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sb:recommended:3ds [2017/09/20 00:28]
the_blueberry_hill Metroid Return forum thread link
sb:recommended:3ds [2017/11/19 07:28]
the_blueberry_hill Changed header 'Recommended 3DS Retail Games' to 'Recommended 3DS Games'
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 In the tradition of the Game Boy Color and DSi before it, the 3DS will be receiving a substantial mid-life upgrade in the form of the imaginatively titled "New 3DS". This version will feature a stronger CPU, a revised design including a much-requested second analog stick, redesigned home menu software, and exclusive games. In the tradition of the Game Boy Color and DSi before it, the 3DS will be receiving a substantial mid-life upgrade in the form of the imaginatively titled "New 3DS". This version will feature a stronger CPU, a revised design including a much-requested second analog stick, redesigned home menu software, and exclusive games.
  
-=====Recommended 3DS Retail ​Games=====+=====Recommended 3DS Games=====
  
   ***//Ace Combat: Assault Horizon Legacy / Ace Combat 3D: Cross Rumble (JP)//**   ***//Ace Combat: Assault Horizon Legacy / Ace Combat 3D: Cross Rumble (JP)//**
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   ***//​[[game:​animal_crossing_series#​Animal Crossing: New Leaf]]//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=41381|forum thread]] | [[sb:​hookup:​animal_crossing_new_leaf|New Leaf in the hookup section]]   ***//​[[game:​animal_crossing_series#​Animal Crossing: New Leaf]]//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=41381|forum thread]] | [[sb:​hookup:​animal_crossing_new_leaf|New Leaf in the hookup section]]
     * The Blueberry Hill: Ditches //some// of the nice touch-screen controls from //​[[game:​animal_crossing_series#​Animal Crossing: Wild World|Wild World]]//, but adds in a bunch more stuff and picks up the pace a little.     * The Blueberry Hill: Ditches //some// of the nice touch-screen controls from //​[[game:​animal_crossing_series#​Animal Crossing: Wild World|Wild World]]//, but adds in a bunch more stuff and picks up the pace a little.
 +
 +  ***//Attack of the Friday Monsters! A Tokyo Tale//** (part of //Guild 02// in Japan)
 +    * Ni Go Zero Ichi: Really cute, classy little adventure game from the creator of the //​[[http://​www.unwinnable.com/​2012/​06/​29/​boku-no-natsuyasumi/#​more-32556|Boku no Natsuyasumi]]//​ series. Though, be forewarned that there'​s barely any "​gameplay"​ - the whole game is literally just running back and forth talking to NPCs, with a //FF VIII//​-style card-based minigame thrown in.
 +    * The_Blueberry_Hill:​ Cosy small town plus very large things story. Sucked me in to playing through the whole thing, which is something I hadn't done in a long time before I bought it! Maybe there'​s a bunch of busywork, but the thing'​s a charmer.
 +    * Wall of Beef: [It's] a nice bite sized experience that feels like a satisfying meal, but you aren't stuffed.
 +    * Sykel: VERY DELIGHTFUL despite not being much of a game outside of a card game. Lots of heart, really makes you feel like a kid again. I really like the confusion between reality and fiction, something I'm sure we had a lot of as kids.
 +    * nickperson: //Attack of the Friday Monsters// is by [[person:​Kaz Ayabe]], who made the //​[[game:​boku_no_natsuyasumi_series|Boku no natsuyasumi]]//​ games. It's a cute adventure/​item-collecting game. I don't go for these kinds of things, but Ayabe is definitely an artist/​genius/​craftsman and this game (like the //Boku no natsuyasumi//​ games) is miles ahead of anything like it. You will play it exactly once and be done with it forever.
 +
 +  ***//​Blaster Master Zero//** (also on: Switch)
  
