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sb:recommended:ds [2017/04/08 09:58]
127.0.0.1 external edit
sb:recommended:ds [2018/08/12 13:55]
gatotsu2501
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   ***//​Castlevania:​ Dawn of Sorrow//**   ***//​Castlevania:​ Dawn of Sorrow//**
     * diplo: The main difference I see between //Aria// and //Dawn// is a how unexcited the majority of //​Dawn//'​s locations make me. The only places that do things for my imagination in //Dawn// are the Lost Village, Dark Chapel, and maybe the Condemned Tower. Some of my other complaints would include the awful weapon upgrade system (less EQ to discover in the castle/more grinding required/​fruits of grinding must be relinquished),​ the annoying characters/​character portraits, the tepid music, the worsened level design, and the horrid final boss. In my opinion, the only things that //Dawn// has over //Aria// are a more intriguing starter area, a better alternate character(s) mode, more demanding bosses, and some superior spritework for returning characters/​monsters. I would not say that //Dawn// is an awful game, though.     * diplo: The main difference I see between //Aria// and //Dawn// is a how unexcited the majority of //​Dawn//'​s locations make me. The only places that do things for my imagination in //Dawn// are the Lost Village, Dark Chapel, and maybe the Condemned Tower. Some of my other complaints would include the awful weapon upgrade system (less EQ to discover in the castle/more grinding required/​fruits of grinding must be relinquished),​ the annoying characters/​character portraits, the tepid music, the worsened level design, and the horrid final boss. In my opinion, the only things that //Dawn// has over //Aria// are a more intriguing starter area, a better alternate character(s) mode, more demanding bosses, and some superior spritework for returning characters/​monsters. I would not say that //Dawn// is an awful game, though.
 +    * 2501: Not sure if it’s nostalgia, a weakness for 32-bit sprites and soundchip, or the vastly improved Julius Mode, but I’m apparently the only person who prefers //Dawn of Sorrow// to //Aria//. Real shame about dropping Ayami Kojima, though. No excuse for that.
  
   ***//​Castlevania:​ Order of Ecclesia//​** - [[http://​www.actionbutton.net/?​p=480|Actionbutton review]]   ***//​Castlevania:​ Order of Ecclesia//​** - [[http://​www.actionbutton.net/?​p=480|Actionbutton review]]
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   ***//​Castlevania:​ Portrait of Ruin//**   ***//​Castlevania:​ Portrait of Ruin//**
     * diplo: It's too digestible --- too lite. There'​s no savoring, and little to no reason to savor. The whole game seems to have been built for the most manageable consumption possible. It just hits me the wrong way deep inside. More than any other //​Castlevania//​ I've played it feels like the gaming equivalent of a Reader'​s Digest magazine: an aesthetically barren shuttle through easy-going vacuity. I don't mind Aria's pacing because the level design is almost without fail better, in terms of large-scale layout and micro-detail,​ than Portrait'​s,​ as are the sectors'​ themes and expressions. To me, //​Portrait//​ has the most unimaginative and ugliest castle of [[company:​kcet|KCET]]'​s [[genre:​metroidvania|Metrovanias]]. I almost prefer //Circle of the Moon//'​s. Soma is also less smooth in his movement compared to //​Portrait//'​s duo, which I think makes for more friction in navigation and fights. I guess you could say that my critique of the pacing is not the fastness itself, but the context of that fastness in the atmosphere and structure of the surrounding world. ​     * diplo: It's too digestible --- too lite. There'​s no savoring, and little to no reason to savor. The whole game seems to have been built for the most manageable consumption possible. It just hits me the wrong way deep inside. More than any other //​Castlevania//​ I've played it feels like the gaming equivalent of a Reader'​s Digest magazine: an aesthetically barren shuttle through easy-going vacuity. I don't mind Aria's pacing because the level design is almost without fail better, in terms of large-scale layout and micro-detail,​ than Portrait'​s,​ as are the sectors'​ themes and expressions. To me, //​Portrait//​ has the most unimaginative and ugliest castle of [[company:​kcet|KCET]]'​s [[genre:​metroidvania|Metrovanias]]. I almost prefer //Circle of the Moon//'​s. Soma is also less smooth in his movement compared to //​Portrait//'​s duo, which I think makes for more friction in navigation and fights. I guess you could say that my critique of the pacing is not the fastness itself, but the context of that fastness in the atmosphere and structure of the surrounding world. ​
 +    * Ni Go Zero Ichi: It has the best soundtrack out of the three DS titles (handled by Yuzo Koshiro rather than Igavania regular Michiru Yamane) and the worst everything else.
  
   ***//Chou Gekijou Ban Keroro Gunsou Gekishin Dragon Warriors//​**   ***//Chou Gekijou Ban Keroro Gunsou Gekishin Dragon Warriors//​**
 
 sb/recommended/ds.txt · Last modified: 2023/03/17 20:24 by rt-55j
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