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sb:recommended:gameboy_advance [2015/05/30 21:39]
the_blueberry_hill Fixing links: See Also links to direct to topics rather than posts, and some links to the nonogames page.
sb:recommended:gameboy_advance [2018/08/12 13:52]
gatotsu2501
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   ***//Double Dragon Advance//**   ***//Double Dragon Advance//**
 +    * belthegor: //Double Dragon Advance// is the best game in the series, as far as I'm concerned.
  
   ***//Drill Dozer / Screw Breaker (JP)//**   ***//Drill Dozer / Screw Breaker (JP)//**
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   ***//Final Fantasy Tactics Advance//**   ***//Final Fantasy Tactics Advance//**
-    * Ni Go Zero Ichi: Once you get over the fact that it's not //Final Fantasy Tactics//, this is actually a great game. It's not very challenging (which is regrettable,​ considering how deep the customization system is) but the long and winding road to building the ultimate clan of invincible demigod-warriors is quite a gratifying one. The story also turns out to be better than you might initially expect. +    * Ni Go Zero Ichi: Once you get over the fact that it's not //[[game:Final Fantasy Tactics]]//, this is actually a great game. It's not very challenging (which is regrettable,​ considering how deep the customization system is) but the long and winding road to building the ultimate clan of invincible demigod-warriors is quite a gratifying one. The story also turns out to be better than you might initially expect. 
-    * Felix: I feel like it's become a little too fashionable to defend this game after it initially got a lukewarm reception for deviating from the original'​s presentation so significantly as part of Square'​s abortive FFXII Ivalice franchising efforts. While it's true that the narrative is a lot more inspired than it gets credit for, the game isn't really that much fun to play; it seems like it's been aggressively balanced to the point of the combat having no real swing or zip to it.+    * Felix: I feel like it's become a little too fashionable to defend this game after it initially got a lukewarm reception for deviating from the original'​s presentation so significantly as part of Square'​s abortive ​//​[[game:​fina_fantasy_xii|FFXII]]// [[game:​final_fantasy_series#​Ivalice]] franchising efforts. While it's true that the narrative is a lot more inspired than it gets credit for, the game isn't really that much fun to play; it seems like it's been aggressively balanced to the point of the combat having no real swing or zip to it.
  
   ***//Fire Emblem / Fire Emblem Rekka no Ken (JP)//** (also on: Wii U VC)   ***//Fire Emblem / Fire Emblem Rekka no Ken (JP)//** (also on: Wii U VC)
  
   ***//Fire Emblem: The Sacred Stones//** (also on: 3DS VC (limited), Wii U VC)   ***//Fire Emblem: The Sacred Stones//** (also on: 3DS VC (limited), Wii U VC)
-    * gatotsu2501:​ A more forgiving (some might say compromised) Fire Emblem, with grinding and weapon/item shops available in between battles. It's still Fire Emblem to the core, though.+    * gatotsu2501:​ A more forgiving (some might say compromised) ​//Fire Emblem//, with grinding and weapon/item shops available in between battles. It's still Fire Emblem to the core, though.
  
   ***//Fire Pro Wrestling//​**   ***//Fire Pro Wrestling//​**
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   ***//​[[game:​Hatena Satena]]//​**   ***//​[[game:​Hatena Satena]]//​**
     * Booter: [[company:​Hudson]] puzzle game, essentially a //​[[genre:​nonogames|Picross]]//​ [[genre:​nonogames|variant]]. was pretty into it for a few weeks. Super Lovers art direction. You owe it to yourself to try it if you liked //​Picross//​. Japanese not necessary. ​     * Booter: [[company:​Hudson]] puzzle game, essentially a //​[[genre:​nonogames|Picross]]//​ [[genre:​nonogames|variant]]. was pretty into it for a few weeks. Super Lovers art direction. You owe it to yourself to try it if you liked //​Picross//​. Japanese not necessary. ​
-    * The Blueberry Hill: This interesting [[genre:​nonogames|Nonogame]]-slash-//​Mine Sweeper//​-clone is recommended with a caveat: there is **a lot** of stupid text to wade through in the story mode. I'd avoid it if you don't have convenient access to a fast forward key.+    * The Blueberry Hill: This interesting [[genre:​nonogames|Nonogame]]-slash-//​Mine Sweeper//[[genre:​mimesweepers|-clone]] is recommended with a caveat: there is **a lot** of stupid text to wade through in the story mode. I'd avoid it if you don't have convenient access to a fast forward key.
  