   ***//​Bravely Default: Where the Fairy Flies / Bravely Default: For the Sequel (JP)//**   ***//​Bravely Default: Where the Fairy Flies / Bravely Default: For the Sequel (JP)//**
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   ***//​Bust-a-Move Universe (NA) / Puzzle Bobble Universe (PAL) / Tobidasu! Puzzle Bobble 3D (JP)//**   ***//​Bust-a-Move Universe (NA) / Puzzle Bobble Universe (PAL) / Tobidasu! Puzzle Bobble 3D (JP)//**
     * colour_thief:​ While //​[[game:​puzzle_bobble_series|Puzzle Bobble]]// is by no means obscure, the fact that the 3DS installment is actually fun is [[http://​www.metacritic.com/​game/​3ds/​bust-a-move-universe|virtually unknown]]. If people are curious I uploaded a little [[https://​www.youtube.com/​watch?​v=40TLFPvra8I|demonstration]] showing the new scoring system. There are definitely worse ways to spend $13 in my opinion.     * colour_thief:​ While //​[[game:​puzzle_bobble_series|Puzzle Bobble]]// is by no means obscure, the fact that the 3DS installment is actually fun is [[http://​www.metacritic.com/​game/​3ds/​bust-a-move-universe|virtually unknown]]. If people are curious I uploaded a little [[https://​www.youtube.com/​watch?​v=40TLFPvra8I|demonstration]] showing the new scoring system. There are definitely worse ways to spend $13 in my opinion.
 +
 +  ***//​Crimson Shroud//** (part of //​[[game:​Guild 01]]// in Japan) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=40104|forum thread]]
 +    * Ni Go Zero Ichi: It ain't the Second Coming of //​[[game:​Vagrant Story]]//, but as a modestly-budgeted experimental mini-RPG from [[people:​yasumi_matsuno|Matsuno]] it's about as imaginative,​ intriguing and bafflingly complex as you might imagine. A couple extremely crappy design decisions hold it back from true two-thumbs-up status, but if the words "​Matsuno"​ and/or "​experimental mini-RPG"​ sound at all appealing to you it's well worth checking out --- certainly at the price point and time commitment required (i.e. small).
 +    * Felix: Pretty claustrophobic. I get that Matsuno wanted to make a "​small"​ game but this one feels too much like it's at odds with itself. Rather just play FFT another hundred times.
 +      * Ni Go Zero Ichi: It's a game about exploring a ruined palace in search of a forbidden artifact, like a medieval-fantasy Indiana Jones, while also trying to emulate the feel of playing a tabletop RPG dungeon-crawling campaign. The claustrophobia is the point.
 +    * The_Blueberry_Hill:​ Yeah, I also dig the cramped dungeon feel, as well as the really nice texture work. The characters and story aren't so interesting. But I enjoyed jumping back in on late nights.
  
   ***//Crush 3D//** (also on: PSP)   ***//Crush 3D//** (also on: PSP)
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   ***//Etrian Odyssey Untold: The Millenium Girl//**   ***//Etrian Odyssey Untold: The Millenium Girl//**
 +
 +  ***//​Fantasy Life//**
 +    * VirtualCLint:​ Fantasy Life is the most mellow relaxing good shit with great music and a charming storyline and cute-as-hell characters. It's also not something I would recommend to emulate, as it thrives on being a game you pick up for 10 minutes between other stuff [...]\\ It's one of my favorite 3DS games okay?
 +    * spacetown: there are some obvious issues with a game that literally calls your profession a "​life"​ but otherwise [^]
 +    * Tulpa: //Fantasy Life// is a strange game, kind of at the intersection of trad jrpg and //​[[game:​harvest_moon_series|harvest moon]]// but in a very different way from the //​[[game:​harvest_moon_series#​rune_factory|Rune Factory]]// games. I do like it, mostly because it is one of those games that tacitly allows for multiple styles of pacifist playthrough and distances itself from traditional jrpg plotting.
  
   ***//Fire Emblem: Awakening//​**   ***//Fire Emblem: Awakening//​**
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   ***//Fire Emblem Echoes: Shadows of Valentia//​**   ***//Fire Emblem Echoes: Shadows of Valentia//​**
     * Ni Go Zero Ichi: Remake of //Fire Emblem Gaiden// for the Famicom. If you thought the recent //Fire Emblem//s with their waifu mechanics and hundreds of hours of min-maxing were pure bullshit and want to play a hard strategy RPG with a perfected version of the Wheel of Fortune mechanic from //Tactics Ogre// PSP, this may be the game for you.     * Ni Go Zero Ichi: Remake of //Fire Emblem Gaiden// for the Famicom. If you thought the recent //Fire Emblem//s with their waifu mechanics and hundreds of hours of min-maxing were pure bullshit and want to play a hard strategy RPG with a perfected version of the Wheel of Fortune mechanic from //Tactics Ogre// PSP, this may be the game for you.
 +
 +  ***//Gotta Protectors / Protect Me Knight 2 (JP)//**
 +    * nickperson: You're defending a princess in this game but you're directly controlling one character and it plays like an action game. Again, name-dropping old japanese dudes: it's [[people:​Yuzo Koshiro]]. I'm really tired of retro pixel anything but the fact that his company [[company:​ancient|Ancient]] is making games like this tells me that those guys really just know their limitations,​ and their audience. I think it's cool.
 +
 +  ***//Gunman Clive//** (also on: Android, iOS, Win)
 +    * Ni Go Zero Ichi: Very fun, very short and very very affordable ($2) neo-retro shooter-platformer with a really nice aesthetic - one of the loveliest uses of 3D on the system.
 +    * muteaid: Can feel short, but the way the levels are designed for different characters makes multiple play-throughs feel fresh and enjoyable. The graphics, sound, and gameplay are all well done.  This is one of the best neu-retro games to capture the old NES Capcom platformers. Suck a duck WayForward.
  
