Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision Both sides next revision
sb:recommended:3ds [2017/09/18 15:39]
gatotsu2501
sb:recommended:3ds [2017/09/20 00:28]
the_blueberry_hill Metroid Return forum thread link
Line 65: Line 65:
     * RobotRocker:​ Nearly everything awful about //​[[game:​Mario Kart Wii]]// has been consigned to the bin and the game just feels amazing to play. The glider mechanic is a heck of a lot of fun and while the underwater sections don't really hit the spot, they are still better implemented than most games. The track design is actually rather fun and takes advantage of the mechanics instead of dumb "Stunt here" parts of //MK Wii//.\\ All the items seem better balanced and it only seems to give out lightning and [[character:​blue_shell|blue shells]] when the pack really separates out. [[company:​Retro Studios]] also did a really good job of messing with the retro cup tracks to play better with the game mechanics instead of [[company:​Nintendo]] just plonking them in and expect them to work with whatever mechanics they had in //​[[game:​mario_kart_ds|DS]]/​[[mario_kart_wii|Wii]]//​.\\ On top of that, Nintendo had the sheer gall to put in an amazing online mode. You don't even need friend codes, you just set up a community, post it on your forum of choice and then just join the community like a PC server when people are online.     * RobotRocker:​ Nearly everything awful about //​[[game:​Mario Kart Wii]]// has been consigned to the bin and the game just feels amazing to play. The glider mechanic is a heck of a lot of fun and while the underwater sections don't really hit the spot, they are still better implemented than most games. The track design is actually rather fun and takes advantage of the mechanics instead of dumb "Stunt here" parts of //MK Wii//.\\ All the items seem better balanced and it only seems to give out lightning and [[character:​blue_shell|blue shells]] when the pack really separates out. [[company:​Retro Studios]] also did a really good job of messing with the retro cup tracks to play better with the game mechanics instead of [[company:​Nintendo]] just plonking them in and expect them to work with whatever mechanics they had in //​[[game:​mario_kart_ds|DS]]/​[[mario_kart_wii|Wii]]//​.\\ On top of that, Nintendo had the sheer gall to put in an amazing online mode. You don't even need friend codes, you just set up a community, post it on your forum of choice and then just join the community like a PC server when people are online.
  
-  ***//​Metroid:​ Samus Returns//**+  ***//​Metroid:​ Samus Returns//​** ​- [[https://​selectbutton.net/​t/​samus-regurgitates/​5340|forum thread]]
     * Ni Go Zero Ichi: Technically a remake of //Metroid II// for the Game Boy, but the game design and mechanics are so heavily reworked to bring them in line with the //Super Metroid// series standard that it really feels more comparable to //Zero Mission// for the GBA. If you've played any //Metroid// game in the last quarter-century there'​s little that will surprise you - it's not a //Link Between Worlds//​-level revelation - but the handful of iterative tweaks in the design are pretty much all good ideas, even the "melee counter"​ mechanic which initially triggered PTSD flashbacks to //Other M// (a game whose colossal fuckups this one studiously avoids). You'd never guess it was the first non-atrocious 2D //Metroid// in 13 goddamn years.     * Ni Go Zero Ichi: Technically a remake of //Metroid II// for the Game Boy, but the game design and mechanics are so heavily reworked to bring them in line with the //Super Metroid// series standard that it really feels more comparable to //Zero Mission// for the GBA. If you've played any //Metroid// game in the last quarter-century there'​s little that will surprise you - it's not a //Link Between Worlds//​-level revelation - but the handful of iterative tweaks in the design are pretty much all good ideas, even the "melee counter"​ mechanic which initially triggered PTSD flashbacks to //Other M// (a game whose colossal fuckups this one studiously avoids). You'd never guess it was the first non-atrocious 2D //Metroid// in 13 goddamn years.
  
 
 sb/recommended/3ds.txt · Last modified: 2018/08/21 17:26 by gatotsu2501
[unknown button type]
 
Recent changes RSS feed Driven by DokuWiki