Shuyaku Sentai Irem Fighter

Shuyaku Sentai Irem Fighter is a card-based strategy game by Irem, featuring characters from various Irem games. It was released in 1993, for the Game Boy. And only in Japan, though the language isn't a barrier.

The game isn't fantastic: the strategic quantity is quite low. But it's an interesting curio for Irem fans.

Play

At the beginning of a stage the player blindly chooses six cards, which can be characters, or power-ups. You are able to redraw if you're unhappy with the selection. Which side takes the first turn is determined via rock, paper, scissors. You get three moves per turn, be they deploying a card, or moving a character to a new point of the map.

The aim is to defeat the boss at the opponent's base. To do this you move your deployed characters, one point per turn, across the map, hopefully minimising damage taken, until you get there. The boss' damage degradation is permanent, so getting a few characters to chip away is going to be the likely course to victory.

Along the way your characters will encounter enemies. Each point-to-point journey is represented by a single-screen, side-view section, which may contain enemies to fight(via one of three mini-games), or sometimes avoid. Winning these battles will earn you HP regeneration, or new cards. A risk versus reward situation. Of course, during play, the other side is attempting the same thing as you are, and you are likely to run into their characters as you travel the map. These also result in battle, though—like with the bosses—they are fought by blindly flipping cards, which each have differing attack strengths. The initiator always gets the first turn. The power-ups are used during these battles.

Strategy

Success mostly comes down to making sure you take the initiative in the battles (by moving onto occupied points, rather than letting that happen to you)—even at the expense of gaining ground, using items when you're underpowered, refilling health in the between point screens, and having patience.

Characters

Graphics Name Source Notes
M-308 Gunner Metal Storm
Kid Niki/Yanchamaru Kid Niki: Radical Ninja / Kaiketsu Yanchamaru
Kickle Kickle Cubicle / Mystery Island
Tonma/Tommy The Legend of Hero Tonma
Mystic Riders / Mahou Keibitai Ganhooki
X-002 X-Multiply
Gen/Harry Hammerin' Harry / Daiku no Gen-san
R-9 Savior R-Type
R-9 Leo1) R-Type Leo
OF-1 Daedalus Image Fight
Dragon Breed
2)
Mr. Heli Mr. Heli / Battle Chopper
Rosa Felmond/Flame Undercover Cops
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R-Type Enemy
R-Type Enemy
TP-2 POW Armour R-Type Enemy
Bydo Womb3) R-Type Boss of the first stage
Lady R-Type Enemy
R-Type Enemy
Gouger R-Type Enemy
Zoydo R-Type Enemy
Cancer R-Type Enemy
Breams R-Type Enemy
Geld R-Type Enemy
Mr. Heli / Battle Chopper Enemy; A stage boss in Mr. Heli
Mr. Heli / Battle Chopper Boss of the second stage
Mr. Heli / Battle Chopper Enemy
Mr. Heli / Battle Chopper Enemy
Mr. Heli / Battle Chopper Enemy
Mr. Heli / Battle Chopper Enemy; A stage boss in Mr. Heli
Mr. Heli / Battle Chopper Enemy
Mr. Heli / Battle Chopper Enemy
Mr. Heli / Battle Chopper Enemy
Mr. Heli / Battle Chopper Enemy
Mr. Heli / Battle Chopper Enemy
Mr. Heli / Battle Chopper Enemy
Mr. Heli / Battle Chopper Enemy
Kid Niki: Radical Ninja / Kaiketsu Yanchamaru Boss of the third stage
Kid Niki: Radical Ninja / Kaiketsu Yanchamaru Enemy
Kid Niki: Radical Ninja / Kaiketsu Yanchamaru Enemy
Kid Niki: Radical Ninja / Kaiketsu Yanchamaru Enemy
Kid Niki: Radical Ninja / Kaiketsu Yanchamaru Enemy
Kid Niki: Radical Ninja / Kaiketsu Yanchamaru Enemy
Bee Corps Kid Niki: Radical Ninja / Kaiketsu Yanchamaru Enemy
Kid Niki: Radical Ninja / Kaiketsu Yanchamaru Enemy
Kid Niki: Radical Ninja / Kaiketsu Yanchamaru Enemy
Kid Niki: Radical Ninja / Kaiketsu Yanchamaru Enemy
Kid Niki: Radical Ninja / Kaiketsu Yanchamaru Enemy
Kid Niki: Radical Ninja / Kaiketsu Yanchamaru Enemy
Samurai Guard Kid Niki: Radical Ninja / Kaiketsu Yanchamaru Enemy; Boss of Stage in Kid Niki.
Blue/Red/Green Fox Kid Niki: Radical Ninja / Kaiketsu Yanchamaru Enemy
Hammerin' Harry / Daiku no Gen-san Enemy
Hammerin' Harry / Daiku no Gen-san Enemy
Hammerin' Harry / Daiku no Gen-san Enemy
Hammerin' Harry / Daiku no Gen-san Enemy
Hammerin' Harry / Daiku no Gen-san Enemy
Hammerin' Harry / Daiku no Gen-san Enemy
Hammerin' Harry / Daiku no Gen-san Enemy
Hammerin' Harry / Daiku no Gen-san Enemy
Hammerin' Harry / Daiku no Gen-san Enemy
Hammerin' Harry / Daiku no Gen-san Enemy
Hammerin' Harry / Daiku no Gen-san Enemy
Hammerin' Harry / Daiku no Gen-san Enemy
Hammerin' Harry / Daiku no Gen-san Enemy
Hammerin' Harry / Daiku no Gen-san Enemy

Powerups

Card Name Source Effect Notes
Hammerin' Harry / Daiku no Gen-san
X-Multiply
Red/Blue Pod Image Fight
Dragon Breed
Righteous Cloud Ninja Spirit The starting weapon in Ninja Spirit4)
Undercover Cops A big, concrete, column; temporary weapon in Undercover Cops
Kid Niki: Radical Ninja / Kaiketsu Yanchamaru
Force Orb R-Type

Stages

Each stage, of four, has a theme based on an Irem series. Stage one is based on R-Type, stage two is Mr. Heli / Battle Chopper, stage three is Kid Niki, while the final stage is based round Hammerin' Harry.5)

(no clear screen for stage 4)

See also

1) or, perhaps, the R-11B Peace Maker, from Armed Police Unit Gallop / Cosmic Cop
2) It's not Thomas, from Kun-Fu Master, is it?
3) is that the name?
4) or maybe this is the sword from Kid Niki?
5) I'll do something better with this section later. Excuse the mess below - Blueberry
 
 game/shuyaku_sentai_irem_fighter.txt · Last modified: 2017/07/10 01:24 by the_blueberry_hill
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