   ***//Kid Icarus: Uprising / New Myth of Light: The Mirror of Palutena (JP)//**   ***//Kid Icarus: Uprising / New Myth of Light: The Mirror of Palutena (JP)//**
     * RadRad: A GREAT game, but the controls will mess up your hand. If ONLY they could have made it work with the joystick and did away with the "​land"​ levels. All the sky sequences are just mind-blowingly awesome. Your best fix for a new Star Fox game in those levels. And graphics are stellar. But those controls. I was even playing on a small 3DS. I had cramps for weeks, and almost thought I permanently damaged my hand. Still think I do. But all kind of worth it. Its almost one of the best 3DS games that I can'​t ​     * RadRad: A GREAT game, but the controls will mess up your hand. If ONLY they could have made it work with the joystick and did away with the "​land"​ levels. All the sky sequences are just mind-blowingly awesome. Your best fix for a new Star Fox game in those levels. And graphics are stellar. But those controls. I was even playing on a small 3DS. I had cramps for weeks, and almost thought I permanently damaged my hand. Still think I do. But all kind of worth it. Its almost one of the best 3DS games that I can'​t ​
 +
 +  ***//​Kokuga//​**
 +    * alansmithee:​ //Kokuga// is brilliant elegance.
 +    * Ni Go Zero Ichi: This is the Treasurest game that is decidedly (literally) not a Treasure game. And I like it like that.
 +    * Vikram Ray: //Kokuga// is fucking brutal. struggling mightily in stage E. hurt so good though.
 +    * Bacon&​Onions:​ When I first played //Kokuga// I was confused by their choice of art style, why was everything so crudely blocky with simple plain textures? It looked like the game was put under serious size constraints for reasons I couldn'​t understand until last week, when I tried playing the game with my girlfriend'​s 9 year old brother. The entire game(27mbs?​) downloaded wirelessly to his cart in a few seconds and we tackled every stage together. It was amazing. I now think //Kokuga// has the best multiplayer co-op of any smup. The sharing of cards and the deliberate slow shots means we were communicating and working together constantly splitting up enemies. Using your sole revival card to bring your teammate back to life so you can fight the boss together is awesome. I'm convinced the game was designed around co-op and much of the design choices were made to make a better co-op smup.
 +    * Isfet: [...] This game is pretty much the very definition of slow burn. it feels like it's always teetering on the edge of becoming "​boring"​ but it never reaches that point and so it's consistently brilliant.\\ hard as hell, though! it requires a part of my brain/​game-playing abilities that most developers don't really aim for any more.
 +    * nickperson: //Kokuga// is by [[person:​Hiroshi Iuchi]], who made //​[[game:​Radiant Silvergun]]//​ and //​[[game:​Ikaruga]]//​. If you don't like 2D shooters, it's not! It's more like an action game. You just clear levels and don't die, time and scoring don't mean anything. In terms of vibes, pacing, enemy placement, and turning/​shooting/​camera speed it is flawless. I play it all the time and never get bored.
 +
 +  ***//​Liberation Maiden//** (part of //Guild 01// in Japan; also on: iOS)
 +    * Loki Laufeyson: I recommend //​Liberation Maiden//, even if no-one else does. I love it, and even though I am of the sinister persuasion, I have had not problems controlling it at all.
 +    * Swimmy: //​Liberation Maiden// is pretty good and is worth buying if you have a steady income such that $7 or whatever isn't a big deal, and is probably something you should hold off on otherwise. It's actually got a LOT of damn good ideas, it just doesn'​t quite hit the sweet spot with any of them.
 +    * RadRad: Liberation Maiden was neat.\\ Felt like a [[hardware:​playstation|PSone]] game that never came out and was finally released from the vaults.\\ Like a better version of the //​[[game:​ghost_in_the_shell|Ghost In The Shell]]// game from back in the day.\\ The last level/final boss is where the game finally started to take off.\\ I definitely think it could benefit from a sequel.
 +      * Loki Laufeyson (RE: a better version of the //​[[game:​ghost_in_the_shell|Ghost In The Shell]]//): I'd say it's more like a free-roaming animu //​[[game:​panzer_dragoon_series|Panzer Dragoon]]//​.
 +        * remote: That makes it sound great, but it's more frantic and shoot-'​em-uppy than //Panzer Dragoon//, and I don't think it works very well as a handheld game.
 +    * Ni Go Zero Ichi: This game's script is so disappointing. The premise (anime schoolgirl mecha pilot = president of Neo Japan) sounds like a natural fit for //Metal Wolf Chaos//​-style insanity, but for some godforsaken reason it tries to play the whole thing almost entirely straight. Even a //Castle Shikigami 2//-style non-localization would'​ve been a huge step up in terms of entertainment value. As for the gameplay, it throws out a bunch of intriguing concepts and mechanics that, similarly, never really cohere in a satisfying way.
  
