Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
Last revision Both sides next revision
sb:recommended:genesis [2016/06/18 09:29]
the_blueberry_hill General Chaos comment
sb:recommended:genesis [2017/05/25 11:57]
felix
Line 239: Line 239:
     * Schwere Viper: The one and only. Certainly slower than its successors, but has the best level design of the lot. Each zone has its own "​personality,"​ challenging [[character:​sonic|Sonic]] in a different way. It has enough variety to keep things fresh, and doesn'​t outstay its welcome at just under an hour long (for a relaxed session). Love or hate the 'hog, this is one of the most solid platformers on the system.     * Schwere Viper: The one and only. Certainly slower than its successors, but has the best level design of the lot. Each zone has its own "​personality,"​ challenging [[character:​sonic|Sonic]] in a different way. It has enough variety to keep things fresh, and doesn'​t outstay its welcome at just under an hour long (for a relaxed session). Love or hate the 'hog, this is one of the most solid platformers on the system.
     * BenoitRen: I think //Sonic the Hedgehog// has aged pretty well, because it relies more on platforming and momentum than going fast. Then //Sonic the Hedgehog 2// added the spin dash and momentum-based platforming was largely thrown out through the window. [...] The original game's zones have more personality to them than Sonic 2's. Sonic 2 just picks a theme and calls it a day, not really bothering with attractive art design. Hill Top is especially boring. ​     * BenoitRen: I think //Sonic the Hedgehog// has aged pretty well, because it relies more on platforming and momentum than going fast. Then //Sonic the Hedgehog 2// added the spin dash and momentum-based platforming was largely thrown out through the window. [...] The original game's zones have more personality to them than Sonic 2's. Sonic 2 just picks a theme and calls it a day, not really bothering with attractive art design. Hill Top is especially boring. ​
 +    * Felix: It's definitely more elegant than later installments,​ but some of the levels are just too dang slow and the spindash and Super Sonic are like canonical elements of playing a Sonic game, so it's a bummer to forego them.
  
   ***//Sonic The Hedgehog 2//** (also on: 360, DC, DS, Gamecube, GBA, iOS, PC, PS2, PS3, PSN, PSP, Saturn, Wii VC, Xbox, XBLA)   ***//Sonic The Hedgehog 2//** (also on: 360, DC, DS, Gamecube, GBA, iOS, PC, PS2, PS3, PSN, PSP, Saturn, Wii VC, Xbox, XBLA)
Line 247: Line 248:
     * misadventurous:​ Counterpoint:​ Metropolis Zone is a travesty.     * misadventurous:​ Counterpoint:​ Metropolis Zone is a travesty.
     * Renfrew: My problems with //Sonic 2// are that the special stages are kind of terrible and the game feels way too long. By the time I get to Hill Top I'm ready to go do something else.     * Renfrew: My problems with //Sonic 2// are that the special stages are kind of terrible and the game feels way too long. By the time I get to Hill Top I'm ready to go do something else.
 +    * Felix: Best first 15 minutes of any Sonic game by far, but the later levels and special stages really aren't that much fun. 
 + 
   ***//Sonic and Knuckles/​Sonic The Hedgehog 3//** (also on: 360, DC, DS, Gamecube, GBA, iOS, PC, PS2, PS3, PSN, PSP, Saturn, Wii VC, Xbox, XBLA)   ***//Sonic and Knuckles/​Sonic The Hedgehog 3//** (also on: 360, DC, DS, Gamecube, GBA, iOS, PC, PS2, PS3, PSN, PSP, Saturn, Wii VC, Xbox, XBLA)
     * Rudie: Really the only way to play these two games is the locked on catridges or a patched ROM.  Has probably some of the smoothest level and wordless story progression in video games, and it came out in 1993/​4. ​ Having a second player as Tails isn't nearly as viable.     * Rudie: Really the only way to play these two games is the locked on catridges or a patched ROM.  Has probably some of the smoothest level and wordless story progression in video games, and it came out in 1993/​4. ​ Having a second player as Tails isn't nearly as viable.
 +    * Felix: I don't really like the overall design direction of Sonic 3 -- the huge levels that somehow always give the impression of being on the worst available route, the addition of SRAM for the first time, the too-many shields and bonus stages -- it's all a bit much. The S&K half is actually a lot more enjoyable for me (even if the last level is a little weak); it's probably the single best, comprehensive Sonic game design (CD is at least as strong but too weird and too inaccessible),​ and I think it suffers from always being counted as S3&K.
  
   ***//​Splatterhouse 3//**   ***//​Splatterhouse 3//**
 
 sb/recommended/genesis.txt · Last modified: 2017/07/10 11:48 by the_blueberry_hill
[unknown button type]
 
Recent changes RSS feed Driven by DokuWiki