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sb:recommended:gameboy_advance [2015/07/13 23:00]
the_blueberry_hill 'Shooters' page link
sb:recommended:gameboy_advance [2019/04/07 21:31]
villain Added some games.
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   ***//​[[game:​Guru logic Champ]]//** (also on: DSi (as //​Snapdots//​))   ***//​[[game:​Guru logic Champ]]//** (also on: DSi (as //​Snapdots//​))
     * The Blueberry Hill: A charmingly presented puzzle game from [[company:​Champ Team]]((or s it?)), and [[company:​Compile]]. The puzzles are logic based, and solved by rotating the playfield and moving/​removing blocks to form a picture. The game bursts with sass, and life, but is, unfortunately,​ now quite a rare thing.     * The Blueberry Hill: A charmingly presented puzzle game from [[company:​Champ Team]]((or s it?)), and [[company:​Compile]]. The puzzles are logic based, and solved by rotating the playfield and moving/​removing blocks to form a picture. The game bursts with sass, and life, but is, unfortunately,​ now quite a rare thing.
 +
 +  ***//​Harvest Moon: Friends of Mineral Town//**
 +    * villain: This is a sort of enhanced port of the PlayStation'​s Harvest Moon: Back to Nature. There'​s some bonus content that you can access via connecting to Harvest Moon: A Wonderful Life for the GameCube including records that will play music from the older games (Harvest Moon 64, most importantly!),​ and you can marry a goddess. Unfortunately,​ this game is plagued with bugs, translation issues, and the controls aren't great, but it's good fun and probably one of the best entry points into the series. There'​s also More Friends of Mineral Town, which lets you play as a girl and marry the guys in town (including a Kappa!).
  
   ***//​[[game:​Hatena Satena]]//​**   ***//​[[game:​Hatena Satena]]//​**
     * Booter: [[company:​Hudson]] puzzle game, essentially a //​[[genre:​nonogames|Picross]]//​ [[genre:​nonogames|variant]]. was pretty into it for a few weeks. Super Lovers art direction. You owe it to yourself to try it if you liked //​Picross//​. Japanese not necessary. ​     * Booter: [[company:​Hudson]] puzzle game, essentially a //​[[genre:​nonogames|Picross]]//​ [[genre:​nonogames|variant]]. was pretty into it for a few weeks. Super Lovers art direction. You owe it to yourself to try it if you liked //​Picross//​. Japanese not necessary. ​
-    * The Blueberry Hill: This interesting [[genre:​nonogames|Nonogame]]-slash-//​Mine Sweeper//​-clone is recommended with a caveat: there is **a lot** of stupid text to wade through in the story mode. I'd avoid it if you don't have convenient access to a fast forward key.+    * The Blueberry Hill: This interesting [[genre:​nonogames|Nonogame]]-slash-//​Mine Sweeper//[[genre:​mimesweepers|-clone]] is recommended with a caveat: there is **a lot** of stupid text to wade through in the story mode. I'd avoid it if you don't have convenient access to a fast forward key.
  
   ***//​Invader//​**   ***//​Invader//​**
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     * gatotsu2501:​ A fun little puzzle-platformer. Think //​[[game:​lost_vikings_series|Lost Vikings]]/​[[game:​Braid]]//​ crossed with //​[[game:​donkey_kong_jr|Donkey Kong Jr.]]// and //​[[game:​new_super_mario_bros|New Super Mario Bros.]]// and you're halfway there.     * gatotsu2501:​ A fun little puzzle-platformer. Think //​[[game:​lost_vikings_series|Lost Vikings]]/​[[game:​Braid]]//​ crossed with //​[[game:​donkey_kong_jr|Donkey Kong Jr.]]// and //​[[game:​new_super_mario_bros|New Super Mario Bros.]]// and you're halfway there.
  