   ***//The Legend of Zelda: A Link Between Worlds//**   ***//The Legend of Zelda: A Link Between Worlds//**
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   ***//Mario Kart 7//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=35465|forum thread]] | [[sb:​hookup:​3ds_friend_codes|SB MK7 community info]]   ***//Mario Kart 7//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=35465|forum thread]] | [[sb:​hookup:​3ds_friend_codes|SB MK7 community info]]
     * RobotRocker:​ Nearly everything awful about //​[[game:​Mario Kart Wii]]// has been consigned to the bin and the game just feels amazing to play. The glider mechanic is a heck of a lot of fun and while the underwater sections don't really hit the spot, they are still better implemented than most games. The track design is actually rather fun and takes advantage of the mechanics instead of dumb "Stunt here" parts of //MK Wii//.\\ All the items seem better balanced and it only seems to give out lightning and [[character:​blue_shell|blue shells]] when the pack really separates out. [[company:​Retro Studios]] also did a really good job of messing with the retro cup tracks to play better with the game mechanics instead of [[company:​Nintendo]] just plonking them in and expect them to work with whatever mechanics they had in //​[[game:​mario_kart_ds|DS]]/​[[mario_kart_wii|Wii]]//​.\\ On top of that, Nintendo had the sheer gall to put in an amazing online mode. You don't even need friend codes, you just set up a community, post it on your forum of choice and then just join the community like a PC server when people are online.     * RobotRocker:​ Nearly everything awful about //​[[game:​Mario Kart Wii]]// has been consigned to the bin and the game just feels amazing to play. The glider mechanic is a heck of a lot of fun and while the underwater sections don't really hit the spot, they are still better implemented than most games. The track design is actually rather fun and takes advantage of the mechanics instead of dumb "Stunt here" parts of //MK Wii//.\\ All the items seem better balanced and it only seems to give out lightning and [[character:​blue_shell|blue shells]] when the pack really separates out. [[company:​Retro Studios]] also did a really good job of messing with the retro cup tracks to play better with the game mechanics instead of [[company:​Nintendo]] just plonking them in and expect them to work with whatever mechanics they had in //​[[game:​mario_kart_ds|DS]]/​[[mario_kart_wii|Wii]]//​.\\ On top of that, Nintendo had the sheer gall to put in an amazing online mode. You don't even need friend codes, you just set up a community, post it on your forum of choice and then just join the community like a PC server when people are online.
- 
-  ***//​Metroid:​ Samus Returns//** - [[https://​selectbutton.net/​t/​samus-regurgitates/​5340|forum thread]] 
-    * Ni Go Zero Ichi: Technically a remake of //Metroid II// for the Game Boy, but the game design and mechanics are so heavily reworked to bring them in line with the //Super Metroid// series standard that it really feels more comparable to //Zero Mission// for the GBA. If you've played any //Metroid// game in the last quarter-century there'​s little that will surprise you - it's not a //Link Between Worlds//​-level revelation - but the handful of iterative tweaks in the design are pretty much all good ideas, even the "melee counter"​ mechanic which initially triggered PTSD flashbacks to //Other M// (a game whose colossal fuckups this one studiously avoids). You'd never guess it was the first non-atrocious 2D //Metroid// in 13 goddamn years. 
  