   ***//​Invader//​**   ***//​Invader//​**
-    * glitch: Pretty amazing vertical shmup, nice music, 2-player co-op (if you have 2 copies and a cable), elaborate weapon system, frustrating as hell and hard. love it. Possibly euro only. +    * glitch: Pretty amazing ​[[genre:​shooters#​Vertical Shooter|vertical shmup]], nice music, 2-player co-op (if you have 2 copies and a cable), elaborate weapon system, frustrating as hell and hard. love it. Possibly euro only. 
  
   ***//Kuru Kuru Kururin//**   ***//Kuru Kuru Kururin//**
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   ***//Mario Vs. Donkey Kong//** (also on: 3DS VC (limited))   ***//Mario Vs. Donkey Kong//** (also on: 3DS VC (limited))
     * gatotsu2501:​ A fun little puzzle-platformer. Think //​[[game:​lost_vikings_series|Lost Vikings]]/​[[game:​Braid]]//​ crossed with //​[[game:​donkey_kong_jr|Donkey Kong Jr.]]// and //​[[game:​new_super_mario_bros|New Super Mario Bros.]]// and you're halfway there.     * gatotsu2501:​ A fun little puzzle-platformer. Think //​[[game:​lost_vikings_series|Lost Vikings]]/​[[game:​Braid]]//​ crossed with //​[[game:​donkey_kong_jr|Donkey Kong Jr.]]// and //​[[game:​new_super_mario_bros|New Super Mario Bros.]]// and you're halfway there.
 +
 +  ***//Mega Man Battle Network / Battle Network Rockman EXE (JP)//** (also on: Wii U VC)
 +    * parkbench: I thought //Megaman Battle Network// (//​Rockman.exe//​ in Japan...such a cooler name) was pretty clever---I never played [[game:​mega_man_battle_network#​mega_man_battle_network_2|the second one]], but I can believe that it is the best in the series. Still, the first was nice despite any alleged tedium; an interesting formula that didn't devolve entirely into a card battle.
 +        * Torma Usuda: I wanted to think like you, but the random battles and the corridors which look exactly the same because it's THE INTERNET or whatever excuse they used to scroll new bitmaps in the background and call that a different level made it impossible. The boss battles were great, though! If they had done the game like a //​[[game:​pokemon_series|Pokemon]]//​ game, where the random battles were avoidable and most of the time was spent battling other Navis, I could have seen myself liking this.\\ But performing meaningless sidequests in all those samey corridors against all those little helmet guys on a 3x3 grid is no for what feels like 3 fucking hours at a time (though it's more like only 15 minutes of torture admittedly). ​
 +    * stotelheim: I... really like //Battle Network 1//? Really! The combat combined with the CCG thing is motherfucking ace.
 +    * Dark Age Iron Savior: I think the ideal way to enjoy the series would be to emulate the first game to get a hang of the gameplay, playing until you get sick of the confusing layout of the internet, then grabbing up two and three and enjoying them in that order. Keep in mind that the series has an absurd amount of fetchquesting,​ and the random battles will grate on you eventually --- but the battle system is really quite great
 +    * Persona-sama:​ Yeah, I really liked //Battle Network// when I first played it. I thought it was a charming alternate universe to the world where robots reign supreme. Travelling through the internet and busting viruses along with your school friends and rival, it was like a fun shounen manga/​anime/​cartoon/​episodic novel. I remember distinctly thinking, "Man, I wish one of these games would come out every year!" Then I played the second one and enjoyed it a little less and by the third game I was pretty tired of the whole thing. For some reason the charm of it wore away really fast. 
 +
 +  ***//Mega Man Battle Network 2 / Battle Network Rockman EXE 2 (JP)//** (also on: Wii U VC)
 +    * EU03: I think //MMBN2// was the best. It had a lot more than the first one and it also allowed for greater flexibility on making some awesome/​incredibly broken combos, especially the GateMan PA.
 +    * Gouki: I... really enjoyed Battle Network 2. Horribly flawed but I couldn'​t stop going back to it.
 +
 +  ***//Mega Man Battle Network 3 / Battle Network Rockman EXE 3 (JP)//** (also on: Wii U VC)
 +    * Eudaimon: //MMBN 3// was actually a good game. There'​s just a shitload of ways you can customize your character, and still it all manages to be balanced. Every chip, program, and style is in some way viable if you utilize it correctly, meaning that the difficulty lies not in finding the best set, but in finding the best set for the way you want to play.\\ Of course, the game's tragic flaw is that it still tries to be an RPG in many ways. The pacing is a little slow, and the story is too bland to deserve the focus it receives. But it's still, in essence, a good game.\\ Of course the rest of the //​[[game:​mega_man_battle_network_series|Battle Network]]// series can go to hell, although the latter games much moreso than those previous to //3//.
  
