This is an old revision of the document!


Game Boy Advance

Personality

Audio

Visual

Due to adaptions related to visability problems GBA games' graphics tend to look a bit pale and washed out when emulated.

3-D

Though not built for the purpose the GBA doesn't do too bad a job rendering polygons, better than the SNES anyway, which it often compared to in regards to hardware potential (for no great reason, really, apart from some library crossover).

Polygonal

Here's a list of games which use polygons in some way:

Voxels

And here's a list for engines, tech demos, homebrew, etc.

  • Banjo Pilot - Voxel version proto (video).
  • BlueRoses - Engine (videos).
  • C2 Engine - Engine (video).
  • Gameboy 3d Trip - Demo (video with added music).
  • GP Advance (cancelled) - Fully polygonal and textured (video).
  • Marvelous 3D proto - (info).
  • Radium Beta - (video).
  • Shin’en GBA Racer (cancelled) - Fully polygonal (though maybe the cars are sprites?) overhead view, flat shaded (video).
  • Yeti 3D - Engine (video).
Semi-3D

Design

Library

Emulation

See also

 
 hardware/gba.1396249620.txt.gz · Last modified: 2017/04/08 09:58 (external edit)
[unknown button type]
 
Recent changes RSS feed Driven by DokuWiki