   ***//​Monster Hunter 3 Ultimate//​** (also on: Wii U)   ***//​Monster Hunter 3 Ultimate//​** (also on: Wii U)
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   ***//Paper Mario: Sticker Star//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=39371|forum thread]]   ***//Paper Mario: Sticker Star//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=39371|forum thread]]
     * Ni Go Zero Ichi: How do I describe this? If you're looking for a sequel to the first two Paper Mario games, Sticker Star is a disappointment. If you take it on its own merits, though, devoid of any expectations,​ it's a pretty neat and surprisingly fun genre-hybrid (RPG + adventure game + Mario World-style level progression) with an unconventional but fairly inspired game economy driven by the constant acquisition and expenditure of stickers - your currency for interacting with the game world. It's also one of the nicest looking and sounding games on the system. There are a couple of unfairly hard puzzles that involve finding invisible blocks (that the game doesn'​t tell you you need to find).     * Ni Go Zero Ichi: How do I describe this? If you're looking for a sequel to the first two Paper Mario games, Sticker Star is a disappointment. If you take it on its own merits, though, devoid of any expectations,​ it's a pretty neat and surprisingly fun genre-hybrid (RPG + adventure game + Mario World-style level progression) with an unconventional but fairly inspired game economy driven by the constant acquisition and expenditure of stickers - your currency for interacting with the game world. It's also one of the nicest looking and sounding games on the system. There are a couple of unfairly hard puzzles that involve finding invisible blocks (that the game doesn'​t tell you you need to find).
 +
 +  ***//Pocket Card Jockey//**
 +    * The_Blueberry_Hill:​ Really novel combination of horse racing and solitaire(!). Digital only. Demo in the shop.
  
   ***//​Pokémon Picross//**   ***//​Pokémon Picross//**
-    * The Blueberry Hill: Free Picross! The Pokémony part is a bit gimicky (you can equip pokémon and use their abilities to do things like freeze the timer and reveal squares, but the free-yo-play stuff doesn'​t get in the way, just limites ​how much you can play in a day :) +    * The Blueberry Hill: Free Picross! The Pokémony part is a bit gimicky (you can equip pokémon and use their abilities to do things like freeze the timer and reveal squares, but the free-yo-play stuff doesn'​t get in the way, just limits ​how much you can play in a day :) 
  
   ***//​Pokémon Sun/​Moon//​** [[https://​selectbutton.net/​t/​pokemon-s-sunny-n-m-crescent-moon-on/​1040|forum thread]]   ***//​Pokémon Sun/​Moon//​** [[https://​selectbutton.net/​t/​pokemon-s-sunny-n-m-crescent-moon-on/​1040|forum thread]]
 +
 +  ***//Pushmo / Pullblox (PAL)//**
 +    * Swimmy: So, for those of you who have a [[hardware:​3ds|3DS]] and are sad about the lack of games, IF YOU HAVEN'​T BOUGHT //​[[game:​pushmo|PUSHMO]]//​ DO IT RIGHT THE FUCK NOW.\\ You will have to get through some handholding at the beginning, but it is amazingly worth it. I haven'​t been stuck so badly, so often in a puzzle game for a long time. This game regularly makes me feel like an idiot. I love it.
  