   ***//​Metroid Fusion//** (also on: 3DS VC (limited), Wii U VC) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=2713|forum thread]]   ***//​Metroid Fusion//** (also on: 3DS VC (limited), Wii U VC) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=2713|forum thread]]
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     * Chris B: Beware of spending too much money on //Ninja Five-0//. While it's certainly a pretty good game, it's also a little overrated.     * Chris B: Beware of spending too much money on //Ninja Five-0//. While it's certainly a pretty good game, it's also a little overrated.
     * The King: Really well designed difficulty curve. The game gives you a ton of abilities, and very gradually gets you to get good at using them.     * The King: Really well designed difficulty curve. The game gives you a ton of abilities, and very gradually gets you to get good at using them.
 +    * wasted potential: Don't believe the hype, //Ninja Five-O// isn't that great. I mean it's cool and all but I was expecting something like //​[[game:​shinobi_series|Shinobi]]//​ and...it wasn'​t.
  
   ***//​Oriental Blue Ao no Tengai//** - [[http://​aerie.wingdreams.net/?​p=237|translation patch]]   ***//​Oriental Blue Ao no Tengai//** - [[http://​aerie.wingdreams.net/?​p=237|translation patch]]
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   ***//Wario Land 4//** (also on: 3DS VC (limited), Wii U VC)   ***//Wario Land 4//** (also on: 3DS VC (limited), Wii U VC)
-    * gatotsu2501Fun, stylish little platformer with a lot of polish. Levels are based more around exploration and light puzzle-solving than timing and reflexes, ​but the controls ​and friction are great (and the boss fights provide a good challenge, especially on Hard mode). Even though it's an early-life title, the graphicssound and animation are easily among the best on the GBA+    * 2501Dang but this game still looks and sounds nice almost 20 years (!!!!) later. The controls/​physics feel just right (the good kind of floatyand poking around the levels for puzzles and hidden treasure is a joySome of the sight gags in the animationsbackgrounds and Wario’s transformations actually make me laugh. You can keep going back to the levels, //Mario World//​-style, and discover more until you’ve completely mastered them and then run for score. This might honestly be the best 2D platformer since the 1990s
-    * cassievania:​ //​[[game:​Wario Land 4]// is one of those rare games where one can really tell that the developers looked at all the games that came before it in the series (except for maybe the often forgotten //​[[game:​virtual_boy_wario_land|Virtual Wario Land]]//), took all the best bits, and then still improved on it. It's more then just an impressive game, it's the result of an entire series worth of work, and each game taught the developer a lesson on how they should create //Wario Land 4//.+    * cassievania: ​ //​[[game:​Wario Land 4]// is one of those rare games where one can really tell that the developers looked at all the games that came before it in the series (except for maybe the often forgotten //​[[game:​virtual_boy_wario_land|Virtual Wario Land]]//), took all the best bits, and then still improved on it. It's more then just an impressive game, it's the result of an entire series worth of work, and each game taught the developer a lesson on how they should create //Wario Land 4//.
  
   ***//​WarioWare,​ Inc.: Mega Microgame$! / Made In Wario (JP)//** (also on: 3DS VC (limited), Wii U VC)   ***//​WarioWare,​ Inc.: Mega Microgame$! / Made In Wario (JP)//** (also on: 3DS VC (limited), Wii U VC)
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   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=7608|Help with used GBA games]] - budget recommendations from the forums ​   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=7608|Help with used GBA games]] - budget recommendations from the forums ​
   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=23878|[...] fan-translated Japanese GBA games!]] | [[http://​forums.selectbutton.net/​viewtopic.php?​t=498|[...] Japan-only GBA games]]- import recommendations from the forums   *[[http://​forums.selectbutton.net/​viewtopic.php?​t=23878|[...] fan-translated Japanese GBA games!]] | [[http://​forums.selectbutton.net/​viewtopic.php?​t=498|[...] Japan-only GBA games]]- import recommendations from the forums
 +  *[[http://​forums.selectbutton.net/​viewtopic.php?​t=44560|playing gba ten years too late]] - 1CC/​bug'​s GBA adventures, part 1.
  
 
 sb/recommended/gameboy_advance.txt · Last modified: 2019/04/07 21:31 by villain
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