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sb:recommended:arcade [2015/08/06 07:07]
the_blueberry_hill Link to 'The Title Screen'
sb:recommended:arcade [2016/02/19 05:54]
the_blueberry_hill Link to Garegga page
Line 57: Line 57:
   ***//Denjin Makai II (JP) / Guardians//​**   ***//Denjin Makai II (JP) / Guardians//​**
     * T.: So much depth and beauty amongst the absurdity. So many characters!! and moves! and the detail and style of the backgrounds is unmatched.     * T.: So much depth and beauty amongst the absurdity. So many characters!! and moves! and the detail and style of the backgrounds is unmatched.
 +
 +  ***//​Dungeons & Dragons: Tower of Doom//** (also on: PC, Saturn)
 +    * Bennett: I often call this my favourite game of all time, if the mood strikes. It's not without its flaws, but I still adore it... it has so much heart.
  
   ***//​Dynamite Deka (JP) / Die Hard Arcade//** (also on: PS2, Saturn)   ***//​Dynamite Deka (JP) / Die Hard Arcade//** (also on: PS2, Saturn)
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   ***//Super BurgerTime//​**   ***//Super BurgerTime//​**
-    * bizcwn: Everything is so colorful that it reminds me quite a bit of the [[neogeo|Neo Geo games]]. There is also a lot of variety in enemies designs with some having different abilities. A few take more than one hit of pepper and at least one (the giant pea) can shoot stuff at you (pea pods). It will take a few deaths to learn all their special abilities.\\ One thing I like are the unique level designs. While they are very typical of such games with ladders enabling you to go up and down, there are a few differences. First off, you cannot just walk over the burgers. You need to jump on them. They are higher than the levels and you need to jump up on them and then keeping jumping to knock them down a level. Also, some levels need to be scrolled to complete. ​+    * bizcwn: Everything is so colorful that it reminds me quite a bit of the [[neogeo|Neo Geo games]]. There is also a lot of variety in enemies designs with some having different abilities. A few take more than one hit of pepper and at least one (the giant pea) can shoot stuff at you (pea pods). It will take a few deaths to learn all their special abilities.\\ One thing I like are the unique level designs. While they are very typical of such games with ladders enabling you to go up and down, there are a few differences. First off, you cannot just walk over the burgers. You need to jump on them. They are higher than the levels and you need to jump up on them and then keeping jumping to knock them down a level. Also, some levels need to be scrolled to complete.
  
   ***//​Tumblepop//​**   ***//​Tumblepop//​**
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   ***//Logic Pro//**   ***//Logic Pro//**
     *Loki Laufeyson: One of (if not the only) the few [[genre:​Nonogames]] that actually turns the concept into a videogame. A time limit is constantly ticking down, and you lose a big chunk of it if you try to fill in the wrong square, and it refills a tiny amount for every correct square filled in.     *Loki Laufeyson: One of (if not the only) the few [[genre:​Nonogames]] that actually turns the concept into a videogame. A time limit is constantly ticking down, and you lose a big chunk of it if you try to fill in the wrong square, and it refills a tiny amount for every correct square filled in.
 +    *The [[game:​Logic Pro series]] is made for the arcade, and non-coincidentally takes a very '​videogamey'​ approach to [[genre:​nonogames|nonograms]]. There is a tight time limit, which is added to, and subtracted from, based on accuracy of boxes checked. The image being revealed becomes unimportant in solving the puzzle, as the player is left little time to think if they wish to score well, not to mention just complete the board. The third game in the series, //Logic Pro Adventure//,​ is also availible on the [[hardware:​playstation|PlayStation]].
  
   ***//Puchi Carat//** (also on: GB, PC, PS, PS2, PSN, XBox)   ***//Puchi Carat//** (also on: GB, PC, PS, PS2, PSN, XBox)
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   ***//G I Joe//**   ***//G I Joe//**
 +
 +  ***//Metal Slug X//** (also on: Neo-Geo, PC, PS, PS2, Wii)
 +    * Broco: don't bother with //2//, //X// is better in every way. You'll hear from some quarters that //2// is better but I have no idea why anyone thinks that. //X// is worth it for the lag reduction alone, and there'​s also a ton of extra weapon and enemy variety.
 +
 +  ***//Metal Slug 3//** (also on: 360, Neo-Geo, PC, PS2, PS3, PS4, PS Vita, XBox, Wii)
 +    * Broco: Everything is a bullet sponge, even the first [[character:​crab|crab enemies]] in Stage 1. Most of the bosses don't give you any weapon drops so you need to kill them with the pistol if you die once.\\ There sure is a lot of great artwork in it so it's worth playing once or twice for that. But //​[[game:​metal_slug_series#​Metal Slug X]]// is definitely where the most fun is to be had in general.
 +    * Loki Laufeyson: //3// would be the best if the final stage wasn't such absolute bullshit
 +    * allensmithee:​ //3// is fucking tiresome but it has the most sights to see so i feel it is worth playing for that purpose. it gets really fucking ridiculous
  
   ***//​Surprise Attack//**   ***//​Surprise Attack//**
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   ***//​R-Type//​**   ***//​R-Type//​**
 +
 +  ***//​Rezon//​**
 +    * T.: rezon is the least comforting game
 +unlabored flawlessness:​ I find its very short, heavily downsampled music loops rather hypnotic.\\ Honestly, it's less stressful than most of the [[company:​Irem]] shooters it rips off. What happened to Allumer, anyway?
  
   ***//Sol Divide//**   ***//Sol Divide//**
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   ***//Armed Police Batrider//​**   ***//Armed Police Batrider//​**
  
-  ***//Battle Garegga//**+  ***//[[game:Battle Garegga]]//**
     * spectralsound:​ but only if you like arcane, ludicrously difficult scoring mechanics.     * spectralsound:​ but only if you like arcane, ludicrously difficult scoring mechanics.
  
 
 sb/recommended/arcade.txt · Last modified: 2020/05/18 02:20 by rudie
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