   ***//​Resident Evil: The Mercenaries 3D//**   ***//​Resident Evil: The Mercenaries 3D//**
     * Ni Go Zero Ichi: Basically a shrunken-down version of the Mercenaries mode from //RE5// (with some //RE4// stages and enemies thrown in), with some different "​missions"​ and a skill/XP mechanic added in for longevity. What it lacks in imagination,​ it makes up for in the fact that, well, it's a faithful recreation of Mercenaries mode, and that's really all it needs to be addictive as hell. The score-driven,​ timer-controlled zombieslaughter lends itself particularly well to the brief play sessions and ability to dip in and out characteristic of a handheld format.     * Ni Go Zero Ichi: Basically a shrunken-down version of the Mercenaries mode from //RE5// (with some //RE4// stages and enemies thrown in), with some different "​missions"​ and a skill/XP mechanic added in for longevity. What it lacks in imagination,​ it makes up for in the fact that, well, it's a faithful recreation of Mercenaries mode, and that's really all it needs to be addictive as hell. The score-driven,​ timer-controlled zombieslaughter lends itself particularly well to the brief play sessions and ability to dip in and out characteristic of a handheld format.
 +
 +====SEGA 3D Classics====
 +A stellar selection of upgraded ports. There are some good articles about their transformation to 3D too.
 +
 +  ***//3D Galaxy Force II//**
 +    * Swimmy: Holy holy HOLY SHIT is //Galaxy Force II 3D// ever completely amazing. This is exactly the type of game that deserves a 3D translation and y'all need to buy that shit right the fuck now. It is unbelievably gorgeous and I can't freakin'​ wait for //​Afterburner 2//.
 +
 +  ***//3D OutRun//**
 +
 +  ***//3D Space Harrier//**
 +
 +  ***//3D Super Hang-On//**
 +    * Persona: Guys, don't sleep on //Super Hang-on//. The game's sense of speed is so amazing and it's so unrelentingly hard on its default settings, but once you master it you feel like a god. It's similar to //​[[game:​Outrun]]//​ except instead of being a cool relaxing driving game, you're on a rocket that can go at light speed, blazing past the landscapes, but the slightest tap against anything will screw you up and ruin all your dreams.\\ I honestly love it more than //​[[game:​space_harier_series#​SEGA 3D Classics: Space Harrier|Space Harrier]]// now when every time before I never even took a second glance at it.\\ Hell, I'm going to go play it again right now.
 +\\ 
 +----
 +=====
 +\\ 
  
   ***//Shin Megami Tensei IV//**   ***//Shin Megami Tensei IV//**
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   ***//Shin Megami Tensei: Devil Survivor Overclocked//​** (also on: DS)   ***//Shin Megami Tensei: Devil Survivor Overclocked//​** (also on: DS)
     * Ni Go Zero Ichi: Basically a straight port of the DS //Devil Survivor// - most of the game doesn'​t even utilize 3D - but with the addition of new demons, a new postgame scenario, and a bunch of unnecessary and largely unremarkable voice acting. Personally, //Devil Survivor// is the only //SMT// game I've played so far that pretty much fell flat with me, but evidently at least a few SBers feel differently.     * Ni Go Zero Ichi: Basically a straight port of the DS //Devil Survivor// - most of the game doesn'​t even utilize 3D - but with the addition of new demons, a new postgame scenario, and a bunch of unnecessary and largely unremarkable voice acting. Personally, //Devil Survivor// is the only //SMT// game I've played so far that pretty much fell flat with me, but evidently at least a few SBers feel differently.
 +
 +  ***//​SteamWorld Dig//**
 +    * Swimmy: I recommend it if the idea of digging your own levels out of a preexisting dirt configuration appeals to you. It has a lame last boss and no serious reason to replay, but it has enough gimmicks that it's a good run to the end, and it thankfully never gives you the ability to dig while jumping, so you always have to be careful not to isolate a section completely by digging carelessly.
 +
 +  ***//Style Savvy / Girls Mode / New Style Boutique// series** - forum thread
 +    * The_Blueberry_Hill:​ They'​re masterworks all, you can't go wrong.
  
   ***//Super Mario 3D Land//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=35244|forum thread]]   ***//Super Mario 3D Land//** - [[http://​forums.selectbutton.net/​viewtopic.php?​t=35244|forum thread]]
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     * Ni Go Zero Ichi: The standard campaign plays like Baby's First 3D Mario, with insultingly easy levels and even a failsafe auto-invincibility mechanic introduced if you die more than a couple times in a row. Only after clearing the game do you gain access to the Real Super Mario 3D Land, where the levels are (moderately) challenging,​ the handholding is rescinded, and switching off between Mario and Luigi becomes an available and tactical decision. At that point, it becomes pretty much the best 3D action game on the handheld.     * Ni Go Zero Ichi: The standard campaign plays like Baby's First 3D Mario, with insultingly easy levels and even a failsafe auto-invincibility mechanic introduced if you die more than a couple times in a row. Only after clearing the game do you gain access to the Real Super Mario 3D Land, where the levels are (moderately) challenging,​ the handholding is rescinded, and switching off between Mario and Luigi becomes an available and tactical decision. At that point, it becomes pretty much the best 3D action game on the handheld.
  
-  ***//Zero Escape: Virtue'​s Last Reward//** (also onVita)+  ***//Unchained Blades//** 
 +    * BooterEveryone should play Unchained Blades. I greatly prefer it to //​[[game:​etrian_odyssey_series|Etrian Odyssey]]//​.
  
