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sb:recommended:ds [2017/06/22 00:36]
gatotsu2501
sb:recommended:ds [2023/03/17 20:24] (current)
rt-55j
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   ***//​Castlevania:​ Dawn of Sorrow//**   ***//​Castlevania:​ Dawn of Sorrow//**
     * diplo: The main difference I see between //Aria// and //Dawn// is a how unexcited the majority of //​Dawn//'​s locations make me. The only places that do things for my imagination in //Dawn// are the Lost Village, Dark Chapel, and maybe the Condemned Tower. Some of my other complaints would include the awful weapon upgrade system (less EQ to discover in the castle/more grinding required/​fruits of grinding must be relinquished),​ the annoying characters/​character portraits, the tepid music, the worsened level design, and the horrid final boss. In my opinion, the only things that //Dawn// has over //Aria// are a more intriguing starter area, a better alternate character(s) mode, more demanding bosses, and some superior spritework for returning characters/​monsters. I would not say that //Dawn// is an awful game, though.     * diplo: The main difference I see between //Aria// and //Dawn// is a how unexcited the majority of //​Dawn//'​s locations make me. The only places that do things for my imagination in //Dawn// are the Lost Village, Dark Chapel, and maybe the Condemned Tower. Some of my other complaints would include the awful weapon upgrade system (less EQ to discover in the castle/more grinding required/​fruits of grinding must be relinquished),​ the annoying characters/​character portraits, the tepid music, the worsened level design, and the horrid final boss. In my opinion, the only things that //Dawn// has over //Aria// are a more intriguing starter area, a better alternate character(s) mode, more demanding bosses, and some superior spritework for returning characters/​monsters. I would not say that //Dawn// is an awful game, though.
 +    * 2501: Not sure if it’s nostalgia, a weakness for 32-bit sprites and soundchip, or the vastly improved Julius Mode, but I’m apparently the only person who prefers //Dawn of Sorrow// to //Aria//. Real shame about dropping Ayami Kojima, though. No excuse for that.
  
   ***//​Castlevania:​ Order of Ecclesia//​** - [[http://​www.actionbutton.net/?​p=480|Actionbutton review]]   ***//​Castlevania:​ Order of Ecclesia//​** - [[http://​www.actionbutton.net/?​p=480|Actionbutton review]]
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     * gatotsu2501:​ Like I and II, not even a radical makeover (both aesthetic and mechanical) can hide the antequated game at its core. Was hot shit in the early days of the DS when being an RPG from a respectable publisher made it unique on the system, but nowadays there are so many more polished alternatives that it's mostly only worth playing as a novelty for the dedicated Square enthusiast.     * gatotsu2501:​ Like I and II, not even a radical makeover (both aesthetic and mechanical) can hide the antequated game at its core. Was hot shit in the early days of the DS when being an RPG from a respectable publisher made it unique on the system, but nowadays there are so many more polished alternatives that it's mostly only worth playing as a novelty for the dedicated Square enthusiast.
  
-  ***//Final Fantasy IV//** (also on: Android, iOS; original version on SNES, PS1, etc.) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=14986|forum thread]]+  ***//Final Fantasy IV//** (also on: Android, iOS, PC; original version on SNES, PS1, etc.) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=14986|forum thread]]
     * gatotsu2501:​ I like: the enhanced interface, fill-in maps, balancing tweaks, and Augment/New Game Plus system. I do not like: the "​enhanced"​ graphics, soundtrack, translation,​ and cutscenes. When choosing between DS or PSP as the definitive version of FF4, these are the factors it ultimately comes down to. What are your priorities?     * gatotsu2501:​ I like: the enhanced interface, fill-in maps, balancing tweaks, and Augment/New Game Plus system. I do not like: the "​enhanced"​ graphics, soundtrack, translation,​ and cutscenes. When choosing between DS or PSP as the definitive version of FF4, these are the factors it ultimately comes down to. What are your priorities?
     * Toups: The DS port is the best //Final Fantasy// game ever made.     * Toups: The DS port is the best //Final Fantasy// game ever made.
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     * Toups: Just do like I did and ignore the augments.     * Toups: Just do like I did and ignore the augments.
     * Felix: Yeah, this is up there with the attract mode FFXII montage and most of Final Fantasy IX in terms of Square trying to adequately summarize their heyday. It's a little bit slow if you're used to play jRPGs in an emulator with a fast-forward key, and I can see the game not doing much for you if you don't like the visuals, but how can you not like those visuals? They'​re so clean and low-res and low-poly.     * Felix: Yeah, this is up there with the attract mode FFXII montage and most of Final Fantasy IX in terms of Square trying to adequately summarize their heyday. It's a little bit slow if you're used to play jRPGs in an emulator with a fast-forward key, and I can see the game not doing much for you if you don't like the visuals, but how can you not like those visuals? They'​re so clean and low-res and low-poly.
 +
 +  ***//Final Fantasy XII: Revenant Wings//**
 +    * 2501: This dumb little RTS Lite with //FF XII// music and //Tactics Advance// sprites directed by Motomu “//Final Fantasy XIII//“ Toriyama is... way more amusing than it truly has any right to be.
  
   ***//Final Fantasy Tactics A2: Grimoire of the Rift//**   ***//Final Fantasy Tactics A2: Grimoire of the Rift//**
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   ***//The Legend of Zelda: Four Swords Anniversary Edition//**   ***//The Legend of Zelda: Four Swords Anniversary Edition//**
     * gatotsu2501:​ A port of the original GBA Four Swords game included with that system'​s version of ALttP, if you never had a chance to play it before. Now has a single player mode (if you are really bored and lonely enough to play a co-op designed game by yourself) and some bonus levels designed by the ex-Secret of Mana devs at porting company Grezzo.     * gatotsu2501:​ A port of the original GBA Four Swords game included with that system'​s version of ALttP, if you never had a chance to play it before. Now has a single player mode (if you are really bored and lonely enough to play a co-op designed game by yourself) and some bonus levels designed by the ex-Secret of Mana devs at porting company Grezzo.
 +
 +  ***//​X-Scape//​** (aka //​X-Returns//​ (JP) or //3D Space Tank// (Europe))
 +    * RT-55J: this game has some amazingly gaudy color schemes, I'll tell you that much.
  
 =====Homebrew===== =====Homebrew=====
 
 sb/recommended/ds.1498106214.txt.gz · Last modified: 2017/06/22 00:36 by gatotsu2501
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