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Shuyaku Sentai Irem Fighter

Shuyaku Sentai Irem Fighter is a card-based strategy game by Irem, featuring characters from various Irem games. It was released in 1993, for the Game Boy. And only in Japan, though the language isn't a barrier.

The game isn't fantastic: the strategic quantity is quite low. But it's an interesting curio for Irem fans.

Play

At the beginning of a stage the player blindly chooses six cards, which can be characters, or power-ups. You are able to redraw if you're unhappy with the selection. Which side takes the first turn is determined via rock, paper, scissors. You get three moves per turn, be they deploying a card, or moving a character to a new point of the map.

The aim is to defeat the boss at the opponent's base. To do this you move your deployed characters, one point at a time, across the map, hopefully minimising damage taken, until you get there. The boss' damage degradation is permanent, so getting a few characters to chip away is going to be the likely course to victory.

Along the way your characters will encounter enemies. Each point-to-point journey is represented by a single-screen, side-view section, which may contain enemies to fight(via one of three mini-games), or sometimes avoid. Winning these battles will earn you HP regeneration, or new cards. A risk versus reward situation. Of course, during play, the other side is attempting the same thing as you are, and you are likely to run into their character as you travel the map. These also result in battle, though—like with the bosses—they are fought by blindly flipping cards, which each have differing attack strengths. The initiator always gets the first turn. The power-ups are used during these battles.

Strategy

Success mostly comes down to making sure you take the initiative in the battles (buy moving onto occupied points, rather than letting that happen to you)—even at the expense of gaining groun, using items when you're underpowered, refilling health in the between point screens, and having patience.

Characters

Graphics Name Source Notes
M-308 Gunner Metal Storm
Moonlight/Gekkou Ninja Spirit
Gen/Harry Hammerin' Harry / Daiku no Gen-san
R-9 Savior R-Type
X-002 X-Multiply
OF-1 Daedalus Image Fight
Mr. Heli Mr. Heli / Battle Chopper
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Boss of the first stage
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Boss of the third stage
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Powerups

Card Name Source Effect Notes
Hammerin' Harry / Daiku no Gen-san
X-Multiply
Red/Blue Pod Image Fight
Righteous Cloud Ninja Spirit The starting weapon in Ninja Spirit
Force Orb R-Type

Stages

Each stage, of four, has a theme based on an Irem series. Stage one is based on R-Type, stage two is Mr. Heli / Battle Chopper, stage three is Ninja Spirit, while the final stage is based round Hammerin' Harry.1)

(no clear screen for stage 4)

See also

1) I'll do something better with this section later. Excuse the mess below - Blueberry
 
 game/shuyaku_sentai_irem_fighter.1295728421.txt.gz · Last modified: 2017/04/08 09:58 (external edit)
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