-=====Recommended 3DS eShop Games===== +  ​***//​Zero ​EscapeVirtue'​s ​Last Reward//** (also on: Vita)
- +
-  ​***//Attack of the Friday Monsters! A Tokyo Tale//** (part of //Guild 02// in Japan) +
-    * Ni Go Zero IchiReally cute, classy little adventure game from the creator of the //​[[http://​www.unwinnable.com/​2012/​06/​29/​boku-no-natsuyasumi/#​more-32556|Boku no Natsuyasumi]]//​ series. Though, be forewarned that there'​s ​barely any "​gameplay"​ - the whole game is literally just running back and forth talking to NPCs, with a //FF VIII//​-style card-based minigame thrown in. +
- +
-  ***//​Crimson Shroud//** (part of //​[[game:​Guild 01]]// in Japan) - [[http://​forums.selectbutton.net/​viewtopic.php?​t=40104|forum thread]] +
-    * Ni Go Zero Ichi: It ain't the Second Coming of //Vagrant Story//, but as a modestly-budgeted experimental mini-RPG from Matsuno it's about as imaginative,​ intriguing and bafflingly complex as you might imagine. A couple extremely crappy design decisions hold it back from true two-thumbs-up status, but if the words "​Matsuno"​ and/or "​experimental mini-RPG"​ sound at all appealing to you it's well worth checking out - certainly at the price point and time commitment required (i.e. small). +
-    * Felix: Pretty claustrophobic. I get that Matsuno wanted to make a "​small"​ game but this one feels too much like it's at odds with itself. Rather just play FFT another hundred times. +
-    * Ni Go Zero Ichi: It's a game about exploring a ruined palace in search of a forbidden artifact, like a medieval-fantasy Indiana Jones, while also trying to emulate the feel of playing a tabletop RPG dungeon-crawling campaign. The claustrophobia is the point. +
- +
-  ***//Gunman Clive//** (also on: Android, iOS, PC) +
-    * Ni Go Zero Ichi: Very fun, very short and very very affordable ($2) neo-retro shooter-platformer with a really nice aesthetic - one of the loveliest uses of 3D on the system. +
-    * muteaid: Can feel short, but the way the levels are designed for different characters makes multiple play-throughs feel fresh and enjoyable. The graphics, sound, and gameplay are all well done.  This is one of the best neu-retro games to capture the old NES Capcom platformers. Suck a duck WayForward. +
- +
-  ***//​Kokuga//​** +
-    * alansmithee:​ //Kokuga// is brilliant elegance. +
-    * Ni Go Zero Ichi: This is the Treasurest game that is decidedly (literally) not a Treasure game. And I like it like that. +
-    * Vikram Ray: //Kokuga// is fucking brutal. struggling mightily in stage E. hurt so good though. +
-    * Bacon&​Onions:​ When I first played //Kokuga// I was confused by their choice of art style, why was everything so crudely blocky with simple plain textures? It looked like the game was put under serious size constraints for reasons I couldn'​t understand until last week, when I tried playing the game with my girlfriend'​s 9 year old brother. The entire game(27mbs?​) downloaded wirelessly to his cart in a few seconds and we tackled every stage together. It was amazing. I now think //Kokuga// has the best multiplayer co-op of any smup. The sharing of cards and the deliberate slow shots means we were communicating and working together constantly splitting up enemies. Using your sole revival card to bring your teammate back to life so you can fight the boss together is awesome. I'm convinced the game was designed around co-op and much of the design choices were made to make a better co-op smup. +
-    * Isfet: [...] This game is pretty much the very definition of slow burn. it feels like it's always teetering on the edge of becoming "​boring"​ but it never reaches that point and so it's consistently brilliant.\\ hard as hell, though! it requires a part of my brain/​game-playing abilities that most developers don't really aim for any more.  +
- +
-  ***//​Liberation Maiden//** (part of //Guild 01// in Japan; also on: iOS) +
-    * Loki Laufeyson: I recommend //​Liberation Maiden//, even if no-one else does. I love it, and even though I am of the sinister persuasion, I have had not problems controlling it at all. +
-    * Swimmy: //​Liberation Maiden// is pretty good and is worth buying if you have a steady income such that $7 or whatever isn't a big deal, and is probably something you should hold off on otherwise. It's actually got a LOT of damn good ideas, it just doesn'​t quite hit the sweet spot with any of them. +