-  ***//Mega Man Battle Network / Battle Network Rockman EXE (JP)//**+  ***//Mega Man Battle Network / Battle Network Rockman EXE (JP)//​** ​(also on: Wii U VC)
     * parkbench: I thought //Megaman Battle Network// (//​Rockman.exe//​ in Japan...such a cooler name) was pretty clever---I never played [[game:​mega_man_battle_network#​mega_man_battle_network_2|the second one]], but I can believe that it is the best in the series. Still, the first was nice despite any alleged tedium; an interesting formula that didn't devolve entirely into a card battle.     * parkbench: I thought //Megaman Battle Network// (//​Rockman.exe//​ in Japan...such a cooler name) was pretty clever---I never played [[game:​mega_man_battle_network#​mega_man_battle_network_2|the second one]], but I can believe that it is the best in the series. Still, the first was nice despite any alleged tedium; an interesting formula that didn't devolve entirely into a card battle.
         * Torma Usuda: I wanted to think like you, but the random battles and the corridors which look exactly the same because it's THE INTERNET or whatever excuse they used to scroll new bitmaps in the background and call that a different level made it impossible. The boss battles were great, though! If they had done the game like a //​[[game:​pokemon_series|Pokemon]]//​ game, where the random battles were avoidable and most of the time was spent battling other Navis, I could have seen myself liking this.\\ But performing meaningless sidequests in all those samey corridors against all those little helmet guys on a 3x3 grid is no for what feels like 3 fucking hours at a time (though it's more like only 15 minutes of torture admittedly). ​         * Torma Usuda: I wanted to think like you, but the random battles and the corridors which look exactly the same because it's THE INTERNET or whatever excuse they used to scroll new bitmaps in the background and call that a different level made it impossible. The boss battles were great, though! If they had done the game like a //​[[game:​pokemon_series|Pokemon]]//​ game, where the random battles were avoidable and most of the time was spent battling other Navis, I could have seen myself liking this.\\ But performing meaningless sidequests in all those samey corridors against all those little helmet guys on a 3x3 grid is no for what feels like 3 fucking hours at a time (though it's more like only 15 minutes of torture admittedly). ​
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     * Persona-sama:​ Yeah, I really liked //Battle Network// when I first played it. I thought it was a charming alternate universe to the world where robots reign supreme. Travelling through the internet and busting viruses along with your school friends and rival, it was like a fun shounen manga/​anime/​cartoon/​episodic novel. I remember distinctly thinking, "Man, I wish one of these games would come out every year!" Then I played the second one and enjoyed it a little less and by the third game I was pretty tired of the whole thing. For some reason the charm of it wore away really fast.      * Persona-sama:​ Yeah, I really liked //Battle Network// when I first played it. I thought it was a charming alternate universe to the world where robots reign supreme. Travelling through the internet and busting viruses along with your school friends and rival, it was like a fun shounen manga/​anime/​cartoon/​episodic novel. I remember distinctly thinking, "Man, I wish one of these games would come out every year!" Then I played the second one and enjoyed it a little less and by the third game I was pretty tired of the whole thing. For some reason the charm of it wore away really fast. 
  
-  ***//Mega Man Battle Network 2 / Battle Network Rockman EXE 2 (JP)//**+  ***//Mega Man Battle Network 2 / Battle Network Rockman EXE 2 (JP)//​** ​(also on: Wii U VC)
     * EU03: I think //MMBN2// was the best. It had a lot more than the first one and it also allowed for greater flexibility on making some awesome/​incredibly broken combos, especially the GateMan PA.     * EU03: I think //MMBN2// was the best. It had a lot more than the first one and it also allowed for greater flexibility on making some awesome/​incredibly broken combos, especially the GateMan PA.
     * Gouki: I... really enjoyed Battle Network 2. Horribly flawed but I couldn'​t stop going back to it.     * Gouki: I... really enjoyed Battle Network 2. Horribly flawed but I couldn'​t stop going back to it.
  
-  ***//Mega Man Battle Network 3 / Battle Network Rockman EXE 3 (JP)//**+  ***//Mega Man Battle Network 3 / Battle Network Rockman EXE 3 (JP)//​** ​(also on: Wii U VC)
     * Eudaimon: //MMBN 3// was actually a good game. There'​s just a shitload of ways you can customize your character, and still it all manages to be balanced. Every chip, program, and style is in some way viable if you utilize it correctly, meaning that the difficulty lies not in finding the best set, but in finding the best set for the way you want to play.\\ Of course, the game's tragic flaw is that it still tries to be an RPG in many ways. The pacing is a little slow, and the story is too bland to deserve the focus it receives. But it's still, in essence, a good game.\\ Of course the rest of the //​[[game:​mega_man_battle_network_series|Battle Network]]// series can go to hell, although the latter games much moreso than those previous to //3//.     * Eudaimon: //MMBN 3// was actually a good game. There'​s just a shitload of ways you can customize your character, and still it all manages to be balanced. Every chip, program, and style is in some way viable if you utilize it correctly, meaning that the difficulty lies not in finding the best set, but in finding the best set for the way you want to play.\\ Of course, the game's tragic flaw is that it still tries to be an RPG in many ways. The pacing is a little slow, and the story is too bland to deserve the focus it receives. But it's still, in essence, a good game.\\ Of course the rest of the //​[[game:​mega_man_battle_network_series|Battle Network]]// series can go to hell, although the latter games much moreso than those previous to //3//.
  
