic game by far, but the later levels and special stages really aren't that much fun. | ||
+ | |||
***//Sonic and Knuckles/Sonic The Hedgehog 3//** (also on: 360, DC, DS, Gamecube, GBA, iOS, PC, PS2, PS3, PSN, PSP, Saturn, Wii VC, Xbox, XBLA) | ***//Sonic and Knuckles/Sonic The Hedgehog 3//** (also on: 360, DC, DS, Gamecube, GBA, iOS, PC, PS2, PS3, PSN, PSP, Saturn, Wii VC, Xbox, XBLA) | ||
* Rudie: Really the only way to play these two games is the locked on catridges or a patched ROM. Has probably some of the smoothest level and wordless story progression in video games, and it came out in 1993/4. Having a second player as Tails isn't nearly as viable. | * Rudie: Really the only way to play these two games is the locked on catridges or a patched ROM. Has probably some of the smoothest level and wordless story progression in video games, and it came out in 1993/4. Having a second player as Tails isn't nearly as viable. | ||
+ | * Felix: I don't really like the overall design direction of Sonic 3 -- the huge levels that somehow always give the impression of being on the worst available route, the addition of SRAM for the first time, the too-many shields and bonus stages -- it's all a bit much. The S&K half is actually a lot more enjoyable for me (even if the last level is a little weak); it's probably the single best, comprehensive Sonic game design (CD is at least as strong but too weird and too inaccessible), and I think it suffers from always being counted as S3&K. | ||
***//Splatterhouse 3//** | ***//Splatterhouse 3//** |