-    * RadRad: Liberation Maiden was neat.\\ Felt like a [[hardware:​playstation|PSone]] game that never came out and was finally released from the vaults.\\ Like a better version of the //​[[game:​ghost_in_the_shell|Ghost In The Shell]]// game from back in the day.\\ The last level/final boss is where the game finally started to take off.\\ I definitely think it could benefit from a sequel. +
-      * Loki Laufeyson (RE: a better version of the //​[[game:​ghost_in_the_shell|Ghost In The Shell]]//): I'd say it's more like a free-roaming animu //​[[game:​panzer_dragoon_series|Panzer Dragoon]]//​. +
-        * remote: That makes it sound great, but it's more frantic and shoot-'​em-uppy than //Panzer Dragoon//, and I don't think it works very well as a handheld game. +
-    * Ni Go Zero Ichi: This game's script is so disappointing. The premise (anime schoolgirl mecha pilot = president of Neo Japan) sounds like a natural fit for //Metal Wolf Chaos//​-style insanity, but for some godforsaken reason it tries to play the whole thing almost entirely straight. Even a //Castle Shikigami 2//-style non-localization would'​ve been a huge step up in terms of entertainment value. As for the gameplay, it throws out a bunch of intriguing concepts and mechanics that, similarly, never really cohere in a satisfying way. +
- +
-  ***//Pushmo / Pullblox (PAL)//** +
-    * Swimmy: So, for those of you who have a [[hardware:​3ds|3DS]] and are sad about the lack of games, IF YOU HAVEN'​T BOUGHT //​[[game:​pushmo|PUSHMO]]//​ DO IT RIGHT THE FUCK NOW.\\ You will have to get through some handholding at the beginning, but it is amazingly worth it. I haven'​t been stuck so badly, so often in a puzzle game for a long time. This game regularly makes me feel like an idiot. I love it. +
- +
-===SEGA 3D Classics=== +
-A so-far stellar selection of upgraded ports. There are some good articles about their transformation to 3D too. +
- +
-  ***//3D Galaxy Force II//** +
-    * Swimmy: Holy holy HOLY SHIT is //Galaxy Force II 3D// ever completely amazing. This is exactly the type of game that deserves a 3D translation and y'all need to buy that shit right the fuck now. It is unbelievably gorgeous and I can't freakin'​ wait for //​Afterburner 2//. +
- +
-  ***//3D Super Hang-On//​** +
-    * Persona: Guys, don't sleep on //Super Hang-on//. The game's sense of speed is so amazing and it's so unrelentingly hard on its default settings, but once you master it you feel like a god. It's similar to //​[[game:​Outrun]]//​ except instead of being a cool relaxing driving game, you're on a rocket that can go at light speed, blazing past the landscapes, but the slightest tap against anything will screw you up and ruin all your dreams.\\ I honestly love it more than //​[[game:​space_harier_series#​SEGA 3D Classics: Space Harrier|Space Harrier]]// now when every time before I never even took a second glance at it.\\ Hell, I'm going to go play it again right now. +
-\\  +
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-===== +
-\\  +
- +
-  ***//​SteamWorld Dig//** +
-    * Swimmy: I recommend it if the idea of digging your own levels out of a preexisting dirt configuration appeals to you. It has a lame last boss and no serious reason to replay, but it has enough gimmicks that it's a good run to the end, and it thankfully never gives you the ability to dig while jumping, so you always have to be careful not to isolate a section completely by digging carelessly.+
  
 =====See also===== =====See also=====
Line 153: Line 177:
   * [[game_gear]] - Some titles playable as Virtual Console downloads.   * [[game_gear]] - Some titles playable as Virtual Console downloads.
   * [[nes]] - Some titles playable as Virtual Console downloads.   * [[nes]] - Some titles playable as Virtual Console downloads.
-  * [[https://​selectbutton.net/​t/​the-threeds-is-5-years-old/​1289/|The threeds is 5 years old.]] - Forum thread.+  ​* [[snes]] - Some titles playable as Virtual Console downloads. New 3DS only though. 
 +  * [[http://​forums.selectbutton.net/​viewtopic.php?​t=32125|3DS]] - 2013--15 forum thread. 
 +  ​* [[https://​selectbutton.net/​t/​the-threeds-is-5-years-old/​1289|The threeds is 5 years old.]] - 2016-- forum thread. 
 +  * [[https://​selectbutton.net/​t/​3ds-emulation-appears-to-be-fullspeed-now/​4241|DS emulation appears to be fullspeed now]] - 2017 forum thread.
 
 sb/recommended/3ds.txt · Last modified: 2018/08/21 17:26 by gatotsu2501
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