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     * gatotsu2501:​ Ground-up remake of the original //​[[game:​Metroid]]//​ with mechanics and aesthetics borrowed from "//​[[game:​super_metroid|Super]]//"​ and "//​[[game:​metroid_fusion|Fusion]]//"​. So substantially redone that it is for all intents and purposes a different game. If anything it feels like the true sequel to //Super Metroid//: more mechanically refined, but not quite as good; still worthy of the //Metroid// name.     * gatotsu2501:​ Ground-up remake of the original //​[[game:​Metroid]]//​ with mechanics and aesthetics borrowed from "//​[[game:​super_metroid|Super]]//"​ and "//​[[game:​metroid_fusion|Fusion]]//"​. So substantially redone that it is for all intents and purposes a different game. If anything it feels like the true sequel to //Super Metroid//: more mechanically refined, but not quite as good; still worthy of the //Metroid// name.
     * spectralsound:​ //Zero Mission// was the first //​[[game:​metroid_series|Metroid]]//​ game that really felt... unnecessary. It tries to be a successor to [[game:​metroid|the original game]] and //​[[game:​super_metroid|Super]]//,​ but without the atmosphere, subtlety or level design heights of either. the only thing it seems to have over the games it apes is the most refined mechanics of any 2D //​Metroid//,​ and even //​[[game:​metroid_fusion|Fusion]]//​ kind of got there first. The presence of the zero suit alone probably marked the beginning of the end.     * spectralsound:​ //Zero Mission// was the first //​[[game:​metroid_series|Metroid]]//​ game that really felt... unnecessary. It tries to be a successor to [[game:​metroid|the original game]] and //​[[game:​super_metroid|Super]]//,​ but without the atmosphere, subtlety or level design heights of either. the only thing it seems to have over the games it apes is the most refined mechanics of any 2D //​Metroid//,​ and even //​[[game:​metroid_fusion|Fusion]]//​ kind of got there first. The presence of the zero suit alone probably marked the beginning of the end.
 +
 +  ***//​Monster Rancher Advance 2//**
 +    * villain: This is one of the most well-regarded games in the franchise. This basically takes Monster Rancher 2 and shrinks it down to the GBA. Instead of using CDs, you enter random strings of characters to generate monsters, which this game features a lot of (somewhere in the high 200s?), but there'​s a lot of palette swaps, unfortunately. Still, all of the depth that you got in MR2 is present in this game. Unlock your disk!
  
   ***//Mother 3//** - forums threads: [[http://​forums.selectbutton.net/​viewtopic.php?​t=16690|1]],​ [[http://​forums.selectbutton.net/​viewtopic.php?​t=16811|2]] (with spoilers), [[http://​forums.selectbutton.net/​viewtopic.php?​p=215501|3]] (with spoilers)   ***//Mother 3//** - forums threads: [[http://​forums.selectbutton.net/​viewtopic.php?​t=16690|1]],​ [[http://​forums.selectbutton.net/​viewtopic.php?​t=16811|2]] (with spoilers), [[http://​forums.selectbutton.net/​viewtopic.php?​p=215501|3]] (with spoilers)
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   ***//Wario Land 4//** (also on: 3DS VC (limited), Wii U VC)   ***//Wario Land 4//** (also on: 3DS VC (limited), Wii U VC)
-    * gatotsu2501Fun, stylish little platformer with a lot of polish. Levels are based more around exploration and light puzzle-solving than timing and reflexes, ​but the controls ​and friction are great (and the boss fights provide a good challenge, especially on Hard mode). Even though it's an early-life title, the graphicssound and animation are easily among the best on the GBA.+    * 2501Dang but this game still looks and sounds nice almost 20 years (!!!!) later. The controls/​physics feel just right (the good kind of floatyand poking around the levels for puzzles and hidden treasure is a joySome of the sight gags in the animationsbackgrounds and Wario’s transformations actually make me laugh. You can keep going back to the levels, //Mario World//​-style, and discover more until you’ve completely mastered them and then run for score. This might honestly be the best 2D platformer since the 1990s.
     * cassievania:​ //​[[game:​Wario Land 4]// is one of those rare games where one can really tell that the developers looked at all the games that came before it in the series (except for maybe the often forgotten //​[[game:​virtual_boy_wario_land|Virtual Wario Land]]//), took all the best bits, and then still improved on it. It's more then just an impressive game, it's the result of an entire series worth of work, and each game taught the developer a lesson on how they should create //Wario Land 4//.     * cassievania:​ //​[[game:​Wario Land 4]// is one of those rare games where one can really tell that the developers looked at all the games that came before it in the series (except for maybe the often forgotten //​[[game:​virtual_boy_wario_land|Virtual Wario Land]]//), took all the best bits, and then still improved on it. It's more then just an impressive game, it's the result of an entire series worth of work, and each game taught the developer a lesson on how they should create //Wario Land 4//.
  
 
 sb/recommended/gameboy_advance.txt · Last modified: 2019/04/07 21:31 by villain
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