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SB Recommends Game Boy Color Games
A slightly upgraded version of the Game Boy that came out a good nine years after the mono's release. As the name implies, it can do color graphics, and has an easier-to-see screen. Much of the Color's library consists of ports and remakes of NES/SNES games. Most Color games will play on older Game Boy models in monochrome, but there were some later Color-only titles.
Recommended
Balloon Fight GB | Game Boy; Game Boy Color; Super Game Boy enhanced
The Blueberry Hill: Japan only colour version of
Balloon Kid, with the ability to save game progress. It's an extension of the Balloon Trip mode from
Balloon Fight, and is even more wonderful than that sounds.
Elevator Action EX
Loki Laufeyson: Obviously not as good as the masterpiece that is
Elevator Action Returns, it is, however, a lot better than the GBA's
Elevator Action Old & New. The best part is that the final stage of each area has no documents/keys/bombs to find, and you get to just charge to the exit as fast as you can, murdering lots of terrorists/gangsters along the way. The worst part is the useless grenade weapon. If you get lumbered with it (power-ups are random), you're pretty much guaranteed to lose a life.
The Legend of Zelda: Link's Awakening DX (also on: 3DS VC,
GB)
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HarveyQ:
LA is my favorite
Zelda game and one of the finest adventures ever released for any platform. It has loads of nostalgia value for me (being my first GBC game), but beyond that it has a dreamy, beautiful atmosphere, excellent pacing and a fine progression of difficulty. plus a nice, silly sense of humor about things (“You got
Marin! Is this your big chance…?”)
Mario Tennis
gatotsu2501: An odd hybrid of tennis game and RPG that works surprisingly well. There are some lessons on real-life tennis worked in there that inspired a short-lived interest in the sport for me back in the day. After leveling your character up into a tennis demigod, you can use the N64 Transfer Pak to bring him into the console version of the game. Your friends can do the same. It's pretty fun.
Super Mario Bros. Deluxe
vamos: They kept things the same size but added the ability to look up, down and ahead. Although none of these are particularly needed, I didn't have any problems with leaps of faith. The challenge mode — finding hidden coins, getting a certain score etc — is really well done and excellent for playing in short bursts, i.e. perfect for a handheld. Plus there's the SMB2 / Lost Levels in there too. I had a great time with it.
showka: They NES sprites seem cooler on the GBC screen, and it always felt like they made the colors more poppy. The extras were cool too.
Wario Land 3
Sniper Honeyviper: A game magnificently designed around the idea of an invincible protagonist. Since Wario can't be killed (with one notable exception), enemies' offense is based around knocking him off platforms or turning him into a disadvantageous form. It's a novel solution to the annoyance of having to continuously exit and restart levels. Actions in one stage frequently affect the environment in others, and there's day/night cycles that some stages are completely altered by. One of the puzzles stumped me for literally two years.
See Also