This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | |||
sb:recommended:bbc_micro [2017/04/08 09:58] 127.0.0.1 external edit |
sb:recommended:bbc_micro [2021/04/25 13:55] (current) alfred |
||
---|---|---|---|
Line 11: | Line 11: | ||
***//Exile//** | ***//Exile//** | ||
* The Blueberry Hill: This game has an absolutely stunning use of a limited colour palette. | * The Blueberry Hill: This game has an absolutely stunning use of a limited colour palette. | ||
- | * Sketch: The British home computer version of //[[game:Exile]]// though is rather different to the action RPG versions of //[[game:xzr_series|Exile]]// available in the USA. To be quite honest, it's like a [[genre:metrovania]], with a real, living ecosystem to explore and use, eerie underground caverns, gradual progression, the ability to fly at will, real-world physics which need to be manipulated, and a warping quick-save feature where your spaceman can mark a point on a map, go somewhere else, and then warp back to it. | ||
* Vamos: Also has a really nice PC remake / sequel, Exile The Nameless: http://exile.ovine.net/ | * Vamos: Also has a really nice PC remake / sequel, Exile The Nameless: http://exile.ovine.net/ | ||
***//Vertigo//** | ***//Vertigo//** | ||
*Vamos: A difficult game to explain, but imagine Spindizzy without the exploration or Marble Madness crammed onto a single screen. Use slightly odd controls to get a generic object through mazes, against the clock. Weirdly addictive, good difficulty curve and awful / excellent music. | *Vamos: A difficult game to explain, but imagine Spindizzy without the exploration or Marble Madness crammed onto a single screen. Use slightly odd controls to get a generic object through mazes, against the clock. Weirdly addictive, good difficulty curve and awful / excellent music. |