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game:frozen_synapse_series [2016/06/18 06:15] the_blueberry_hill Link to official site, wikipedia, and mobygames |
game:frozen_synapse_series [2016/08/05 04:30] the_blueberry_hill Sound on Linux fix |
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* [[http://forums.mode7games.com/viewtopic.php?f=27&t=2587|SP Mission Creation Documentation]] | * [[http://forums.mode7games.com/viewtopic.php?f=27&t=2587|SP Mission Creation Documentation]] | ||
* [[http://forums.mode7games.com/viewtopic.php?f=20&t=2306|Very, very basic guide on level editting w/ an image editor]] | * [[http://forums.mode7games.com/viewtopic.php?f=20&t=2306|Very, very basic guide on level editting w/ an image editor]] | ||
+ | |||
+ | ===Saves=== | ||
+ | There's no cloud saving in Steam, so if you want to transfer your single-player campaign progress to another computer / OS you can simply grab all the files titled spSave*.* from: | ||
+ | * **Linux** : ~/.local/share/FrozenSynapse/psychoff | ||
+ | * **MacOS** : /Users/[Username]/Library/Application Support/FrozenSynapse/Psychoff | ||
+ | * **Windows** : %SteamPath%\steamapps\common\frozen synapse\psychoff | ||
+ | |||
+ | ===Linux=== | ||
+ | Sound on Linux didn't work for me untill I installed the //32-bit// version of libopenal (lib32-openal), and symlinked to it from the Frozen Synapse directory. //FS// is looking for the file 'libopenal.so' in its own directory, so you need to point it to that. | ||
+ | |||
+ | In my case the file was: /user/lib32/libopenal.so.1.17.2 | ||
+ | but other examples online are simply libopenal.so or libopenal.so.1 | ||
+ | |||
+ | You can symlink from the Frozen Synapse directory with: sudo ln -s /usr/lib32/libopenal.so.1.17.2 libopenal.so | ||
====Frozen Synapse Prime==== | ====Frozen Synapse Prime==== |